So is this going to finally fixed on 30th July patch or?
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Bad Hit Detection
Started by Durahl, Jul 21 2013 11:55 AM
67 replies to this topic
#61
Posted 28 July 2013 - 11:30 AM
#62
Posted 28 July 2013 - 06:08 PM
Ha, dont have a screen shot, but in a capped game, I did
a single alpha os 2xERPPC and a Gauss to a mech.
Should be 35 right?
No, ended with 13 damage... 13??? Does not even compute...
Within 200m...
Also, I have a 50 shot LRM boat that is totally hit of miss.
I can remove 12% health on an Atlas, but the same shot
in the Victor besides him removed only 4%.
It's Radom Warrior Online...
a single alpha os 2xERPPC and a Gauss to a mech.
Should be 35 right?
No, ended with 13 damage... 13??? Does not even compute...
Within 200m...
Also, I have a 50 shot LRM boat that is totally hit of miss.
I can remove 12% health on an Atlas, but the same shot
in the Victor besides him removed only 4%.
It's Radom Warrior Online...
#63
Posted 28 July 2013 - 06:12 PM
Well, or not so well...fighting Cicadas hitting them visually very well with SRM but not dmg update on the target doll on most hits...
#64
Posted 28 July 2013 - 06:30 PM
Hit detection is noticeably worse when firing at Spiders and Centurions, but pretty bad all around.
#65
Posted 29 July 2013 - 06:14 AM
MasterGoa, on 28 July 2013 - 06:08 PM, said:
Ha, dont have a screen shot, but in a capped game, I did
a single alpha os 2xERPPC and a Gauss to a mech.
Should be 35 right?
No, ended with 13 damage... 13??? Does not even compute...
Within 200m...
a single alpha os 2xERPPC and a Gauss to a mech.
Should be 35 right?
No, ended with 13 damage... 13??? Does not even compute...
Within 200m...
One potential explanation for this:
If you fired at him but only had one of the PPC's and the gauss connect (i.e., if you were playing a cataphract for instance, and had each of those weapons in a separate location), and you connected with a dead panel, then the damage would be halved when it transferred to the next location over (most likely to the CT).
This would have resulted in a damage total of 10+15 = 25 divided by 2, 12.5, or 13.
How'd you manage to go through a whole game and only land a single shot though?
#66
Posted 29 July 2013 - 06:17 AM
And now - outside of the Weekend primetime - the ability to Hit reliable increases.
Edited by Thorqemada, 29 July 2013 - 06:18 AM.
#68
Posted 29 July 2013 - 10:27 PM
Die Primate Die, on 29 July 2013 - 02:53 PM, said:
And game crashes continue unabated. nice.
If you're crashing regularly, you should really look into whether your router is throttling UDP traffic. In many cases the amount of UDP traffic is causing some routers to believe that the frequency of packets is illegitimate and drops some of them, causing the infamous "malformed packet" error and, consequently, crashes. When I had this problem, I had to buy a new router that had the software hook for actually adjusting this setting. The moment I did, my problems with crashes went away.
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