

Constant Freezes
#1
Posted 12 July 2013 - 12:26 PM
Also, at some rate this crash brings down my Flash Player plugin as well. So i really wonder, what the hell did you devs do to the client? How the hell does launching specific software bring up marvelous bugs and crashes?
For any more details, my specs are:
- Intel i5 3570k processor
- 8 Gb RAM(Goodram)
- Nvidia GeForce 550 Ti
For streaming i use Open Broadcaser Software.
Really, Piranha, why won't you hire some more staff? Your project is so far from stability it really ****** people off.
PS: is there some kind of workaround?
#2
Posted 13 July 2013 - 03:34 AM
#3
Posted 15 July 2013 - 11:38 AM
Hasn't been a problem since it usually appears early game, but today, it got me killed.
#4
Posted 15 July 2013 - 12:26 PM
Goldhawk, on 15 July 2013 - 11:38 AM, said:
Hasn't been a problem since it usually appears early game, but today, it got me killed.
That or alt-tab works. Happens offen enough to be annoying, but not offten enough that I'm ready to give up.
#5
Posted 17 July 2013 - 08:13 AM
#6
Posted 18 July 2013 - 05:53 AM
#7
Posted 18 July 2013 - 06:05 AM
Sometimes i think this game was made by complete amateures. I mean how hard can it be to make a stable client if the engine is already stable and shipped with full documentation? So i think your guys at programming section made mess of things with it couse they lack of programming knowledge...
#8
Posted 18 July 2013 - 06:20 AM
Qrbaza, on 18 July 2013 - 06:05 AM, said:
Sometimes i think this game was made by complete amateures. I mean how hard can it be to make a stable client if the engine is already stable and shipped with full documentation? So i think your guys at programming section made mess of things with it couse they lack of programming knowledge...
Or they're trying to accomplish something beyond what the engine is normally capable of doing, and need to make improvements in the engine itself, and like all beta modifications, it's not entirely stable.
#9
Posted 18 July 2013 - 07:47 AM
Redwood Elf, on 18 July 2013 - 06:20 AM, said:
Or they're trying to accomplish something beyond what the engine is normally capable of doing, and need to make improvements in the engine itself, and like all beta modifications, it's not entirely stable.
This is not the only game that required heavy modifications of cryengine for single player or MMO game. This is most unstable game i ever played in my life and i played alot of them in close beta and beta. I still say they are noobs for the job. This is their only half released game or in developement so one should devote 100% of their job time to improving the product instead they are worrying how to cahsmilk people with "special" variants not event doing bug hunting.
On one thing i agree they are TRYING but lack of skills prevents them to acomplish...
Edited by Qrbaza, 18 July 2013 - 07:52 AM.
#10
Posted 18 July 2013 - 10:17 AM
Goldhawk, on 15 July 2013 - 11:38 AM, said:
Hasn't been a problem since it usually appears early game, but today, it got me killed.
I get that one so often it's not even funny.
And I usually solve it the same way (although sometimes the game doesn't start working again)
#11
Posted 19 July 2013 - 02:14 PM
#12
Posted 23 July 2013 - 11:27 PM
#13
Posted 24 July 2013 - 06:15 AM
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainLodRatio' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureLodRatio' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureLodRatio' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureStreamingPoolItemsNum' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'sys_spec_Quality' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'r_ssreflections' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureStreamingPoolItemsNum' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_postprocessing' key 'r_UseEdgeAA' is not missing in default
[Error] Error: CTexMan::ImagePreprocessing: Scaling of
'textures/particles/weapons/
laser_beam_1x4_lop0.dds' compressed texture is
dangerous (only single mip)
[File=textures/particles/weapons/laser_beam_1x4_lop0.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of
'textures/particles/weapons/ppc_beam_b.dds' compressed texture is dangerous
(only single mip) [File=textures/particles/weapons/ppc_beam_b.dds]
Edited by James The Fox Dixon, 24 July 2013 - 06:15 AM.
#14
Posted 24 July 2013 - 09:03 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users