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I Can't Do It Anymore


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#21 TseTse

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Posted 23 July 2013 - 06:35 PM

Up until recently I thought that the extent to which people complained about PPCs was standard forum whining. Sure I noticed a lot of loadouts running PPCs, but I learned to play in the current meta without being alpha struck by these PPC behemoths. Since PPCs didn't fit the play style I enjoyed I never bothered to equip them on my Mechs.

That is, until I started XP grinding me Centurion AL. I thought, lets check out what the fuss is and threw two ER PPC into my right arm. It wasn't until I viewed PPC from the other side of the coin (ie shooting them, not being shot at) that I realized how INSANE PPCs are.

The average match in my AL went from 1-2 kills 200-400 damage to 2-4 kills and 400-600 damage. I realized then, that while playing at my absolute best without PPCs, I was average at best. Playing with PPCs made the game massively easier.

It's a problem.

#22 Coralld

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Posted 23 July 2013 - 06:36 PM

View PostShazarad, on 23 July 2013 - 06:33 PM, said:

You with those snarky banners wouldn't even dare to have that kind of audacity in person. The fact you are using those on the official site here is just crossing the line.

Do you seriously feel those banners add anything useful to your arguments? Or is it just a badge to wear to identify yourself to other PGI haters who need friends to talk about how bad PGI is because you have nothing better to do and you just love being snarky and offensive for the sake of it?

No respect, no decency. How on earth can you people be this rude?

The answer to that is simple... Inter-webs... and PGI resembles their emblem, they are bone heads.

#23 riverslq

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Posted 23 July 2013 - 06:36 PM

I saw a 3 ppc hunchback one night.
quit out of the match, and out of the game.
thats just getting ******* ridiculous.

#24 Joseph Mallan

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Posted 23 July 2013 - 06:37 PM

Players will try to throw the FotM weapon on as many chassis as they can. :ph34r:

#25 jeffsw6

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Posted 23 July 2013 - 06:45 PM

View Postpencilboom, on 23 July 2013 - 06:29 PM, said:

for PGI, even the simplest balance has to be a rocket science :ph34r:

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#26 Benjamin Davion

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Posted 23 July 2013 - 06:46 PM

I can't emphasis this enough, but splash damage, splash damage, SPLASH DAMAGE. A PPC is, effectively, a high-speed bolt of burning plasma. It only makes logical (and canon) sense to have it splatter onto the target. So while the majority of the damage would effect the location targeted, some would splash over into adjacent areas. Combine that with TT levels of heat and either A.) hardpoint sizes, B.) decreased damage output of beam weapons with increasing heat, and the PPC remains a formidable weapon as it always has been in canon, but much fewer mechs will be able to carry them. Those SHOULD be relatively easy fixes... but what do I know?

As for mocking PGI, meh. People are gonna do what they're gonna do. Yeah, PGI has made some mistakes. I'm here for the long-haul in this game, since I've been waiting for it so long. I'm going to give them as long as I reasonably can to fix the problems with the game and I'm going to continue supporting it with my time and money. Could that change in the future? Sure, maybe I'll end up just as jaded and bitter as some of the other still-great members of this community. But for now, I'm not givving up.

#27 Warge

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Posted 23 July 2013 - 06:46 PM

View PostShazarad, on 23 July 2013 - 06:33 PM, said:

No respect, no decency. How on earth can you people be this rude?

Ask about it those who talk about their customers: "just noize", "u r on island".
And ask those who just make mistake after mistake in game's balance. Who just don't fit the role to balance MWO but still destroying this game.

#28 jakucha

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Posted 23 July 2013 - 06:48 PM

View PostShazarad, on 23 July 2013 - 06:10 PM, said:

So this is just a thread to beat up on PGI right? That's all these posts have done.


It's as useful as gameplay balance posters can be.

#29 TehSBGX

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Posted 23 July 2013 - 06:50 PM

View PostShazarad, on 23 July 2013 - 06:10 PM, said:

So this is just a thread to beat up on PGI right? That's all these posts have done.

PGI has beaten on the Community a lot. The heat fumble is pretty much the straw the broke the camel's back.

#30 New Day

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Posted 23 July 2013 - 06:51 PM

View PostCoralld, on 23 July 2013 - 05:52 PM, said:

No one used PPCs back then not because of heat or projectile speed, it was the crappy hit detection that all projectile weapons suffered from, but with the PPC at the time means you were creating excesses heat needlessly sense only half of your shots would register at the best of times.

However the easiest thing to do with PPCs is to increase their heat back to TT levels.

Nah, it was the horrible heat. I would suggest bringing it up to the half way point (between now and then), and maybe reducing the speed by 20-30%. And 'because TT' is not a good argument for anything.

Edited by NamesAreStupid, 23 July 2013 - 06:51 PM.


#31 Warge

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Posted 23 July 2013 - 06:53 PM

View PostBenjamin Davion, on 23 July 2013 - 06:46 PM, said:

Yeah, PGI has made some mistakes.

Problem not in mistakes by themselves, problem that someone denies this mistakes and makes new ones.

Edited by Warge, 23 July 2013 - 06:58 PM.


#32 Warge

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Posted 23 July 2013 - 06:56 PM

View PostNamesAreStupid, on 23 July 2013 - 06:51 PM, said:

Nah, it was the horrible heat.

Good one. Only strongest coldest builds could carry such burden. That's the purpose of heat in BT and in MWO too.

View PostNamesAreStupid, on 23 July 2013 - 06:51 PM, said:

and maybe reducing the speed by 20-30%.

Not again!

View PostNamesAreStupid, on 23 July 2013 - 06:51 PM, said:

And 'because TT' is not a good argument for anything.

Why not? Good argument I say.

#33 Mystere

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Posted 23 July 2013 - 06:57 PM

View PostNamesAreStupid, on 23 July 2013 - 06:51 PM, said:

Nah, it was the horrible heat. I would suggest bringing it up to the half way point (between now and then), and maybe reducing the speed by 20-30%. And 'because TT' is not a good argument for anything.


One more time ...

Increase the heat if you must. But, having charged particles traveling slower that ballistic projectiles is just plain silly. It breaks immersion, at least for me.

#34 XX Sulla XX

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Posted 23 July 2013 - 06:59 PM

I am sure they will get nurfed some more.

#35 subgenius

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Posted 23 July 2013 - 07:04 PM

View PostShazarad, on 23 July 2013 - 06:33 PM, said:

You with those snarky banners wouldn't even dare to have that kind of audacity in person. The fact you are using those on the official site here is just crossing the line.

Do you seriously feel those banners add anything useful to your arguments? Or is it just a badge to wear to identify yourself to other PGI haters who need friends to talk about how bad PGI is because you have nothing better to do and you just love being snarky and offensive for the sake of it?

No respect, no decency. How on earth can you people be this rude?


I don't know about rude, but it does destroy the credibility of any poster that I see using them. Pretty much indicates they aren't interested in intelligent debate so much as mindless reposting of sound bytes (island, etc.). I think I see the same person talking about islands in just about every thread in this section.

You know who you are :ph34r: Try to use some different words next time.

#36 Dakkath

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Posted 23 July 2013 - 07:04 PM

Splash damage isn't the answer, IMO. Raising the recycle times and adjusting the heat is. IMO. If you want to boat 5 PPC's fine. Overheat and wait quite a while before a weapons refire. In fact, they should create some sort of recycle modifier penalty for firing more than a certain amount of the same weapon.... just my opinion.

Oh yeah, be nice to each other, I don't want to have to work more tonight. :ph34r:

Edited by Dakkath, 23 July 2013 - 07:04 PM.


#37 Benjamin Davion

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Posted 23 July 2013 - 07:05 PM

View PostWarge, on 23 July 2013 - 06:53 PM, said:

Problem not in mistakes by themselves, problem that someone denies this mistakes and makes new ones.


Fair enough. =P I'm just not ready to throw my hands up and walk away yet. I know some people will laugh hysterically at this, but it IS still a beta. God knows you've surely seen a lot more changes in the game than me, but still. I expected flaws coming in. Eh. I'm 'young' and naive and desperately want this game to succeed, sue me. :ph34r:

#38 Xie Belvoule

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Posted 23 July 2013 - 07:05 PM

View PostShazarad, on 23 July 2013 - 06:33 PM, said:

You with those snarky banners wouldn't even dare to have that kind of audacity in person. The fact you are using those on the official site here is just crossing the line.

Do you seriously feel those banners add anything useful to your arguments? Or is it just a badge to wear to identify yourself to other PGI haters who need friends to talk about how bad PGI is because you have nothing better to do and you just love being snarky and offensive for the sake of it?

No respect, no decency. How on earth can you people be this rude?


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#39 Mystere

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Posted 23 July 2013 - 07:07 PM

View PostDakkath, on 23 July 2013 - 07:04 PM, said:

Oh yeah, be nice to each other, I don't want to have to work more tonight. :ph34r:


Oh, don't be modest. Let it rip with extreme prejudice!

#40 FupDup

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Posted 23 July 2013 - 07:08 PM

View PostBenjamin Davion, on 23 July 2013 - 07:05 PM, said:

...I know some people will laugh hysterically at this, but it IS still a beta....

Only for less than two more months.



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