

Which Stalker To Sell?
#1
Posted 26 July 2013 - 01:46 AM
So I have 3 Stalkers and I have to sell 1 to free up a mechbay:
3F - Mastered (ran 5 LLas build for fire support)
3H - Elited (ran as LRM boat with mixed success)
5M - Elited (ran as 5xSRM6 / 5MLas brawler)
My original plan was to sell the 3H as I struggled with LRM's. If you earned C-Bills and Exp for damaging the environment (Building, rocky overhangs, tree's etc) I'd be rich...
However, with the recent heat scale patch, firing more than 4 SRM6's at once is not such a great idea anymore, meaning that I would probably be better using the 3F as a Brawler with 4xSRM6 / 6MLas?
If so, I guess I should keep my 3F and change it out between sniper / brawler builds and the 3H as it is the best LRM boat with it's 20tube launchers? Does this give me the best flexibility to cover dif play-styles between the 2 variants? Am I missing anything?
Weirdly, I had my most fun in the 5M....
Thanks in advance for any thoughts or suggestions
#2
Posted 26 July 2013 - 01:51 AM
Are you sure you don't want to buy a new 'Mechbay and keep them all?
#3
Posted 26 July 2013 - 02:03 AM
Yeah, that would be ideal situation, but after purchasing a Phoenix package, I just can't spend anymore money on this game for a while...
The stat's for Stalkers are just so similar, I thought I could sell 1 of the 3 and use 2 to cover the dif play styles. The 3F is defo a keeper with the 85o torso turn. So as I see it, its bigger tubes in 3H vs zombie mode of 5M?? Just can't really see what 5M can do that 3F cant do (better?)...
Argh, can't decide LOL
Anyone want to swap a mechbay for a kidney? it's in pretty good nick...

#4
Posted 26 July 2013 - 02:10 AM
BigTrak, on 26 July 2013 - 01:46 AM, said:
However, with the recent heat scale patch, firing more than 4 SRM6's at once is not such a great idea anymore, meaning that I would probably be better using the 3F as a Brawler with 4xSRM6 / 6MLas?
I used to run my 5S with STD275+AMS+5ML+ERPPC+4xSRM6. With the new heat penalties, it's no good to fire more than 3 SRM6s together. So I switched 4xSRM6->4xSRM4+Artemis, because for SRM4 the limit is 4. Now I can alpha my SRMs and don't have to fire 2 and 2 sets. And the SRM4 give much less heat so I'm a much better brawler than with SRM6.
IMHO don't sell your stalkers, sell something else.

#5
Posted 26 July 2013 - 02:14 AM
#6
Posted 26 July 2013 - 02:17 AM
Rasc4l, on 26 July 2013 - 02:10 AM, said:

LOL damn you two are not making this easy for me... trouble is I do like all 3 stalkers... OK, back to my mechbay to see what other options I have. I do still have my first ever mech (Hbk 4SP) but thats like the family jewels...
DLFReporter, on 26 July 2013 - 02:14 AM, said:
I'm seriously going to get divorced after dumping $80/£50 on this game last week to then explain I need to drop another $30/£20 this week

#7
Posted 26 July 2013 - 03:12 AM
#8
Posted 26 July 2013 - 03:27 AM
Stalker 5M: The only Mech that can fire 5 SRM6 and still has backup weapons... would not sell
Stalker 3F: Considered the best allround Stalker by many... would also not sell
Buy Mechbays^^
#9
Posted 26 July 2013 - 03:37 AM
BigTrak, on 26 July 2013 - 02:17 AM, said:

Then buy the $10 pack, that's still 5 mech bays and I doubt your wife is going to complain about such a small sum (not after you wasted $80 on Phoenix

I won't comment on which chassis you should sell but will try to give some advice how you should change your current loadouts to fit the new heat changes:
3F: Get rid of 3 LLs and replace them with 5 MLs. Use the spare weight to get a better engine (more internal DHS) and DHS in general) You have to get closer than before but you have almost the same firepower at 300m and the better engine and cooling will go a long way:
3H: Get TAG, BAP and use a 2x 15 + (2x 5 LRM or 2x 4/6 SRM) or 2x 20 (+ 2x 5 LRM or 2 x SRM 4/6 for more close defence) LRM loadout to avoid the heat penalty. Fill the rest with a solid number of MLs and a reasonable amount of ammo (not too much and not too few). Slower engine (50 KpH is solid enough for a LRM boat) to save weight is a good idea. Only fire if you got solid locks, avoid shooting any lock that pops up (that way you'll hit the terrain instead of targets), only fire if you're sure your missiles will hit before the lock disappears. Manually open you missile bays at the start of each match.
5M: Get rid of one SRM 6 (your 5th Missile hard point will fire one missile at a time, not worth it). Replace one SRM 6 with a SRM 4 to avoid the heat penalty. I'd consider getting a single LLs so you can "tag" targets beyond 400m to get more kill assists (target out of range, just make sure you hit him for 1 damage and you got another 7500 C-Bills) if you're not sitting on a mountain of C-Bills. Have a 285-300 engine. Manually open you missile bays at the start of each match. To be honest the 3F is better for these brawling loadouts (torso twist + another Energy hardpoint).
Edited by Ragnar Darkmane, 26 July 2013 - 03:40 AM.
#10
Posted 26 July 2013 - 03:47 AM
Thanks also to Ragnar, that was actually the next question I was going to ask!! I think Stalkers been hit hard by heat changes, so was keen to see any new ideas for loadouts.
Set up off-shore bank account to embezzle more MWO funds into...

#11
Posted 26 July 2013 - 04:13 AM

First world problems.

#12
Posted 26 July 2013 - 04:19 AM
#13
Posted 26 July 2013 - 04:27 AM

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