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Less Assault=More Fun?


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#1 Tterrag

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Posted 11 June 2012 - 06:29 AM

So yeah I personally believe that the fewer Assaults that are actually in matches the more interesting it will be. Diversity in the field is something that i think will make this game far superior to any of the other mech multiplayer games.
Thoughts?

#2 Kittygrinder

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Posted 11 June 2012 - 06:32 AM

I think Lyran Scout lances will disagree...

#3 Kasseopea

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Posted 11 June 2012 - 06:38 AM

View PostKittygrinder, on 11 June 2012 - 06:32 AM, said:

I think Lyran Scout lances will disagree...


I really think we will^^

I would rather like to see matches with all weight classes and matches with seprated classes, just like in MW4:Mercenaries. This way you wouldnt have to make light mech forcefully a scout or an assault into a fortress. Well, we will see.

#4 Orion Pirate

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Posted 11 June 2012 - 06:40 AM

Thoughts, besides many similar threads like this one?

My thoughts are that I am not worrying about it. The mechs are going to be different to play, and suit different play styles that there will always be some diversity in the game, to the point that I believe when a match is getting set up, the players in each team will be picking different mechs to make sure certain roles will be put to use on the field.

What do I mean mechs are going to be different to play?

1. Speed.
2. Aiming speed.
3. Range of aiming movement, or degree of arm/torso twists.
4. Weapon placement and weapon styles.
5. Mech role. (support, long range, scout, defender, command etc...)

There will be more factors I am sure, but this means that the mechs will play differently enough that some mechs will not be fun for some playstyles meaning you will be seeing diversity on the field.

That is how I see it, and those are my thoughts.

#5 Nik Van Rhijn

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Posted 11 June 2012 - 06:42 AM

The devs have said that they are looking at using tonnage/type of BV for the matchmaker but we have no details. Mixed companoes will probably be common in prearranged groups. In PUG matches I think it will vary depending on the matchmaker. That being said a large number of people have said that they don't intend to pilot an assault - I certainly don't.

#6 Kittygrinder

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Posted 11 June 2012 - 06:48 AM

Ill be serious on this one.

I think Assaults will serve their purpose. They are a center piece (at least, thats how i view them in the table top). You put them on the field, and you either have to run away from it, or try to take it down.

Buuut the problem with more than 2 assault mechs is going to be mobility. If your opponent can out maneuver your assault mechs, they can kill them easily.

#7 Aelos03

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Posted 11 June 2012 - 06:48 AM

i agree diversity=more fun i'm sure no one wants to see matches with 10 assaults or many same mechs on the battlefield

#8 Battalia

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Posted 11 June 2012 - 06:49 AM

What everyone seems to forget is that the way to win isn't always destroying every enemy 'mech. So grab your Jenner, run past the enemy assault lance laughing, cap their base and secure victory. If your opponants leave a mech behind to guard their base, then now you have a 1+ advantage in the field.

I know we have nothing better to do than to claim the sky is falling while we wait for a beta or a founder pack, but trust me, you are over-thinking things :)

#9 Ilfi

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Posted 11 June 2012 - 06:52 AM

A game with 12 Atlases is bound to be a bore, but I'm not sure how much fun a game of just Jetting Jenners would be either. Having a mix be most beneficial is what would make this game shine most.

#10 Freyar

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Posted 11 June 2012 - 07:00 AM

I hope I'll enjoy being a scout. I'm worried that income will be gimped though if I'm not doing damage (despite the reassurances that playing your roles will be rewarded.)

#11 Raalic

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Posted 11 June 2012 - 07:02 AM

Kinda hoping that we'll have tonnage drop restrictions to prevent this from happening, but I guess we'll see.

#12 Kristarian

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Posted 11 June 2012 - 07:03 AM

Nothing like luring a couple of med with that Jenner, then blasting them to vaporous particulate with those heavies you had hidden behind that hill, or pounding them from long range with a slew of missles. Yeah I know the range will be reduced but what the hey.

#13 MilitantMonk

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Posted 11 June 2012 - 07:06 AM

Objective based gaming will help a lot with diversification. Hold the city / king of the hill style will want heavier assets and jump capable spotters. Multi-objective maps will encourage lance coordination and faster ground speeds. I agree a BV style system will help though so deathmatches don't become Atlas v Atlas all day.

#14 BuSH

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Posted 11 June 2012 - 07:08 AM

Less complaining = more fun?

Yeup every time.

#15 Diomed

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Posted 11 June 2012 - 07:09 AM

View PostBattalia, on 11 June 2012 - 06:49 AM, said:

What everyone seems to forget is that the way to win isn't always destroying every enemy 'mech. So grab your Jenner, run past the enemy assault lance laughing, cap their base and secure victory. If your opponants leave a mech behind to guard their base, then now you have a 1+ advantage in the field.

I know we have nothing better to do than to claim the sky is falling while we wait for a beta or a founder pack, but trust me, you are over-thinking things :)

I agree that an 'All Assault' match is not what we want but I do not think the dev's released, current plans will achieve that goal. What you forget is that all we have to do is leave one competant medium+ mech defending the base and you lone light will either be destroyed or ran-off.

The maps do not appear to be that large, so the speed of the light mech will not be as strategic as some think. The maps have to be large enough to give that smart, sneaky Jenner time to cap the base before the Stalker can get back in time to stop him,

I hope we get diversity but I think what we will have is World of Atlas' on Day One of release.

#16 Aelos03

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Posted 11 June 2012 - 07:17 AM

View PostBattalia, on 11 June 2012 - 06:49 AM, said:

What everyone seems to forget is that the way to win isn't always destroying every enemy 'mech. So grab your Jenner, run past the enemy assault lance laughing, cap their base and secure victory. If your opponants leave a mech behind to guard their base, then now you have a 1+ advantage in the field.

I know we have nothing better to do than to claim the sky is falling while we wait for a beta or a founder pack, but trust me, you are over-thinking things :)


well when scouts get near base they are about to find out nasty surprise there is assault lance defending it, now what they do ????

#17 Orion Pirate

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Posted 11 June 2012 - 07:22 AM

View PostAelos03, on 11 June 2012 - 07:17 AM, said:


well when scouts get near base they are about to find out nasty surprise there is assault lance defending it, now what they do ????


They notify their teammates, and coordinate an attack plan...

#18 Murphy7

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Posted 11 June 2012 - 07:23 AM

View PostRaalic, on 11 June 2012 - 07:02 AM, said:

Kinda hoping that we'll have tonnage drop restrictions to prevent this from happening, but I guess we'll see.


Depends a bit on how that his handled though: I could see a few possibilities:

(A) - Four players are grouped together for their side to drop, and arguments ensue about their relative tonnage/BPV

(:) - Players are grouped together, their tonnage/BPV calculated - and some scaling factor is deteremined later as to the C-bill outlay based on a mismatched conflict

(C) - Players, their mechs and loadouts are "queued up", and the computers picks amongst those and their affiliations to balance sides against one another


I only have a strong preference against A - I really don't like the idea of being told I need to run under some weight threshhold because someone else simply must have their Atlas for all seasons.

Option C has the potential to look a bit like the WoW LFG mechanic, where you might be waiting for a while for a particular role to populate for your mission.

#19 Kobold

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Posted 11 June 2012 - 07:24 AM

View PostAelos03, on 11 June 2012 - 07:17 AM, said:


well when scouts get near base they are about to find out nasty surprise there is assault lance defending it, now what they do ????


That depends. If there is only 1 scout, that means the rest of the battle is 11 on 8 in favor of the scout's team. He just has to stay alive and keep the defenders' attention long enough for the rest of his company to demolish the opposing two lances.

Something I've learned over the years: Never underestimate the nuisance that a single buzzing bee can cause.

#20 oohawkoo

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Posted 11 June 2012 - 07:26 AM

i recon wed prolly end up with more medium heavys and light than full assault mechs in a starndard match up ... it also depends on wether or not the exp/cbill bonus for caping is worth it if you dont take some of the mechs out fist =3 tho if its too hard to kill em all first then capping would prolly end up the best way

... still a lot of this would all depend on what game modes will eventualy come out in full release... ie defend or attack missions with just the single base ...etc

well i for one wont use an atlas lol i dont like em ~~meh





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