I honestly don't think weapon values are the issue. Other than the fact that they only doubled armor, but then about tripled weapon fire rates.
Very simply put, the core issue is Battletech HIT LOCATIONS were designed with random probability in mind to distribute the damage. That system will never work with pinpoint aiming. PGI has failed to understand this multiple times. Look how poorly they did the head hit locations on many mechs to start out with. Oh look, the artist that designed this mech for a random hit location system gave it a big head, so lets make the head huge in a game were people can aim where ever they want.
Either ditch the pinpoint aiming system, or ditch the core damage location system.
IMO I would prefer to keep the damage location, and simply increase the random in aiming. This makes it VERY easy to add more TT elements. Your speed 0? Your shots are more stable. 0-2/3 of your speed? Slightly less stable. 2/3+ or Jumping? Even less stable.. Hey look your running hot, well your aiming is a bit blurred now and even less precise. You then tweak the random elements to refine the balance.
Edited by Corison, 21 July 2013 - 10:20 AM.