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Repair Mech


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Poll: Thoughts on allowing a Repair Mech (79 member(s) have cast votes)

Should a player be allowed to play a repair/medic Mech

  1. Yes (14 votes [17.72%] - View)

    Percentage of vote: 17.72%

  2. No (65 votes [82.28%] - View)

    Percentage of vote: 82.28%

Should Repair Mech be allowed to repair Armor

  1. Yes (15 votes [18.99%] - View)

    Percentage of vote: 18.99%

  2. No (64 votes [81.01%] - View)

    Percentage of vote: 81.01%

Should Repair Mech be allowed to resupply Ammo

  1. Yes (18 votes [22.78%] - View)

    Percentage of vote: 22.78%

  2. No (61 votes [77.22%] - View)

    Percentage of vote: 77.22%

Should Repair Mech be allowed to repair Weapons

  1. Yes (7 votes [8.86%] - View)

    Percentage of vote: 8.86%

  2. No (72 votes [91.14%] - View)

    Percentage of vote: 91.14%

Should Repair Mech be allowed to repair Arms/Legs

  1. Yes (6 votes [7.59%] - View)

    Percentage of vote: 7.59%

  2. No (73 votes [92.41%] - View)

    Percentage of vote: 92.41%

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#21 Oppresor

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Posted 24 July 2013 - 12:51 PM

View PostHeavyRain, on 23 July 2013 - 08:14 AM, said:

The thing is that it wouldn't sit very well with the - admittedly limited - sense of realism that exists in the game. If I am missing the left side of my 100ton mech, it doesn't make sense for it to be replaced in a few seconds, or even minutes. How does the repair mech do that? Does it carry spare side torsos? How many? For which mech models? Silly questions for a game, but you know, realism. :D


You are actually right; it shouldn't take a few seconds or even a few minutes. As I see it your Mech would be out of action for at least 15 minutes and the repair would be no better than a makeshift plate of titanium welded over the damaged area.

Your reply actually highlights one of the known requirements that needs to take place before we see a Medi-Mech or a traditional MW3 / 4 style repair hanger in MWO and that is that the missions need to be extended, in some cases by four times the current duration at least.

#22 Anais Opal

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Posted 24 July 2013 - 01:08 PM

Your quite right, repair 'Mechs do not exist, creating them would not be canon and a bad idea. As has been stated throughout this thread, the game itself is in no state to add repair gantries as it is not a TRUE MMO.

Now if we had a persitant universe a'la Eve Online where all the Inner Sphere and Periphery worlds including uninhabited star systems and asteroid fields were represented then there could be an arguement for a huge meta game that could encompass fixed installations.

Personally, I do not believe that PGI has the programming chops or access to the nessessary infrastructure to achieve this and probably never will in the games lifetime.

#23 Oppresor

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Posted 24 July 2013 - 01:15 PM

Its sad but probably true. I suppose it's because I know that the gantries did exist in MW3 and 4 and that they helped me and many others through some of the toughest missions that were thrown at us that I lament their loss in MWO. I still hold out on the idea that they could become a vital capture structure worth a lot of GXP in the proposed Siege mode. At least we would be able to see one again, even if it didn't actually work.

#24 Clit Beastwood

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Posted 24 July 2013 - 01:55 PM

It doesn't make sense - mech repairs weren't instantaneous, they took days, weeks, months to do. this would just further confuse the community. As in, the [less than clever individuals] that apparently want this to become an FPS.

#25 canned wolf

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Posted 24 July 2013 - 02:30 PM

Gantries in MW3 and 4 were to compensate for the fact that in later missions you were fighting four or five to one odds. Here it's one to one. Allowing people to reload in game just encourages them not to take enough ammo between matches. Lets stay away from power ups and MMO style classes. I've had my fill of wow, I don't want the giant robot edition.

#26 Hexenhammer

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Posted 24 July 2013 - 05:18 PM

Make it happen PGI.
Posted Image

#27 Typhoon Storm 2142

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Posted 25 July 2013 - 01:25 AM

View PostHexenhammer, on 24 July 2013 - 05:18 PM, said:

Make it happen PGI.
Posted Image


Make it happen? BAH! Stay away from this game with this abomination. Go back and play TF2 or CS or whatever childrens games you're playing.

Edited by Typhoon Storm 2142, 25 July 2013 - 01:26 AM.


#28 Dyson Ring

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Posted 25 July 2013 - 01:41 AM

Ironically, there is a type of 'Mech constructed to rearm other 'Mechs. The problem, though, is that it's a 15 ton IndustrialMech.

Patron LoaderMech

If anyone wants to pilot one of these, I say, let them. I doubt anyone would want to though.

#29 Oppresor

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Posted 25 July 2013 - 12:53 PM

View PostDyson Ring, on 25 July 2013 - 01:41 AM, said:

Ironically, there is a type of 'Mech constructed to rearm other 'Mechs. The problem, though, is that it's a 15 ton IndustrialMech.

Patron LoaderMech

If anyone wants to pilot one of these, I say, let them. I doubt anyone would want to though.


Wow Dyson, I didn't know that someone had actually produced one. It's much smaller than I envisaged, this would give it better survivability. Do PGI know about this?

#30 Dyson Ring

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Posted 25 July 2013 - 01:23 PM

View PostOppresor, on 25 July 2013 - 12:53 PM, said:


Wow Dyson, I didn't know that someone had actually produced one. It's much smaller than I envisaged, this would give it better survivability. Do PGI know about this?


I said about using the Patron more as a "who would be dumb enough to use an extremely slow (32kph max speed in TT), extremely fragile (BAR5 armour makes any damage a weapon does above 5 give a chance to crit) 'Mech with no weapons (a Lift Hoist, Sprayer, Searchlight, Cargo Bay) into a combat zone just to rearm another 'Mech"

To put it plainly, it would be absolutely suicidal.

Edited by Dyson Ring, 25 July 2013 - 01:28 PM.


#31 Eisenhorne

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Posted 25 July 2013 - 01:33 PM

View PostGlycerineOxide, on 24 July 2013 - 01:08 PM, said:

Your quite right, repair 'Mechs do not exist, creating them would not be canon and a bad idea. As has been stated throughout this thread, the game itself is in no state to add repair gantries as it is not a TRUE MMO.

Now if we had a persitant universe a'la Eve Online where all the Inner Sphere and Periphery worlds including uninhabited star systems and asteroid fields were represented then there could be an arguement for a huge meta game that could encompass fixed installations.

Personally, I do not believe that PGI has the programming chops or access to the nessessary infrastructure to achieve this and probably never will in the games lifetime.


Here's hoping MWO comes wildly successful, and then some huge developer buys it and makes it into a massive static MMO with a monthly subscription fee to support it then.

#32 Oppresor

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Posted 25 July 2013 - 01:37 PM

View PostDyson Ring, on 25 July 2013 - 01:23 PM, said:


I said about using the Patron more as a "who would be dumb enough to use an extremely slow (32kph max speed in TT), extremely fragile (BAR5 armour makes any damage a weapon does above 5 give a chance to crit) 'Mech with no weapons (a Lift Hoist, Sprayer, Searchlight, Cargo Bay) into a combat zone just to rearm another 'Mech"

To put it plainly, it would be absolutely suicidal.


Maybe, especially in MWO as it is now; but it's a starting point and if the missions do start to go out to 30 - 60 minutes real-time then our Lance LRM boats will need to be re-amm'd. In that scenario, even if you made one battlefield re-amm before being taken out, it could mean that your Lance may win the mission.

After reading about the Bar5, I tend to agree that it would be suicidal; but another way to look at it is that it would be a challenge in a worthy cause.

#33 Tezcatli

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Posted 25 July 2013 - 01:55 PM

A repair mech is silly. The only way even a repair vehicle in the game makes sense if they upped the scale of the battles. But otherwise I'd rather not have it.

#34 Wolf Ender

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Posted 25 July 2013 - 02:56 PM

Posted Image Posted Image

Edited by Wolf Ender, 25 July 2013 - 02:56 PM.


#35 INSEkT L0GIC

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Posted 25 July 2013 - 04:21 PM

Keep in mind that armor repair in BT happens at 1 point per hour. Most support vehicles were designed to work between battles as part of BT's campaign (community warfare) mechanics.

However, I wouldn't mind adapting that to having Rearm & Repair come back, where you either took hours for your Mech to repair in the bay, or you paid your C-bills for instant access. Perhaps you can purchase support vehicles and other upgrades for your Mechbay to bring your mechs to the battle quicker and cheaper instead. I'd rather go that route.

#36 SweetWarmIce

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Posted 25 July 2013 - 07:52 PM

Even simple BattleMech repairs take hours. In addition to waiting for the Mech's armour to cool off enough to take apart.

Reloading ammo in the field I voted yes for. Only because that is something that can be done but is very high risk.

#37 Mazaraz

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Posted 26 July 2013 - 08:10 AM

You want to play Hawken go play Hawken. don't try to RUIN decades of cannon because you want a "medic" rodot. I could see a cap'able repair bay, which auto shuts you down or even an ammo truck but no mech dedicated to repair... what next? i want to pilot an Agromech... i can't fight but i can harvest crops.....

#38 Redwood Elf

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Posted 26 July 2013 - 08:11 AM

Repair vehicles were never meant to be usable in combat. It takes DAYS to fix anything on a mech, even with the proper facilities. You can't just slap on a couple of armor plates with a ton of Bond-O and trundle off repaired.

No to all.

#39 Clit Beastwood

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Posted 26 July 2013 - 01:28 PM

everyone stop replying to this thread so it can get buried on another page.

#40 Oppresor

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Posted 26 July 2013 - 02:15 PM

OK folks, I have setup a poll for the Patron here: http://mwomercs.com/...-patron-loader/ Time to have your say.

Edited by Oppresor, 26 July 2013 - 02:16 PM.






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