Jump to content

Unable To Play Mw:o Due To Client Graphic Errors


3 replies to this topic

#1 James The Fox Dixon

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 2,572 posts
  • LocationEpsilon Indi

Posted 24 July 2013 - 07:35 AM

As the title says, I'm suffering from Client Graphic Errors that alt+tab and ctrl+alt+delete does not fix. It freezes the client and the only thing I can do is shut it down through task manager. I have found this in my Omnicron.log that indicates where the errors are.

[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainLodRatio' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureLodRatio' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureLodRatio' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureStreamingPoolItemsNum' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'sys_spec_Quality' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'r_ssreflections' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureStreamingPoolItemsNum' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_postprocessing' key 'r_UseEdgeAA' is not missing in default

[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/laser_beam_1x4_lop0.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/laser_beam_1x4_lop0.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/ppc_beam_b.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/ppc_beam_b.dds]
OmicronOnline[ELogLevel_Debug]: Performing COmicronOnlineAgent::SendRetrieveBoosterState with ClientRequest BoosterStateRetrieve

[Error] <Flash> Missing "Slate Mobile" glyph 'A' (0x41) in "_level0.FLPanel.G_ContextOptions.container.renderer0.textField".
Font has 7 glyphs, ranges 0x46, 0x64-0x65, 0x69, 0x6c, 0x74 (truncated).
Search log:
Searching for font: "Slate Mobile"
Movie resource: "Slate Mobile" found. [Libs/UI/FrontEnd/MainScreen/FriendsList.gfx]
[Error] <Flash> Missing "Slate Mobile" glyph 'A' (0x41) in "_level0.FLPanel.G_ContextOptions.container.renderer0.textField".
Font has 7 glyphs, ranges 0x46, 0x64-0x65, 0x69, 0x6c, 0x74 (truncated).
Search log:
Searching for font: "Slate Mobile"
Movie resource: "Slate Mobile" found. [Libs/UI/FrontEnd/MainScreen/FriendsList.gfx]

[Error] Runaway thread
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/laser_beam_1x4_lop0.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/laser_beam_1x4_lop0.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/ppc_beam_b.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/ppc_beam_b.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/laser_beam_1x4_lop1.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/laser_beam_1x4_lop1.dds]

#2 Yuengling

    Rookie

  • 2 posts

Posted 18 October 2013 - 03:16 PM

I'm also getting the same error, sometimes right as I load --- per below. FWIW, I didn't have this till the latest patch.


============================ PrepareLevel canyonnetwork ============================
Initializing default materials...
[Error] Runaway thread
Coolant flush initialized: 1 : 0
Coolant flush post init: 1 : 0
Coolant flush initialized: 1 : 1
Coolant flush post init: 1 : 1
======== canyonnetwork is loaded in 23.9 sec ========
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
could not free all buffers from CDevBufferMan!
UnLoadLevel End: 5.6 sec
Ammo Pool Statistics:
waypointrocket: 8
bullet: 22
javelin: 310
[Error] Runaway thread
[Error] Runaway thread
System Shutdown
[Error] Runaway thread
DXInput Shutdown
Closing PAK file: game\animations.pak
Closing PAK file: game\bumpers.pak
Closing PAK file: game\gamedata.pak
Closing PAK file: game\objects.pak
Closing PAK file: game\scripts.pak
Closing PAK file: game\shadercache.pak
Closing PAK file: game\shadercachestartup.pak
Closing PAK file: game\shadersbin.pak
Closing PAK file: game\sounds.pak
Closing PAK file: game\textures.pak
Closing PAK file: engine\engine.pak
Closing PAK file: engine\shaders.pak
Closing PAK file: game\localized\english.pak
Closing PAK file: game\causticvalley_ig.pak
Closing PAK file: game\desert_ig.pak
Closing PAK file: game\forestcolony_ig.pak
Closing PAK file: game\frozencity_ig.pak
Closing PAK file: game\industrial_ig.pak
Closing PAK file: game\lava_ig.pak
Closing PAK file: game\rivercity_ig.pak
Closing PAK file: game\skyboxes_ig.pak

#3 Marvyn Dodgers

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,859 posts
  • LocationCanuck transplanted in the US

Posted 24 October 2013 - 04:53 PM

Yuengling - Have you tried running the repair tool?

http://mwomercs.com/...public-release/

If that doesn't work, try submitting a support ticket with a DXDiag and Omicron log attached.

Good luck with resolution.

#4 Mallius

    Rookie

  • Ace Of Spades
  • Ace Of Spades
  • 2 posts

Posted 13 November 2015 - 05:27 PM

Any answers to this one? i've had the same issue since that patch as well!!
I've tried the repair tool multiple times, that doesn't fix it, havn't tried uninstalling tho, such a big patch.

Edited by Mallius, 13 November 2015 - 05:28 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users