

Walking On Hills & Buyers Remorse
#1
Posted 18 July 2013 - 07:19 AM
Could we please put it back to the way it was originally, so we can enjoy the game? I hate to complain, but this is extremely frustrating and makes me not want to play this game in its current state.
Thanks!
#2
Posted 18 July 2013 - 07:25 AM
#3
Posted 18 July 2013 - 07:26 AM
PGI are well aware that there are some "odd spots" on some of the maps that are causing issues with the new system and have asked for feedback to help them find and eliminate them.
#4
Posted 18 July 2013 - 07:48 AM
to understand where to walk and not face the invisible fence.
It can be EXTREMELY frustrating, EXTREMELY, when you hit
that invisifence while dodging LRM's or enemy fire.
EXTREMELY.
So, PGI, simply give us a tool, either in HUD or as a standard
texture map, to help us know where to go.
Thanks.
#5
Posted 18 July 2013 - 07:57 AM
#6
Posted 18 July 2013 - 08:02 AM
#7
Posted 18 July 2013 - 08:54 AM
and I've been tell PGI since day 1:
I WANT A LEG CAM! so I can see wth I'm walking into and getting stuck on.
#8
Posted 18 July 2013 - 08:56 AM
#9
Posted 18 July 2013 - 10:31 AM
Violent Tendencies, on 18 July 2013 - 07:19 AM, said:
Could we please put it back to the way it was originally, so we can enjoy the game? I hate to complain, but this is extremely frustrating and makes me not want to play this game in its current state.
Thanks!
i agree with this.PLS do it as it was before. this patch is not pleasure to play. <<S>> Bob Fire
#10
Posted 18 July 2013 - 12:43 PM
YMMV.
#11
Posted 18 July 2013 - 01:46 PM
#12
Posted 18 July 2013 - 02:21 PM
DarkAlman, on 18 July 2013 - 08:54 AM, said:
and I've been tell PGI since day 1:
I WANT A LEG CAM! so I can see wth I'm walking into and getting stuck on.
It is not unplayable at all.
There are various spots around where one can climb up from the canyon floor, you just need to learn where they are.
It's about situational awareness, and come to think of it, your post in general smacks of a complete lack of observation skills and situational awareness :/
#13
Posted 18 July 2013 - 02:39 PM
NRP, on 18 July 2013 - 01:46 PM, said:
Zig zag. Turn to the side so you are not going up the steepest angle of the hill but a slice through the hill your mech can still climb up. (Ever driven your car up a mountain road and wondered why it zig zags up and not go straight up?)
As noted in another post, this has required a change in tactics and the game play is better. JJ's are now much more interesting as a tactical option.
#14
Posted 18 July 2013 - 02:46 PM
Especially since most of these problem hills are less steep at the top...
However I do think that there sould be unpassable terrain.
Maybe get halfway up and then have a jittery slide back down with a random leg turn forced into it.
#15
Posted 19 July 2013 - 03:28 PM
#16
Posted 19 July 2013 - 04:44 PM
DYSEQTA, on 18 July 2013 - 07:26 AM, said:
PGI are well aware that there are some "odd spots" on some of the maps that are causing issues with the new system and have asked for feedback to help them find and eliminate them.
Thing is, mechs aren't tanks. There are tanks in the BT / MW universe, but they're a second string combat unit at best. Why? Mobility and overall combat performance. Legs can climb better than tracks, wheels, or air cushions. That's why mechs exist. You can armor and loadout a tank in the same manner that you can a mech, right? So why use a mech?
The answer is the humanoid frame. Fully articulated and far more flexable than a rectangle on tracks (many of which are pretty damn nimble when you consider they weigh between 45 and 80 tons currently), mechs replaced tanks due to better mobility and agility as the premier combat unit. Watch a video of an Abrams tank in action, then understand that a mech of comparable weight is more agile due to the way its skeleton allows it to move. It's not about weight. It's about shape and range of motion.
MWO is treating mechs like tanks (old ones at that) instead of giant humanoid frames, and it's just wrong. The thought process behind this is based on weight and weight alone, and should be scrapped. The artificial muscles of a mech (myomers) are capable of moving these multi ton combat machines up slopes that would make a tank throw a track or spin out. And as far as slowing down goes, the mech actually has extra engine power available. The average mech can carry 10% of its overall weight (this says nothing of raw pulling power, just pick up and carry), so the engine power required to climb is already there...
#17
Posted 20 July 2013 - 05:35 AM
Gallowglas, on 18 July 2013 - 12:43 PM, said:
YMMV.
+1
#18
Posted 20 July 2013 - 08:05 AM
I say it should be reduced to an extent that it allows at least for mechs not to get stuck on a tiny slope or rock..
#19
Posted 20 July 2013 - 08:09 AM
#20
Posted 20 July 2013 - 08:42 AM
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