Namely the heat scale, it would be perfect to give AWS-8Q ability to fire all three PPCs in single shot without any extra heat applied (Originally was thinking the same thing, but giving it better heat dissipation or something... but this is even better solution)
Now that is a signature quirk applying to that hull!
I am certain other players will come up with similar suggestions for many other mech types, rotation angles and such... are nice but shouldn't be the whole extent of quirks
For example make locust the proverbial scout, "because" of it chicken legs, give locusts a quirk of being able to go up a little higher slopes.
(Seems it isn't going to be the fastest scout mech, why make my locust a sad boy

Few thoughs as an afternote;
Just came back from a month+ long hiatus and game seems a bit more fun after taking a break from the grind.
Some new stuff that has come up, heat scales which I think are fairly good, nevermind the complainers whose boat you broke.
Although I do agree with voices who complain about pinpoint convergence. It does seem a little funny that we have pinpoint accuracy. I'd like a litte random variance there.
Additionally, canyon map is very playable. Even though I can't find my way, each canyon looks like the other

Also, the slowdown of mechs on slopes. YES! Great stuff. Makes sense and it even appeals to my TT background where elevations caused loss of speed. (Can't really say if the angles are all good, but I like it that a light fast mech can pick up momentum to climb a slope which it slow one can't. And this also makes JJs more relevant)
Also, slightly worried that the game seems more laggy now and sometimes HSR makes mech do funky stuff. (EU server for release, pretty please)