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What Weapons Are Effected By Heat Penalty?


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#1 MadCat02

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Posted 21 July 2013 - 09:35 AM

So shooting more than 2PPC or Large lasers has heat penalty

What about SRMs,LRMS, Pulse Lasers and Mid lasers ?

Edited by MadCat02, 21 July 2013 - 09:40 AM.


#2 Zerberus

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Posted 21 July 2013 - 09:36 AM

http://mwomercs.com/...76#entry2575376

#3 Corison

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Posted 21 July 2013 - 09:41 AM

Honestly its a fairly stupid "solution" that fails to address the core problems. They shouldn't have wasted their time on this change which they will never be able to explain well in game. Rather they should have simply added a slight random to weapon paths, to more reflect the poor targeting based in lore and tt mechanics to distribute damage around the target.

#4 Pinselborste

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Posted 21 July 2013 - 09:51 AM

the Problem is not the ability to aim, its the fact that TT stats where never made to work with that.

TT stats where designed to work with to work with random hit Location that where determined by a diceroll.

PGI just has to get rid of weapon values that wherent made to work with game mechanics of mwo and it would be fine.

#5 Corison

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Posted 21 July 2013 - 10:11 AM

I honestly don't think weapon values are the issue. Other than the fact that they only doubled armor, but then about tripled weapon fire rates. :angry:

Very simply put, the core issue is Battletech HIT LOCATIONS were designed with random probability in mind to distribute the damage. That system will never work with pinpoint aiming. PGI has failed to understand this multiple times. Look how poorly they did the head hit locations on many mechs to start out with. Oh look, the artist that designed this mech for a random hit location system gave it a big head, so lets make the head huge in a game were people can aim where ever they want.

Either ditch the pinpoint aiming system, or ditch the core damage location system.

IMO I would prefer to keep the damage location, and simply increase the random in aiming. This makes it VERY easy to add more TT elements. Your speed 0? Your shots are more stable. 0-2/3 of your speed? Slightly less stable. 2/3+ or Jumping? Even less stable.. Hey look your running hot, well your aiming is a bit blurred now and even less precise. You then tweak the random elements to refine the balance.

Edited by Corison, 21 July 2013 - 10:20 AM.


#6 Pinselborste

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Posted 21 July 2013 - 10:59 AM

random elements are a bad idea Balance a realtime firstperson game.

and yes, the weapon values are the problem, MWLL devs came up with their own values and balanced them for the ability to aim and hit at what you aim.

the reason TT stats are the way they are is cause the People who created the TT game first decided how the game mechanics will look like and than came up with the weapon stats.

PGI on the other hand, took values that where never intended to work with a game like MWO and didnt care to come up with something that works better.

double armor doesnt solve the issue, its just there to hide it wich it does badly.

#7 Corvus Antaka

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Posted 22 July 2013 - 06:57 AM

View PostPinselborste, on 21 July 2013 - 09:51 AM, said:

the Problem is not the ability to aim, its the fact that TT stats where never made to work with that.

TT stats where designed to work with to work with random hit Location that where determined by a diceroll.

PGI just has to get rid of weapon values that wherent made to work with game mechanics of mwo and it would be fine.


in TT you couldnt torso twist to make an enemy hit your arm vs your center torso though.

#8 Pinselborste

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Posted 22 July 2013 - 07:52 AM

Torso twisting doesnt help, unless the enemy is stupid enough to shoot at your arm. just wait till your enemy twists back to fire and than you can hit his Torso again.

#9 Fire and Salt

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Posted 22 July 2013 - 11:12 AM

View PostPinselborste, on 22 July 2013 - 07:52 AM, said:

Torso twisting doesnt help, unless the enemy is stupid enough to shoot at your arm. just wait till your enemy twists back to fire and than you can hit his Torso again.

Unless they are retreating over a hill and you won't get another shot...

Or if you have damage over time weapons like ac2... You gonna wait 3 seconds? Or take the arm. Or lrms... You can't prevent them from twisting after they hear the warning.



BTW there were other MW games in the past that did the same thing as this game. Keep damage similar where possible and balance with cool down time / heat generation. And we liked it. That's why a lot of us are here...





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