Jump to content

Seismic Poll


59 replies to this topic

Poll: Keep it or Kill it (Seismic Module) (120 member(s) have cast votes)

Like the title states.. PGI should drop seismic or keep it in game.

  1. remove seismic module from game. (55 votes [45.83%] - View)

    Percentage of vote: 45.83%

  2. Leave it in game, I like cheese... (50 votes [41.67%] - View)

    Percentage of vote: 41.67%

  3. I dont care, I like cake.. (15 votes [12.50%] - View)

    Percentage of vote: 12.50%

Vote Guests cannot vote

#21 Budor

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,565 posts

Posted 25 July 2013 - 10:31 AM

Seismic needs a severe update delay to actually make it a cool module that benefits faster mechs and promotes thinking and a sharp eye.

Instead it gets a range nerf which creates...less range. Great game developers are great.

#22 Fire and Salt

    Member

  • PipPipPipPipPipPipPip
  • 526 posts
  • LocationFlorida

Posted 25 July 2013 - 10:34 AM

Would be interesting to see what the effect would be if they changed it so that it only worked when you (the user) were standing still.

#23 Jetfire

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,746 posts
  • LocationMinneapolis, MN

Posted 25 July 2013 - 10:36 AM

How about the logical one, Balance it based on weight and speed.

#24 TOOON

    Member

  • PipPipPipPipPip
  • The Wrench
  • The Wrench
  • 150 posts
  • LocationIdaho

Posted 25 July 2013 - 10:37 AM

View PostRainTuga, on 25 July 2013 - 08:26 AM, said:

Why do people always want to remove the features they dont like?? If PGI listened to everyone by now they would have removed ECM, Seismic sensor, PPC's, Guass rifle, AC20 , Atlas D-DC, Raven 3L etc.....

I agree seismic sensor needs a nerf, not removing it from the game.



Exactly !


So many whiners !!!!!!!!!

Suck it up and learn how to play and adapt.

#25 Mechteric

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 7,308 posts
  • LocationRTP, NC

Posted 25 July 2013 - 10:37 AM

I think it needs to stay, just be balanced. After all this is the first Mechwarrior in which your radar isn't 360 degrees passing through all terrain and obstacles up to 1km, so that's something.

#26 Kenyon Burguess

    Member

  • PipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 2,619 posts
  • LocationNE PA USA

Posted 25 July 2013 - 10:40 AM

they announced a coming change to Seismic a while back, you must have missed the post. I hope your poll makes you feel better while you wait

#27 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 25 July 2013 - 10:44 AM

I did not vote. Poll is biased.

#28 Funkadelic Mayhem

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • 1,811 posts
  • LocationOrokin Void

Posted 25 July 2013 - 11:30 AM

where is the option "no matter how much you QQ its not going anywhere"

#29 The Strange

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 238 posts
  • LocationFresno, CA

Posted 25 July 2013 - 12:04 PM

It should never have been put in the game to begin with. Now people don't want it removed because it is a crutch that removes the need to really pay attention to what they are doing. Assaults don't have to worry about being flanked by lights, lights can use it to out maneuver anything that is chasing them, and brawlers get to know exactly how many enemy mechs are right around that corner.

It isn't even a matter of nerfing it. Even with a lesser range it would still provide all of the bonuses it does now, and kill any semblance of tactical positioning. I will admit that I use it in every match. If I can only take one module on a mech, that is the one I take. Because I am at such a huge disadvantage if I don't due to the fact that all of the enemy mechs will have it. No module should be required in order to be on an even field with your opponent.

With other topics people use the argument that it is "unfair to new players". Well, this is the biggest "unfair advantage" of them all. You need to have 15,000 GXP and a spare 6,000,000 C-Bills to even stand a chance.

Edited by The Strange, 25 July 2013 - 12:05 PM.


#30 Stoicblitzer

    Member

  • PipPipPipPipPipPipPipPip
  • 1,931 posts
  • LocationUSA

Posted 25 July 2013 - 12:51 PM

i don't understand people who want it to stay in the same way i don't understand people who voted against the srm buff. boggles the mind.

#31 RapierE01

    Member

  • PipPipPipPipPipPipPipPip
  • 1,576 posts
  • LocationEden

Posted 25 July 2013 - 01:14 PM

Hmm... okay but seismic will be reworked i thought

Quote

Posted Today, 01:05 AM
In testing for the 30th patch:
Seismic Sensor Ranges are being adjusted. Current values are 180m for basic and 250m for advanced. This is down from 200m and 400m respectively.

Air/Artillery Strikes - Damage area increase by approximately 15% and overall radius of each explosion increase by 15%.


Source: http://mwomercs.com/...02#entry2560002

or is that wrong?

Edited by RapierE01, 25 July 2013 - 01:15 PM.


#32 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 25 July 2013 - 01:19 PM

I prefer to remove it all together.

#33 Angel of Annihilation

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 8,881 posts

Posted 25 July 2013 - 01:33 PM

Can't believe people would rather be blind in the game than use Seismic. I know while we are at it, lets remove the standard targeting radar and the IFF system. Oh and get rid of Thermal and Night Vision.

Seriously, it is a sensor just like anything else. Used properly, it is a major advantage to any mech, even lights who don't want to run through the cave and accidently find the entire enemy team coming at him the other way with no room to manuver or run.

#34 Qrbaza

    Member

  • PipPipPipPipPip
  • Knight Errant
  • 137 posts

Posted 25 July 2013 - 01:50 PM

Lets remove mech's altogether. We can use sticks and stones...

#35 NRP

    Member

  • PipPipPipPipPipPipPipPipPip
  • Fire
  • Fire
  • 3,949 posts
  • LocationCalifornia

Posted 25 July 2013 - 01:51 PM

If only we could remove whining from the game.

#36 Nryrony

    Member

  • PipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 427 posts

Posted 25 July 2013 - 02:06 PM

Make it limited to lights or remove it.

#37 FunkyFritter

    Member

  • PipPipPipPipPipPip
  • 459 posts

Posted 25 July 2013 - 02:43 PM

View PostOctantis, on 25 July 2013 - 08:32 AM, said:

I find it advantageous in any weight class and thus isn't making anything out of balance. That being said there is a gulf between the haves and havenots. If you are new or haven't gotten to end game content like modules you are at a disadvantage compared to those that do.

This is why I want to see it removed. Enemy positioning is too valuable to make available to some players but not others.

#38 The Strange

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 238 posts
  • LocationFresno, CA

Posted 25 July 2013 - 02:45 PM

View PostViktor Drake, on 25 July 2013 - 01:33 PM, said:

Can't believe people would rather be blind in the game than use Seismic. I know while we are at it, lets remove the standard targeting radar and the IFF system. Oh and get rid of Thermal and Night Vision.

Seriously, it is a sensor just like anything else. Used properly, it is a major advantage to any mech, even lights who don't want to run through the cave and accidently find the entire enemy team coming at him the other way with no room to manuver or run.


Really? IFF, Targeting, Thermal, and NV are nowhere near the same thing as not having to have LoS on a target to know exactly where it is, and when it is going to breach the corner. In FPS games, we used to call that a wall-hack. It doesn't change anything just because it comes in the game itself here. It's still a wall-hack.

Blind in the game eh? Did you have a black screen before you installed the sensor in your Mech? I know I didn't. I had to slowly peak around the corner to see if there were enemies waiting in ambush. I had to rely on scouts to provide targeting info on areas I couldn't see myself. That isn't blindness.

If people like you had their way, I bet we would have an X-Ray module that let you just see through the walls altogether.

#39 KuruptU4Fun

    Member

  • PipPipPipPipPipPipPipPip
  • 1,748 posts
  • LocationLewisville Tx.

Posted 25 July 2013 - 02:51 PM

Wow, that's a fairly balanced and objective poll.

Changes need to be made, don't remove it all together. Make it a manual module that requires a player to hit a button to send out a ping much like warships do. You find out where your enemy is, but the ping tells them where you are too.

#40 Purlana

    Member

  • PipPipPipPipPipPipPipPip
  • 1,647 posts

Posted 25 July 2013 - 03:13 PM

PGI plans to replace seismic with 3rd person.

:)





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users