Jump to content

Lrm Weird Flight Path?


15 replies to this topic

#1 627

    Member

  • PipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 4,571 posts

Posted 23 July 2013 - 10:26 PM

Anyone noticed this?

I see this mostly on tourmaline. LRMs coming down on you or a teammate behind you at a steep angle and aim at a point 20m in front of you. You expect them to hit the ground but then they magically pull up and follow the surface to a point behind you. And then they explode (on a wall or a mech).

I don't have a vid, yet. But this not only looks weird, it means you can't run for cover.

#2 Unbound Inferno

    Member

  • PipPipPipPipPipPipPipPip
  • 1,168 posts

Posted 23 July 2013 - 10:29 PM

Its some form of tracking bug I think. You were moving backwards? its where I see it most often.

The Launcher lost its lock, but the missiles head for your last spot - its some form of "dodge the hill" part of the missile program i think, as it comes down it adjusts its flight path so it shoots forward instead of hitting the ground.

Odd thing, makes me wonder what kind of thing they did to make that mix up.

#3 Yiazmat

    Member

  • PipPipPipPipPipPipPip
  • The Spear
  • The Spear
  • 531 posts
  • LocationCentral CA

Posted 23 July 2013 - 10:39 PM

it's what happens when the fireie losses lock mid flight. then he, or a team member of his re acquired you. seeing that you're now lock - able again, the lrm mech re locks you. Those missiles he thought he had lost due to lost lock now re acquire onto you, tracking you (the target) to the best of their flight ability.

not sure if this this 'working as intended' but as I frequently use lrms on my machines, I like it.

#4 627

    Member

  • PipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 4,571 posts

Posted 23 July 2013 - 10:49 PM

it's definitely not a relock. the LRM change their direction not inflight up in the air, they change exactly one Mech height over the ground and follow the hill.

Looks like a pathfinding error, they follow the landscape like a tomahawk...

#5 Unbound Inferno

    Member

  • PipPipPipPipPipPipPipPip
  • 1,168 posts

Posted 23 July 2013 - 10:55 PM

LRMs should do that more. Maybe I'd land more hits then.

#6 Johnny Reb

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,945 posts
  • LocationColumbus, Ohio. However, I hate the Suckeyes!

Posted 23 July 2013 - 11:08 PM

Sounds like the lrms go a relock then lost it.

#7 Karenai

    Member

  • PipPipPipPipPipPip
  • Big Brother
  • Big Brother
  • 340 posts
  • LocationGermany

Posted 23 July 2013 - 11:31 PM

LRM fly funky for some time now. They act like they would recalibrate the target once every split second, makes them behave very erraticly.
Also try to remember that they stop tracking for the last part of their flight. So they seek a target, seek it, seek it, and then fly staight for the last part.

View Post627, on 23 July 2013 - 10:49 PM, said:

it's definitely not a relock. the LRM change their direction not inflight up in the air, they change exactly one Mech height over the ground and follow the hill.

Looks like a pathfinding error, they follow the landscape like a tomahawk...

It still sounds like a relock. I killed scouts from UNDER them with LRM trough relock. When the lock is lost and I regain it after a scout went uphill they swirl around and jam him in the butt from under him. If it were not so erratic I would use it more often. Sometimes relocks are the best locks. But as of late the relock somtimes does not work at all.

#8 Lyoto Machida

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 5,082 posts

Posted 24 July 2013 - 12:32 AM

View Post627, on 23 July 2013 - 10:49 PM, said:

it's definitely not a relock. the LRM change their direction not inflight up in the air, they change exactly one Mech height over the ground and follow the hill.

Looks like a pathfinding error, they follow the landscape like a tomahawk...


It's not a relock thing like you said...its exactly how you describe it in this post. Almost like there's a cushion of air that they hit and it keeps them 20-30 feet off the ground.

#9 Suri Curume

    Member

  • PipPip
  • Overlord
  • Overlord
  • 24 posts

Posted 24 July 2013 - 12:38 AM

View PostLyoto Machida, on 24 July 2013 - 12:32 AM, said:


It's not a relock thing like you said...its exactly how you describe it in this post. Almost like there's a cushion of air that they hit and it keeps them 20-30 feet off the ground.


Yeah, I've been seeing a lot of this and it is most pronounced on Tourmaline. Whenever you duck behind cover, also take some steps perpendicular to their flight path to avoid the cruise behavior.

It's interesting, but I wonder if it's intentional.

#10 xCico

    Member

  • PipPipPipPipPipPipPipPip
  • WC 2018 Gold Champ
  • 1,335 posts

Posted 24 July 2013 - 01:48 AM

Sometime when LRMs chase light mech at 150 kph, suddenly LRMs speed up so fast just to hit light, and they have also weird flight, sometime they have incredible turning lol

Edited by 19cico96, 24 July 2013 - 01:49 AM.


#11 Ngamok

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 5,033 posts
  • Twitter: Link
  • Twitch: Link
  • LocationLafayette, IN

Posted 24 July 2013 - 06:40 AM

View Post627, on 23 July 2013 - 10:26 PM, said:

Anyone noticed this?

I see this mostly on tourmaline. LRMs coming down on you or a teammate behind you at a steep angle and aim at a point 20m in front of you. You expect them to hit the ground but then they magically pull up and follow the surface to a point behind you. And then they explode (on a wall or a mech).

I don't have a vid, yet. But this not only looks weird, it means you can't run for cover.


Yea, I've seen it. It's weird. Seen it happen on Caustic too. Instead of splashing down, they skim the ground after coming in over the top of the caldera.

#12 Novakaine

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 5,740 posts
  • LocationThe Republic of Texas

Posted 24 July 2013 - 06:57 AM

Sometimes LRM's will temporarily lose lock, only to regain them a few seconds later then I gotcha.

#13 soarra

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • 1,312 posts
  • Locationny

Posted 24 July 2013 - 10:47 AM

View Post627, on 23 July 2013 - 10:26 PM, said:

Anyone noticed this?

I see this mostly on tourmaline. LRMs coming down on you or a teammate behind you at a steep angle and aim at a point 20m in front of you. You expect them to hit the ground but then they magically pull up and follow the surface to a point behind you. And then they explode (on a wall or a mech).

I don't have a vid, yet. But this not only looks weird, it means you can't run for cover.

seen it a few times

#14 SuomiWarder

    Member

  • PipPipPipPipPipPipPipPip
  • The Raider
  • The Raider
  • 1,661 posts
  • LocationSacramento area, California

Posted 24 July 2013 - 11:38 AM

Confirmed. The missiles change their arc to go out to maximum range after a loss of lock rather than just stay in the arc and hit the ground. I've watched them come down over the dropship on Frozen City and then adjust to patallel to the ground on my side of the slope and then just keep on trucking, passing me by.

When I see LRMs that are not locked on me coming my direction I now move to the side in anticipatation of them taking a joy ride. I have suffered incidental hit damage from these ground hugging LRMs.

#15 Agent 0 Fortune

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 3,403 posts

Posted 24 July 2013 - 11:46 AM

I wish could figure out how to do this all the time. I wouldn't bother shooting my LRMs in the air, I'd just send them 1000m straight ahead following the terrain. Imagine how surprised the enemies on the other side fo the dropship would be to see a LRM60 landshark swim over the hill chewing a line of devestation through everyone in its path.

#16 Thorqemada

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 6,393 posts

Posted 24 July 2013 - 12:08 PM

Have witnessed that on many occasions now.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users