Ac/40 Jagers Finally Balanced, But It Causes Another Problem To Rise
#1
Posted 18 July 2013 - 01:20 AM
#2
Posted 18 July 2013 - 03:14 AM
#3
Posted 18 July 2013 - 03:20 AM
With that in mind, why would the double guass build need a nerf too?
#4
Posted 18 July 2013 - 03:20 AM
Twin gauss looses just about any sniper shootout and brawlers are great at hitting them where it counts
#5
Posted 18 July 2013 - 06:26 AM
#6
Posted 18 July 2013 - 06:39 AM
Rippthrough, on 18 July 2013 - 03:20 AM, said:
With that in mind, why would the double guass build need a nerf too?
Depends on what you are driving.
The Dual 20s was a nice kill with >90t below my ***.
the Dual Gauss had the bad advantatge that they can hit you at range...
Funny that some people say - to shoot at the arms? for what reason? Go for the Center or the Side is even faster to kill that thing.
So when dual Gauss should still be imbalanced.... i really have to ask myself why the Atlas is the only victim of the Gauss Nerf back in Gauss Kittys days.
#7
Posted 18 July 2013 - 06:54 AM
#9
Posted 18 July 2013 - 08:15 AM
The AC40 build is "easy mode" and has no place in the game with the ability to place 40 damage on a single point with very little skill required, IMHO.
Edited by oldradagast, 18 July 2013 - 08:17 AM.
#10
Posted 18 July 2013 - 08:22 AM
oldradagast, on 18 July 2013 - 08:15 AM, said:
The AC40 build is "easy mode" and has no place in the game with the ability to place 40 damage on a single point with very little skill required, IMHO.
lol...
I see you're going to enjoy this game in the future.
#11
Posted 18 July 2013 - 08:25 AM
Statixstorm, on 18 July 2013 - 08:22 AM, said:
lol...
I see you're going to enjoy this game in the future.
Not sure what you're getting at, but I'm doing just fine in this game now and before the recent patch, thanks.
I don't see why anyone would think the game *should* have the ability for a player to simply click and kill with a single, grouped alpha strike without any real thought required. Silliness like that negates cover, tactics, etc. Such simplicity requires little skill, is not really fun, nor is it really in-line with the spirit of Battletech or even MechWarrior.
If this is hinting at Clan tech, that stuff will break the game completely unless they implement it properly... and I have my doubts that will happen, sadly.
Edited by oldradagast, 18 July 2013 - 08:27 AM.
#12
Posted 18 July 2013 - 08:30 AM
The down side is to few heat sinks for continued fire so you have to stagger your fire over longer skirmishes.
#13
Posted 18 July 2013 - 12:07 PM
#14
Posted 18 July 2013 - 03:02 PM
With the new patch, it isn't really affected simply because of chain fire and weapon groups.
#15
Posted 18 July 2013 - 03:08 PM
If I remember right that thing takes up a heap of crit space and has like 3 HP so destroying it is real easy.
#16
Posted 18 July 2013 - 03:16 PM
#17
Posted 19 July 2013 - 01:36 AM
Ngamok, on 18 July 2013 - 12:07 PM, said:
Gauss has 3 hit points. AC/20 has 18. Once the armour is gone, the Gauss is going to blow up in a hurry. However, either the Gauss is in the arm, and no one is shooting at it; or it's in a side torso, and if you've lost the armour, you're as good as dead anyways if you're using an XL engine.
#18
Posted 19 July 2013 - 08:11 AM
Karl Streiger, on 18 July 2013 - 06:39 AM, said:
The Dual 20s was a nice kill with >90t below my ***.
the Dual Gauss had the bad advantatge that they can hit you at range...
Funny that some people say - to shoot at the arms? for what reason? Go for the Center or the Side is even faster to kill that thing.
So when dual Gauss should still be imbalanced.... i really have to ask myself why the Atlas is the only victim of the Gauss Nerf back in Gauss Kittys days.
Because on a Gauss Jaer not CATapult the rifle is in the 40 armor arms, and when touched causes it to explode with at least 20pts of damage taking the arm and much of the side torso with it...
#19
Posted 19 July 2013 - 05:41 PM
Statixstorm, on 18 July 2013 - 08:22 AM, said:
lol...
I see you're going to enjoy this game in the future.
what game?
its who brings the most ppc+gauss builds to the field
not much of a game there.
solitaire is more exciting.
in fact, i'm going to go play with myself rather than deal with this broken pos game right now.
#20
Posted 19 July 2013 - 06:40 PM
Rippthrough, on 18 July 2013 - 03:20 AM, said:
With that in mind, why would the double guass build need a nerf too?
In a random 8 vs 8, your statement is true. but in coordinated 8 vs 8 premades... a different story. Also, the twin gauss mech, whether catapult or jager, has always been... A well balanced design. partly because of the weapon, and partly because of the weaknesses of the mechs themselves.
Edited by Teralitha, 19 July 2013 - 06:41 PM.
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