Jump to content

How Did We Arrive On The Island?


28 replies to this topic

#21 Master Q

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 440 posts

Posted 24 July 2013 - 07:26 AM

View PostNunspa, on 24 July 2013 - 07:22 AM, said:


Ok link original comment please

http://mwomercs.com/...s-twitter-post/

Russ Bullock thinks anyone that thinks MWO has balance issues is "on an island."

#22 MaddMaxx

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 5,911 posts
  • LocationNova Scotia, Canada

Posted 24 July 2013 - 07:27 AM

View PostMaster Q, on 24 July 2013 - 07:26 AM, said:

http://mwomercs.com/...s-twitter-post/

Russ Bullock thinks anyone that thinks MWO has balance issues is "on an island."


See, the Dev do read the Forums. Oh wait... :)

#23 Syllogy

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,698 posts
  • LocationStrana Mechty

Posted 24 July 2013 - 07:37 AM

View PostMaster Q, on 24 July 2013 - 07:26 AM, said:

http://mwomercs.com/...s-twitter-post/

Russ Bullock thinks anyone that thinks MWO has balance issues is "on an island."


http://mwomercs.com/...ost__p__2587806
And you think that ECM is a module in MWO. What's your point?

View PostMaster Q, on 24 July 2013 - 07:25 AM, said:

Took a look back through some rulebooks today and I think I can explain precisely why ECM is becoming so overpowered.

It all comes down to opportunity cost.

In the rulebooks, there are 3 versions of ECM we need to look at:
  • The version on the Raven, which is dual-mode (offense/defense).
  • The more common Guardian ECM.
  • The later implemented, experimental-tech Angel ECM. (That we shouldn't see even in experimental development until after the Clan Invasion and Battle of Luthien).
Now, there are some serious flaws to how this is implemented versus MWO in cost. I will compare:
  • Original Raven ECM. Opportunity cost: 4 Critical Slots, 7 tons.
  • Guardian ECM. Opportunity cost: 1.5 tons, 2 critical slots, BUT it has highly limited capabilities compared to Raven ECM. Operates in defensive mode only.
  • Angel ECM. Level 3 tech (not supposed to be implemented in MWO yet), Opportunity cost: 2 tons, 2 critical slots. Again keep in mind this is Level 3 tech, equivalent of Clan Tech, so weight reductions make it look a bit off. A truly IS version would be 3 tons.
  • MWO ECM. Opportunity cost: 0 tons, 0 critical slots. Operates as effectively as Raven ECM, free on those chassis it comes prebuilt onto.
Can you start to see where there is an opportunity cost problem? Not only is MWO ECM "free equipment" giving an effectively 7-ton boost to the mechs that have it, it also operates as a superior version compared to the ECM most of these mechs would ever be able to slot. Small wonder that even with people burning slots and weight to try to carry counter-equipment for ECM, ECM is still broken as hell and still causing game balance issues.


ECM is free in all senses, for some reason, while those who want to carry counter-options have to pay in opportunity cost for them. It actually gets worse when you talk about trying to slot TAG lasers, since they eat up precious energy hardpoints. This fundamentally unbalances the game.


#24 JokerVictor

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 515 posts
  • LocationA happy place far from this bitter wasteland

Posted 24 July 2013 - 07:42 AM

View PostSyllogy, on 24 July 2013 - 07:37 AM, said:


http://mwomercs.com/...ost__p__2587806
And you think that ECM is a module in MWO. What's your point?


See, we were having fun and you had to come in here and be pathetic trying to defend an indefensible statement by completely failing at reading comprehension.

Smooth.

Edit: Lol, I'm a dumb*ss. Apparently he does think it's a module. You're still a d*ck though.

Edited by JokerVictor, 24 July 2013 - 07:48 AM.


#25 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 24 July 2013 - 07:43 AM

Reported because I can. Besides, the island jokes have been so overused they are now just plain tiring.

#26 JokerVictor

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 515 posts
  • LocationA happy place far from this bitter wasteland

Posted 24 July 2013 - 07:45 AM

View PostMystere, on 24 July 2013 - 07:43 AM, said:

Reported because I can. Besides, the island jokes have been so overused they are now just plain tiring.


Would you prefer an Arrow 4 to the knee actuator?

#27 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 24 July 2013 - 08:04 AM

View PostJokerVictor, on 24 July 2013 - 07:45 AM, said:

Would you prefer an Arrow 4 to the knee actuator?


That would only be possible if you can target my ECM-equipped Spider, and your Fatlas allows you to see high enough to realize that I am about to stomp on your cockpit from above ...

SUCCESS! :)

Edited by Mystere, 24 July 2013 - 08:07 AM.


#28 Theodor Kling

    Member

  • PipPipPipPipPipPipPip
  • 604 posts

Posted 24 July 2013 - 08:10 AM

So where is this island of ours anyway? Nice temperate weather?

#29 Damocles69

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 888 posts

Posted 24 July 2013 - 08:28 AM

And here I was trying to have a little fun cause the endless threads of balance were stale...

Lesson learne

MWO, were fun is op



1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users