evilC, on 22 June 2013 - 03:32 PM, said:
Jeez man, what's with the bile and anger?
The vote is currently running at 10:9 against changes, so it clearly isn't that cut and dry.
I did play a bit in the tourney, when I went to bed fri night I was #25 in catapults.
Not played since and I am still in the top 100.
Do you really want to argue this? I'm annoyed at comments that make absolutely no sense.
Quote
Plus, I asked one of the offenders "Why did you not help with the light?" and he said "Takes too long to kill and too little dmg value in tourney".
The thing about lights is that you expend a lot of time that could be spent killing something easier... usually something slow. I kill lights because they cap and they are usually going to cost you a win. So, with respect to the guy, it is his decision and I think it's not something that helps your team to win games (let alone succeed in the tourney).
Quote
Finally, some of your statements seem to be wrong.
Kills × 20 + Kill Assist × 15 + (Damage Done – Team Damage) ÷ 30 + Wins × 20 + Loss × 10 + Survive × 20 + Dead × 10
So surviving only gets you 10 more points.
A kill gets you 20 pts
30 dmg gets you 1 pt
Killing an assault would garner more points than killing a light because you have to do more damage to it to kill it. It is also a lot slower, so you can easily pour in the damage unlike a light that you may have to chase half way across the map.
If you can get 300 dmg on a target in the process of killing it, you get 50% more points.
I should be specific on what those 300 pts meant. These are points that WOULD HAVE TO BE MADE UP IN DAMAGE. So, if you look at the math, damage is the only thing that technically you have the most control over.. but also remember people used to harvest "damage" to increase their score. The difference between a kill and an assist is literally 150 pts of damage that you would have to make up AT MINIMUM.
The multiplier for Kills is 20 and the multiplier for Assists is 15. So, the difference in multipliers is 5. The damage modifier is 30.
5 (multiplier difference) * 30 (damage modifier) = 150 point damage difference between a kill and assist.
Let's translate that to a surviving/win vs dying/loss.
The multiplier for a Win is 20, and the multiplier for a Loss is 10. So, the difference is multipliers is 10. The damage modifier is 30.
10 (multiplier difference) * 30 (damage modifier) = 300
So you're wondering.. why does this matter? You're probably not going to deal such damage in game... so why bother looking at it?
The reason is that the scoring systems DEFINES exactly what happens for a person to succeed. With the current system as constituted, you must do the following things in the current order to succeed: Kill everything, anything you don't kill, you must "lightly tap", win, stay alive while winning, and THEN care about your damage totals.
Edited by Deathlike, 22 June 2013 - 05:12 PM.