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More "signature" Quirks For Mechs


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#1 Haakon Magnusson

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Posted 25 July 2013 - 12:27 AM

Been thinking this way back, but now there is even a mechanic how to make it show.

Namely the heat scale, it would be perfect to give AWS-8Q ability to fire all three PPCs in single shot without any extra heat applied (Originally was thinking the same thing, but giving it better heat dissipation or something... but this is even better solution)

Now that is a signature quirk applying to that hull!

I am certain other players will come up with similar suggestions for many other mech types, rotation angles and such... are nice but shouldn't be the whole extent of quirks

For example make locust the proverbial scout, "because" of it chicken legs, give locusts a quirk of being able to go up a little higher slopes.
(Seems it isn't going to be the fastest scout mech, why make my locust a sad boy ;) now it is just a sad shadow of my jenner... well locust was always crap, but give it a reason to exist)


Few thoughs as an afternote;
Just came back from a month+ long hiatus and game seems a bit more fun after taking a break from the grind.

Some new stuff that has come up, heat scales which I think are fairly good, nevermind the complainers whose boat you broke.
Although I do agree with voices who complain about pinpoint convergence. It does seem a little funny that we have pinpoint accuracy. I'd like a litte random variance there.

Additionally, canyon map is very playable. Even though I can't find my way, each canyon looks like the other :(

Also, the slowdown of mechs on slopes. YES! Great stuff. Makes sense and it even appeals to my TT background where elevations caused loss of speed. (Can't really say if the angles are all good, but I like it that a light fast mech can pick up momentum to climb a slope which it slow one can't. And this also makes JJs more relevant)

Also, slightly worried that the game seems more laggy now and sometimes HSR makes mech do funky stuff. (EU server for release, pretty please)

#2 Borengar629

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Posted 25 July 2013 - 01:23 AM

I agree with you on that. We definetly need more signature quirks to make variants unique.
And we need a discription panel that tells us about it as well. Turn angles, arm movement and so on. Why is it that I have to look all that up somewhere outside the game?
So more quirks and more tranparency please.

#3 CrashieJ

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Posted 25 July 2013 - 02:47 AM

yeah I feel most of these chassis are nothing more than "copy-paste" remodels of each other.

these 'mechs are supposed to be as different to each other as the person standing next to you during the 1st day of basic training.

right now I can pick up one mech in a weight class and practically feel nothing different transferring to another.

it feels so "samey" and "bland"

#4 Big Giant Head

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Posted 25 July 2013 - 06:35 AM

Its the hardpoints!
How many months will take people to realize that
Quirks are not a way to go - its cheap, lame and cheesy way that will dumb game down, in a way how we see mechs.
Awesomes 3 PPCs wasnt the best Awesome build, it was its famous build. You dont want to push players to put only 3 PPCs on Awesome just because

The major difference between variants are determined by hardpoints

#5 Haakon Magnusson

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Posted 25 July 2013 - 07:00 AM

View PostBig Giant Head, on 25 July 2013 - 06:35 AM, said:

Its the hardpoints!
How many months will take people to realize that
Quirks are not a way to go - its cheap, lame and cheesy way that will dumb game down, in a way how we see mechs.
Awesomes 3 PPCs wasnt the best Awesome build, it was its famous build. You dont want to push players to put only 3 PPCs on Awesome just because

The major difference between variants are determined by hardpoints

Why not have quirks make a small difference and make some reason for the standard layouts to become more useful?
I like quirks as an idea, but how they are implemeted is technically the lowest route they could take... rotation angles, I agree.. not very high flying, I guess they wanted it out of the door quickly.

I hear ya, you want freedom to pick and match what you want and distinguish hulls with hardpoints.
Sure, but why not give little incentive to pick those mechs/layouts which would not otherwise be picked and have same layout.
I like that we have such a rich amount of mechs to choose from, some look nice, some play nice, while other don't seem that good. (Barndoor that is AWS-8Q for example.. at least give the big guy the chance to shoot of it's 3 PPCs and feel small gratification from that:)
Besides distinguishing by hardpoins, sometimes it just can't go far enough because the want to keep some mech type balanced.


I mean really, if you look at locust as it seems to be coming. There is no way it has any use, no quirky rotation angles is gonna save it. And propably no hardpoint layout either. (Ok, if you can stuff it full of streaks launchers, somebody is gonna use it)
And apparently they do not want to allow it to go faster that the current fastest mechs. Then just give is some edge, some reason to exist, for example the higher climb angle I suggested.

#6 Big Giant Head

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Posted 25 July 2013 - 08:01 AM

View PostHaakon Magnusson, on 25 July 2013 - 07:00 AM, said:

Why not have quirks make a small difference and make some reason for the standard layouts to become more useful?
I like quirks as an idea, but how they are implemeted is technically the lowest route they could take... rotation angles, I agree.. not very high flying, I guess they wanted it out of the door quickly.

I hear ya, you want freedom to pick and match what you want and distinguish hulls with hardpoints.
Sure, but why not give little incentive to pick those mechs/layouts which would not otherwise be picked and have same layout.
I like that we have such a rich amount of mechs to choose from, some look nice, some play nice, while other don't seem that good. (Barndoor that is AWS-8Q for example.. at least give the big guy the chance to shoot of it's 3 PPCs and feel small gratification from that:)
Besides distinguishing by hardpoins, sometimes it just can't go far enough because the want to keep some mech type balanced.


I mean really, if you look at locust as it seems to be coming. There is no way it has any use, no quirky rotation angles is gonna save it. And propably no hardpoint layout either. (Ok, if you can stuff it full of streaks launchers, somebody is gonna use it)
And apparently they do not want to allow it to go faster that the current fastest mechs. Then just give is some edge, some reason to exist, for example the higher climb angle I suggested.



My thoughts (ignore black rects)

Posted Image
For Locust maybe some MASC quirk - later on

Edited by Big Giant Head, 25 July 2013 - 08:06 AM.






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