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Pgi Has Nothing To Gain By Fixing Matchmaking


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#21 xDeityx

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Posted 24 July 2013 - 06:07 AM

View PostGODzillaGSPB, on 24 July 2013 - 12:57 AM, said:

1.) If they force a certain class setup on the matches, they're practically going against the will of their players. Obviously most of the players WANT to play assault.


This is horrible critical thinking. So by that same logic, obviously most players WANT to use PPCs, right?

The only reasonable point you made is your second one, that PGI has a vested interest in keeping assaults king because they are the costliest asset. I don't think it's true or that they won't make more money by having the role warfare that was promised though.

#22 GODzillaGSPB

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Posted 24 July 2013 - 06:26 AM

View PostxDeityx, on 24 July 2013 - 06:07 AM, said:


This is horrible critical thinking. So by that same logic, obviously most players WANT to use PPCs, right?


Okay, I don't wanted to, but let me comment on this: ....yes? ^^ I mean, what else?? Were they forced to? From a personal standpoint this is something I CANNOT and probably WILL NEVER understand.

See, I've played when fast swayback was roaming the fields. I've played while the dual-gauss Catapult appeared. I've played when the streakcat and splatcat ditched mechs. I've played during the short but cruel reign of the mega-lrms and during the much longer but equally cruel reign of the PPC.

Did I ever switch to one of these builds. No, I did not. Am I an *****? Probably. But I'm an ***** with an agenda. :) And obviously I do not float with the tide...

#23 xDeityx

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Posted 24 July 2013 - 06:51 AM

View PostGODzillaGSPB, on 24 July 2013 - 06:26 AM, said:


Okay, I don't wanted to, but let me comment on this: ....yes? ^^ I mean, what else?? Were they forced to? From a personal standpoint this is something I CANNOT and probably WILL NEVER understand.

See, I've played when fast swayback was roaming the fields. I've played while the dual-gauss Catapult appeared. I've played when the streakcat and splatcat ditched mechs. I've played during the short but cruel reign of the mega-lrms and during the much longer but equally cruel reign of the PPC.

Did I ever switch to one of these builds. No, I did not. Am I an *****? Probably. But I'm an ***** with an agenda. :) And obviously I do not float with the tide...


So do you think players just happen to be using PPCs because they just like them, and it has nothing to do with the fact that they are overpowered and currently the best choice if you want to win?

I'm sorry but if this is how you reason I can't engage you in a discussion. You say that you will never understand but it looks to me more like willful ignorance. You make a personal choice to avoid the best builds for whatever reason which is totally fine but to fail to understand that your reasoning for not running the most effective builds doesn't apply to everyone else almost reaches religious levels of idiocy.

#24 Belorion

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Posted 24 July 2013 - 06:53 AM

Roll lights and mediums. Take down assaults. Shift meta.

#25 Kin3ticX

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Posted 24 July 2013 - 06:55 AM

Gamemode #3

Assault "Hardcore" - Tonnage and/or Class limits (no, 800 tons is not hardcore....)

Reason: To improve the pool the matchmaker pulls from

PGI may think it will restrict product.

If you think PGI will ignore the issue, make it have a financial component.

A possible unintended consequence will be the need to fill more niche tonnages besides the heaviest. It could indirectly drive more mechbay and mech sales.

It would also make a great pre-community warfare feature.

Edited by Kin3ticX, 24 July 2013 - 07:36 AM.


#26 MaddMaxx

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Posted 24 July 2013 - 07:06 AM

View PostBelorion, on 24 July 2013 - 06:53 AM, said:

Roll lights and mediums. Take down assaults. Shift meta.


Bring back the Cap game. The Community has made a Cap win a dirty thing, for many reasons, most of which are simply BS. If "winning" is indeed the main goal, and the enemy continues to bring a bunch of Assault Slugs, then simply Cap their arse and move on.

When the Community finally decides that "winning" in some other fashion than TDM mode, in both current modes, then perhaps Team will be forced to defend against it, again. The best defense, are Mechs that can do just that.

RTB!

P.S. The most frustrating game to play in is watching your Team lose during a Conquest Match that has 3 Lights when the other Team has lost their sole runner, early even after my slow Heavy/Assault slogged across the Map top Cap the only point the team owned after launch.

If players won't Cap under a Conquest mode, what hope does any other new mode even have. It is a mindset that is not easily changed. If all you want is to KILL! KILL! KILL! fine. Then don't QQ when you get Capped and make out as if the enemy was the bad. :)

#27 Aym

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Posted 24 July 2013 - 07:15 AM

View PostGODzillaGSPB, on 24 July 2013 - 05:46 AM, said:


Please be aware for future posts: When someone reads something like this he is really really looking forward to read on. Like not. At all. Leave it out, please. Because...

...your second part is actually much better. And just so you understand: I'm actually glad other people think otherwise. If there are logical counter-arguments to my admitedly very pessimistic ideas, that's really good news. Now let's hope this rings througgh to PGI. Because I actually WANT them to do something about it.

So yeah...I think you misinterpreted my intentions a bit. Do I want this game to stay like this? Hell no. I'm just a pessimist. ^^



Thank you for powering through my rudeness, just came off helping a hopeless player/troll. Anyhow, I did misinterpret your intentions and assumed your false argument was intentional, my bad. So yeah, tonnage matchmaking go go!

#28 GODzillaGSPB

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Posted 24 July 2013 - 07:18 AM

View PostxDeityx, on 24 July 2013 - 06:51 AM, said:


So do you think players just happen to be using PPCs because they just like them, and it has nothing to do with the fact that they are overpowered and currently the best choice if you want to win?


Of course they see how it works and take them for their effectiveness. But not against their will. They are not forced, they still have a choice. And they surely did not suffer through the matches using their ppcs.

View PostxDeityx, on 24 July 2013 - 06:51 AM, said:

[...] almost reaches religious levels of idiocy.


What is it that makes people always want to escalate the situation like this? :)

#29 Syllogy

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Posted 24 July 2013 - 07:25 AM

View PostxDeityx, on 24 July 2013 - 06:51 AM, said:

So do you think players just happen to be using PPCs because they just like them, and it has nothing to do with the fact that they are overpowered and currently the best choice if you want to win?


I take them for fun. I have a slew of mechs that work just as well that don't use PPCs.

#30 Belorion

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Posted 24 July 2013 - 07:27 AM

View PostMaddMaxx, on 24 July 2013 - 07:06 AM, said:


Bring back the Cap game. The Community has made a Cap win a dirty thing, for many reasons, most of which are simply BS. If "winning" is indeed the main goal, and the enemy continues to bring a bunch of Assault Slugs, then simply Cap their arse and move on.

When the Community finally decides that "winning" in some other fashion than TDM mode, in both current modes, then perhaps Team will be forced to defend against it, again. The best defense, are Mechs that can do just that.

RTB!

P.S. The most frustrating game to play in is watching your Team lose during a Conquest Match that has 3 Lights when the other Team has lost their sole runner, early even after my slow Heavy/Assault slogged across the Map top Cap the only point the team owned after launch.

If players won't Cap under a Conquest mode, what hope does any other new mode even have. It is a mindset that is not easily changed. If all you want is to KILL! KILL! KILL! fine. Then don't QQ when you get Capped and make out as if the enemy was the bad. :)


Cap em anyway.

Isolate assaults and heavies and bring em down.

#31 Mystere

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Posted 24 July 2013 - 07:32 AM

Players want to use the most overpowered weapons and builds because they want to win TDM-style. Hence, they want to bring Assaults or Heavies to matches.

And which is why I bring lights (when I am not fooling around with the other weight classes, anyway). We draw them far away from their base, and then I cap. The vast flowing rivers of male nerd rage tears that capping produces is just extremely delicious and is worth much much more than the c-bills and XP that capping gives. :)

#32 MustrumRidcully

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Posted 24 July 2013 - 08:08 AM

People play for a variety of reasons and enjoy games for a variety of reason, but I think a majority take joy in winning games. Even if it's not the primary motivation, constantly losing is...exhausting and frustrating eventually.

If Assaults, Heavies and PPCs are common, then it probably has something to do with the chances of winning using them.

#33 GODzillaGSPB

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Posted 24 July 2013 - 08:52 AM

View PostMustrumRidcully, on 24 July 2013 - 08:08 AM, said:

People play for a variety of reasons and enjoy games for a variety of reason, but I think a majority take joy in winning games. Even if it's not the primary motivation, constantly losing is...exhausting and frustrating eventually.

If Assaults, Heavies and PPCs are common, then it probably has something to do with the chances of winning using them.


Spot on. If PGI has an interest in changing things, they also could do a variety of things. Enforcing weight- and class-matching is one thing. The other thing is giving some benefits to lighter mechs or disadvatages to heavier ones.

A few days ago someone suggested to disconnect the turn- and twist-speed from the engine and give each chassis unique rates. I like that idea. It would mean that a medium is always quicker and more agile than the Victor with the xl400 engine. :)

#34 hammerreborn

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Posted 24 July 2013 - 09:28 AM

View PostPiipu, on 24 July 2013 - 02:30 AM, said:

Who says weight classes aren't balanced? Balance is not the problem, the problem is that everyone wants to be the biggest and meanest robot on the field, so they pick an assault. That has nothing to do with how efficient weight classes are. It's just kids wanting to appear cool and powerful. If people were willing to put some time and effort to learn to play the different classes instead of lumbering around in their Stalker or Highlander full of PPCs like idiots, we wouldn't have this problem. But I guess people these days are just too lazy to use their brains for some tactics. To prove that with skillful piloting all classes can work equally well, I shall post my stats below.
Posted Image

Furthermore, a Jenner can be just as expensive as an Atlas is, or at least pretty close. While the Atlas costs 13 millions to buy in the first place, it doesn't need much modification apart from DHS. The Jenner however needs an XL 300, DHS, Endo Steel and some guns to work properly. Final price for both will be in the 13-15 million range.


You have less matches in those mechs total than I do just in my Jenner K.

Hell, if it broke it apart by mech name, my 6 flamer Jenner has more matches dropped than any mech in your list.


And just for the lolz.

TAG 979 46,874 31,243 66.65% 3 days 10:31:57 0


3 and a half days of TAGging, booya. Lol.

Edited by hammerreborn, 24 July 2013 - 09:32 AM.


#35 One Medic Army

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Posted 24 July 2013 - 10:03 AM

There is only one solution: match all the extra non-grouped assaults against non-grouped light mechs (especially spiders) on alpine and/or frozen city.

The rage of being constantly hit+run attacked or basecapped will make them rage, and fighting lots of small and fast mechs might end up improving their gunnery skills.

#36 soarra

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Posted 24 July 2013 - 10:41 AM

one word LOBBY /thread

#37 GODzillaGSPB

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Posted 24 July 2013 - 10:49 AM

View Postsoarra, on 24 July 2013 - 10:41 AM, said:

one word LOBBY /thread


I can almost picture it in my mind...99% servers that allow everything, populated with boats and cheese that would make the swiss army proud! :D

Sorry. :)

#38 Mystere

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Posted 24 July 2013 - 10:52 AM

View PostGODzillaGSPB, on 24 July 2013 - 10:49 AM, said:


I can almost picture it in my mind...99% servers that allow everything, populated with boats and cheese that would make the swiss army proud! :D

Sorry. :)


Just how many boats does the Swiss Army have? :ph34r:

#39 GODzillaGSPB

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Posted 24 July 2013 - 10:56 AM

View PostMystere, on 24 July 2013 - 10:52 AM, said:


Just how many boats does the Swiss Army have? :D


I was talking about the cheese....thinking that would be TOO obvious. Obvious...ly not. :)

#40 Mystere

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Posted 24 July 2013 - 11:04 AM

View PostGODzillaGSPB, on 24 July 2013 - 10:56 AM, said:

I was talking about the cheese....thinking that would be TOO obvious. Obvious...ly not. :D


Well, being someone who used to live in Switzerland, the "boat" part did get me confused. :lol:





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