Rational for this: Mountain tops of extreme height like mount everest are often shrouded in clouds because of their extreme height. If the height is lower for alpine it's just a snow storm.
Tourmaline Nights. I haven't noticed if tourmaline has any moons, I don't spend that much time stairing up when I play mech warrior, but you could make it very dark, and very cold. The tactical change here are the light conditions and the heat.
Rational for this: Deserts get cold at night, and planets without moons are very dark at night. Tourmaline seems to have a thin atmosphere, Hence the irrationally high daytime heat. This would rapidly cool at night leaving some very hot rocks and cold sands on heat vision, and low light for night vision functionality.
Caustic Valley - Hot - This is a dream for me where this map is even hotter. Heating up your mech when you fire weapons and making overheating a serious issue. That would change the tactics because you couldn't just take the high ground and boat. Because the caldera would be the center of the heat. Making the high ground even more risk reward.
Rational - The same underground pressure that makes caustic valley erupt with gases could increase in pressure and heat and from time to time release more/hotter gasses.
Forest Colony Sunrise - Spring Has overcome forest colony and the winter snows have begun melting and making their mark on the terrain. Stream is up, Runnoffs have washed out the passes, and the cave has flooded making moving through it more difficult. Also the time of day for the fight puts the sun out over the water making fighting downhill some what difficult because of the brightness.
Rational - adds another season, and adds a lighting effect not currently in use, sunrise/glare. Snow would exist behind the hills as it takes longer for snow to melt the less it is hit by direct sun throughout the day. Snow + More Streams, + Sunlight + Flooded Cave.
That's 4 additional maps that add something new without requiring a whole heck of a lot of work. I assume the assets to add snow/fog/and move the sun around as well as changing the variables such as heat aren't that hard to change. Forest colony sunrise being the only exception that would require some retexturing to make it look as though snow was melting in some areas and adding more water to the cave.
Edited by HammerSwarm, 22 July 2013 - 06:26 AM.