Jump to content

Weapon Analysis Dmg/heat And Dps/ton


10 replies to this topic

#1 The Duke of Dirty

    Member

  • PipPipPip
  • Big Brother
  • Big Brother
  • 61 posts

Posted 23 July 2013 - 06:53 PM

Posted Image

formulas:
Spoiler


Ultimate conclusion:
Inside of 270m, SRMs and MGs are more efficient than all ballistic weapons.
If you do not consider countermeasures, LRMs are the most efficient weapons outside of 270m.

Therefore, we can conclude that the only purpose of ballistic weapons is to fight at a variety of distances, or against heavy missile countermeasures. The exception to the previous statement being gauss is incredibly good in a "hot" mech that has tonnage to spare.



Other conclusions:
1) SRM 6 is the most heat efficient of the SRMs due to the lower fire rate (contrary to popular opinion).
2) The AC/20 and AC/10 are inefficient. UAC5 or 10-X AC will *almost* always be a better choice.
3) The DPS/TON of the AC2 is misleading, because you must carry a lot of ammo.
4) Gauss makes almost no heat. This makes it a natural pair with high heat long range lazers/PPCs. In fact, it has 3x the D/H ratio of any gun bar the MG (NERF!).


edit: Lasers: http://imgur.com/rh1JmHE
Laser conclusions:
They are much less heat efficient but are very light and require no ammo or the risks associated with ammo.

Edited by Pwnius, 24 July 2013 - 04:15 PM.


#2 Alaskan Nobody

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 10,358 posts
  • LocationAlaska!

Posted 23 July 2013 - 08:24 PM

View PostPwnius, on 23 July 2013 - 06:53 PM, said:


3) The DPS/TON of the AC2 is misleading, because you must carry a lot of ammo.


You count at least 1 ton ammo into those equations or is that just the weapon itself?

Interesting chart, I have toyed with making one myself, but....

Edit: Why no energy weapons? ....simple to add up ourselves I would assume, but an interesting lack on your chart.

Edited by Shar Wolf, 23 July 2013 - 08:25 PM.


#3 Allied

    Member

  • PipPipPip
  • Legendary Founder
  • Legendary Founder
  • 69 posts
  • LocationVermont, USA

Posted 24 July 2013 - 05:56 AM

Posted Image

#4 LegoPirate

    Member

  • PipPipPipPipPipPip
  • Rage
  • Rage
  • 339 posts
  • LocationSeattle

Posted 24 July 2013 - 10:18 AM

you need to factor things in like hardpoint costs, ballistic hardpoints are the most rare(and therefore the most valuable), that burst damage is better then dps (ac20/gauss over uac5/ac2), and average accuracy rates (50% accuracy is probably the top end for lurms, but 70% is acheiveable for gauss/ac20)

Edited by LegoPirate, 24 July 2013 - 10:22 AM.


#5 The Duke of Dirty

    Member

  • PipPipPip
  • Big Brother
  • Big Brother
  • 61 posts

Posted 24 July 2013 - 04:07 PM

http://imgur.com/rh1JmHE

^^ Lazers for the haterz

#6 The Duke of Dirty

    Member

  • PipPipPip
  • Big Brother
  • Big Brother
  • 61 posts

Posted 24 July 2013 - 04:12 PM

View PostLegoPirate, on 24 July 2013 - 10:18 AM, said:

you need to factor things in like hardpoint costs, ballistic hardpoints are the most rare(and therefore the most valuable), that burst damage is better then dps (ac20/gauss over uac5/ac2), and average accuracy rates (50% accuracy is probably the top end for lurms, but 70% is acheiveable for gauss/ac20)

If you want to normalize for those lower accuracy numbers LRMS are about .42 D/T and 2.2 D/H.

Also, SRMs take much fewer crit slots, followed by LRMs. Then there are ballistic weapons. Obviously larger 'mechs will have to use less efficient weapons because they have more tonnage to use on fewer weapons.

Edited by Pwnius, 24 July 2013 - 04:14 PM.


#7 Alaskan Nobody

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 10,358 posts
  • LocationAlaska!

Posted 24 July 2013 - 07:19 PM

View PostPwnius, on 24 July 2013 - 04:07 PM, said:


^^ Lazers for the haterz


Wasn't hating, just curious, thanks though. :(

#8 Ordate

    Member

  • PipPipPip
  • The 1 Percent
  • 71 posts

Posted 24 July 2013 - 07:56 PM

For any comparison to be even remotely accurate you would have to include time on target, how pinpoint the damage is, general accuracy, and how prevalent counter-measures are to a weapon if any. Breaking down the numbers such as this you are not able to make any valid conclusions.

#9 Royalewithcheese

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,342 posts

Posted 24 July 2013 - 10:19 PM

One thing to keep in mind with the ballistics that come out ahead on paper is that there are a lot of intangible issues with the LBX (spread = bad) and the UAC/5 (jamming = bad, potentially highest DPS in the game = amazing). In practice, it usually comes down to Gauss, UAC/5, or AC/20, depending on what you need, how many hardpoints you have, and how much you value reliability.

Edited by Royalewithcheese, 24 July 2013 - 10:20 PM.


#10 The Duke of Dirty

    Member

  • PipPipPip
  • Big Brother
  • Big Brother
  • 61 posts

Posted 29 July 2013 - 09:34 AM

View PostRoyalewithcheese, on 24 July 2013 - 10:19 PM, said:

One thing to keep in mind with the ballistics that come out ahead on paper is that there are a lot of intangible issues with the LBX (spread = bad) and the UAC/5 (jamming = bad, potentially highest DPS in the game = amazing). In practice, it usually comes down to Gauss, UAC/5, or AC/20, depending on what you need, how many hardpoints you have, and how much you value reliability.

The UAC5 numbers shown are for firing it once it has reloaded, not spamming it. You can see even without the jam risk it is a great weapon.

#11 Drakari

    Member

  • PipPipPip
  • 74 posts

Posted 29 July 2013 - 07:33 PM

MGs would be massively OP... If the Jager had 10 ballistics hardpoints in each arm and 12 in each torso. You'd have to find a balance between ammo and guns, but the opportunity to deal up to 44 DPS (even if you chew through a ton of ammo in 2.5 seconds) would be insane.

As-is, 6 DPS may be noteworthy for being available at 3 tons + ammo, and having the most damage-dense ammo (2000 x 0.1), but their spread, limited range, and need for constantly adjusted aim mean that you basically end up spreading that damage all over, which ends up possibly not even being able to deal significant damage to a light. Dmg/heat and DPS/ton are important to consider, but right now they're not as important as Dmg/Alpha and DPS/hardpoint.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users