

Sonar Up To 400M? Really? Map For Jj Mechs Only, Really?
#21
Posted 22 July 2013 - 11:00 AM
#23
Posted 22 July 2013 - 11:14 AM
Rippthrough, on 22 July 2013 - 10:24 AM, said:
Range nerf isn't enough.
I agree, but at the same time, it's significantly better than doing nothing. Or waiting months for them to redesign a more balanced version. At least with this change, brawlers can get into weapon range before triggering a warning.
#24
Posted 22 July 2013 - 11:34 AM
Rippthrough, on 22 July 2013 - 10:46 AM, said:
There, I fixed it.
They know there's something nearby, but not how far or which direction.
Just gives the advantage to the snipers even more.
1) Let's see what the result of the range nerf is before we dismiss it out of hand.
2) It arguably gives more advantages to close ranged mechs than long range.
3) Seriously, you need to work on how you post. I tend to agree that it is OP, but even I don't want to agree with you because you sound like a whiny baby. The sig doesn't help. If you are actually trying to convince people to agree with you...whining is not the way to do it.
#25
Posted 22 July 2013 - 11:43 AM
DuoAngel, on 22 July 2013 - 11:09 AM, said:

Time to learn to play. If you can't find a way to maneuver for a shot on one of the slowest 'mechs in the game, there's no help for you.
You're also assuming that you have no ECM on your entire team.
#26
Posted 22 July 2013 - 11:49 AM
#27
Posted 22 July 2013 - 11:50 AM
Rippthrough, on 22 July 2013 - 10:24 AM, said:
Range nerf isn't enough.
*I don't think this word means what you think it does. I for one do not have seismic sensors so everyone is no using it. Many or most are, and that is fine. I may get one in the near future, but to date it has dropped my Kill/Death by less than 0.05%. I can live with that.
#28
Posted 22 July 2013 - 11:51 AM
#29
Posted 22 July 2013 - 11:54 AM
Royalewithcheese, on 22 July 2013 - 11:51 AM, said:
The maps were all designed with the new system in mind.
#30
Posted 22 July 2013 - 11:56 AM
Salient, on 22 July 2013 - 09:32 AM, said:
On to the next rage quit inducing 'feature', your canyon maze map. That map favors jump jet mechs (and sonar) so heavily its laughable. 90% of my mechs dont have jump jets because im an original backer of this game, your original lineup of mechs didnt have jumpjets save for maybe 2. So every time this map comes around its a PITA and most likely a loss for me.
i have to 100% disagree with this rage statement... i am running 90% assaultmechs,and sometimes a cicada or ilja, all without jj´s ...in fact i have NO mechs currently with JJ´s, except for 1 Quicky that i don´t drive... and Canyon is one of my absolute favourite maps, BECAUSE of people who can´t adapt to their surroundings and need plain maps appearently...
as for the seismic wallhack... it needs a serious nerf and rework of functionality... that much i can agree with
Edited by Alex Warden, 22 July 2013 - 12:03 PM.
#31
Posted 22 July 2013 - 12:01 PM
Haji1096, on 22 July 2013 - 09:52 AM, said:
Freedom of movement means less stagnant game play.
Good luck with that! I seem to remember saying this about some other piece of insanely overpowered equipment that's still with us.
The best we can hope for is that they don't spend the next half year trying to balance it.
#32
Posted 22 July 2013 - 12:11 PM
Haji1096, on 22 July 2013 - 10:27 AM, said:
With Seismic Sensor, LOS is no longer required to identify enemy movement, which makes cover irrelevant. There is no fog of war in the game, and you know what the other team is doing without taking even less.
Scouting and flanking matter even less now, with respect to the closed beta (which had its own problems).
That's odd. There are currently at least two active threads right now that complain about capping. With all the seismic sensors being used right now, capping should never be happening, right?
Edited by Mystere, 22 July 2013 - 02:54 PM.
#33
Posted 22 July 2013 - 12:33 PM
Joseph Mallan, on 22 July 2013 - 11:50 AM, said:
I didn't use it until the tourney. But I suspect that, like me, you have eyes, and use them, unlike 95% of players.
#34
Posted 22 July 2013 - 12:56 PM
Haji1096, on 22 July 2013 - 09:52 AM, said:
Freedom of movement means less stagnant game play.
So untrue.
Sesimic opens up the gameplay alot since with it your able to see where you can move and where you can't. Now I can roam freely without fear of running directly into 6 enemy mechs just over the hill.
Not sure why people like to be completely blind to their surroundings but I am guessing that blindness offsets the need for skill. Basically if everyone is blind, then all you need is luck to win a encounter rather than being able to pilot your mech well.
However, if you can be detected, then skill and only skill decides the outcome.
Lastly, it amazes me how the only people who complain about it either don't have it unlocked yet, don't use it or can't figure out how to use it to their advantage and can only see negatives with it. Probably one of the biggest complainers are light mech pilots who feel they can't sneak around any more. Well I have it mounted on my Spider and can assure you that I would much rather have it equiped than not have it in game.
On my Spider, with it equiped I know if a route is safe. I know if there are any enemy mechs around and the direction they are traveling. I can stand still and no one can see me with seismic where I can see everyone else moving. I can use it to insure I don't run into an ambush. I can use it to line up hit and run strikes from behind cover to insure I am moving in a direction the enemy is not likely looking. And tons more situations.
Simply put, only bad players don't like siesmic, at least in my opinion.
As far as Canyon Network. I run non-JJ mechs on it just fine for the most part. My only issue is that there needs to be a few more ramps so non-JJ mechs can cross left to right a bit easier.
Edited by Viktor Drake, 22 July 2013 - 12:58 PM.
#35
Posted 22 July 2013 - 12:58 PM
#36
Posted 22 July 2013 - 01:07 PM
I mean seriously, how can a (seismic) sensor tell the difference between an enemy or a friendly on top of it? A seismic disturbance doesnt have a tag or a color. A seismic disturbance is a seismic disturbance... PGI obviously has no idea what the heck they are doing. They are like a bunch of noobs sitting around a table tossing out lame ideas.
Regards
#37
Posted 22 July 2013 - 01:12 PM
Joseph Mallan, on 22 July 2013 - 11:50 AM, said:
I think you play the game too much for your opinion to be valid to the majority. I dont think there is much anyone could do to hurt you or your pug stomping crew's KDR.
#38
Posted 22 July 2013 - 01:26 PM
Rippthrough, on 22 July 2013 - 12:33 PM, said:
TBH, I don't think people catch on visual and audio cues... especially when being snuck up on.
I remember seeing a player die while I was specing because he took no effort into scanning the field while he was capping. He got backraged to death. It is a sad state of affairs.
Sometimes, even people with seismic don't really know what to make of the info they are provided...
#39
Posted 22 July 2013 - 01:28 PM
Andross Deverow, on 22 July 2013 - 01:07 PM, said:
I mean seriously, how can a (seismic) sensor tell the difference between an enemy or a friendly on top of it? A seismic disturbance doesnt have a tag or a color. A seismic disturbance is a seismic disturbance... PGI obviously has no idea what the heck they are doing. They are like a bunch of noobs sitting around a table tossing out lame ideas.
Regards
Your mini-map always tells you where your team mates are. What if the seismic sensor, or your mini-map, uses this same information to remove the seismic signals of those same team mates?

Edited by Mystere, 22 July 2013 - 01:41 PM.
#40
Posted 22 July 2013 - 01:31 PM
Salient, on 22 July 2013 - 01:12 PM, said:
I think you play the game too much for your opinion to be valid to the majority. I dont think there is much anyone could do to hurt you or your pug stomping crew's KDR.
That's pretty funny as I haven't played with the Lawmen for months with the exception of a Inner unit Tournament. For the last 3-4 months I have done nothing but PUG drops. Please try again.
Andross Deverow, on 22 July 2013 - 01:07 PM, said:
I mean seriously, how can a (seismic) sensor tell the difference between an enemy or a friendly on top of it? A seismic disturbance doesnt have a tag or a color. A seismic disturbance is a seismic disturbance... PGI obviously has no idea what the heck they are doing. They are like a bunch of noobs sitting around a table tossing out lame ideas.
Regards
The simple concept is that if my IFF has pinged 7 friendlies, those seismic pings are not on my side.
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