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Adding Velocity/momentum To Jump Jets


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#21 Funkadelic Mayhem

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Posted 25 July 2013 - 11:28 AM

do any of you read ask the devs?

View PostmiSs, on 12 July 2013 - 02:28 PM, said:


2) Jump jet movement control – This is something we flagged internally when first implementing the movement slowdown. We do intend to give jump jets the ability to thrust forward, and we would like to get it in soon, but there is no current ETA.



#22 New Day

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Posted 25 July 2013 - 11:54 AM

View PostFunkadelic Mayhem, on 25 July 2013 - 11:28 AM, said:

do any of you read ask the devs?

We do. Not much to read about there though.

#23 Funkadelic Mayhem

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Posted 25 July 2013 - 12:00 PM

View PostNamesAreStupid, on 25 July 2013 - 11:54 AM, said:

We do. Not much to read about there though.

Then it’s less the reading and more a comprehension issue?

#24 XANi

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Posted 25 July 2013 - 12:01 PM

Or just make 2 types of jets, one with high vertical speed and other with high horizontal speed but very little vertical.

Then you could fill your mech with one type to make it jump high, other to make it glide long distance or any combination of them to get something inbetween

#25 James The Fox Dixon

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Posted 25 July 2013 - 12:08 PM

Another suggestion was to have jets mounted in the torsos provide vertical lift while the jets in the legs provide the momentum.

#26 New Day

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Posted 25 July 2013 - 12:18 PM

View PostFunkadelic Mayhem, on 25 July 2013 - 12:00 PM, said:

Then it’s less the reading and more a comprehension issue?

It's more an issue of repetition.

#27 James The Fox Dixon

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Posted 25 July 2013 - 12:44 PM

View PostFunkadelic Mayhem, on 25 July 2013 - 11:28 AM, said:

do any of you read ask the devs?


That's all well and good, but it doesn't talk about how to they are going to implement them. This thread is all about implementation, not the fact that they will be fixed.

#28 General Taskeen

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Posted 25 July 2013 - 06:23 PM

View PostRoland, on 25 July 2013 - 09:00 AM, said:

I'm not sure you can really justify the statement that they were the most balanced JJ's to date.

They are certainly much more powerful than JJ's in a game like MWO, but that does not translate into better balanced.

I suspect that if you gave those abilities to some of the better light pilots in MWO, they would absolutely ruin your face, and you wouldn't even be able to touch them.


That's where you are wrong, since I've tested them to try and compare.

Pay attention to the video or test it yourself to compare directly. Jj take REAL skill to use.

Notice the massive heat generation? Longer charge time? The mech having to restabilize when landing before moving? Those are all things to offset the powerful thrust and multi-functional purpose.

#29 Purlana

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Posted 25 July 2013 - 06:51 PM

Please don't make it easier for mechs with JJ to escape my DDC. :)

#30 James The Fox Dixon

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Posted 26 July 2013 - 07:11 AM

View PostPurlana, on 25 July 2013 - 06:51 PM, said:

Please don't make it easier for mechs with JJ to escape my DDC. ;)


Jump jetting mechs are supposed to be more difficult to hit. :)

#31 Redwood Elf

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Posted 26 July 2013 - 08:37 AM

There have been more than a dozen threads with various suggestions...the most likely to be close to what would actually be implemented is the one where Jump Jets would have forward/reverse vectors equal to the mech's current throttle setting, with possibly implementing q and e as left/right strafing while jumping.

The video where you have to tilt your view down to jump forward is just silly.

Edited by Redwood Elf, 27 July 2013 - 05:29 AM.


#32 Jack Lowe

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Posted 26 July 2013 - 09:08 AM

I rather like the idea, it could use a tad bit of tweeking, but not much. Perhaps a straight number as was mentioned on page one is a little better. The number of JJ's allowable on a mech would then be able to keep it within the original design parameters of the Tech Readouts. Larger engine's could allow the installation of more JJ's proportionally. however there would still be a limit as the frame of the mech itself would only be capable of handling so much without causing stress fractures. I think by setting a constant number for what a "standard" JJ is capable of then you make them a little easier to balance. Also you would allow more leeway for the possibility of different manufacturers each with slightly different quirks or capabilities. I'm a big fan of that as it allows a player to fine tune to taste ability as well as creates more presidents over which to fight in CW. You want Hild Co JJ's for your mech. if your faction doesn't control factory you pay thru the nose and their availability may be limited. Want cheap prices and unlimited availability for replacement parts.... guess what u gotta do go take the planet with the factory. You just want some parts go raid the factory. Second thing is that although you explain how a mech can vector in a straight direction maintaining facing I didn't catch how the mech would be able to rotate itself in flight. Perhaps I missed that part. If not it would be an important asset and defining which chassis would be capable of it important.

Edited by Jack Lowe, 26 July 2013 - 09:14 AM.


#33 Corvus Antaka

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Posted 26 July 2013 - 12:58 PM

right now imho the biggest issue is the poor j type flgiht curve rather than an r type flight curve that pushes mech up higher a lot faster so they actually jump onto stuff instead of gliding into stuff and then somehow scrapping along the wall/hill until they reach the top "just barely" and then lumbering on.

Edited by Colonel Pada Vinson, 26 July 2013 - 12:59 PM.


#34 Roland

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Posted 26 July 2013 - 01:14 PM

View PostGeneral Taskeen, on 25 July 2013 - 06:23 PM, said:

That's where you are wrong, since I've tested them to try and compare.

Pay attention to the video or test it yourself to compare directly. Jj take REAL skill to use.

Notice the massive heat generation? Longer charge time? The mech having to restabilize when landing before moving? Those are all things to offset the powerful thrust and multi-functional purpose.

Taking skill to use does not imply balance, at all.
Like I said, give the top light pilots JJ's like that in MWO, and they will absolutely ruin your face.

The reason why I suggest that they could be imbalanced, is because they would suddenly convey an even more immense advantage to JJ mechs compared to those that do not mount JJ's. Not only do you get significant mobility enhancements, but you get massive offensive and defensive capabilities that non-JJ mechs simply lack.

I'm having a hard time seeing how such a system wouldn't make mechs that can carry JJ's utterly dominant compared to those that can't.

#35 James The Fox Dixon

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Posted 27 July 2013 - 10:08 AM

View PostRoland, on 26 July 2013 - 01:14 PM, said:

Taking skill to use does not imply balance, at all.
Like I said, give the top light pilots JJ's like that in MWO, and they will absolutely ruin your face.

The reason why I suggest that they could be imbalanced, is because they would suddenly convey an even more immense advantage to JJ mechs compared to those that do not mount JJ's. Not only do you get significant mobility enhancements, but you get massive offensive and defensive capabilities that non-JJ mechs simply lack.

I'm having a hard time seeing how such a system wouldn't make mechs that can carry JJ's utterly dominant compared to those that can't.


If JJ are implemented according to what has been suggested in the original post it would not allow JJ capable mechs to dominate the battlefield. However, it will allow them to be hard to hit and be able to traverse terrain that non JJ capable mechs cannot. JJ capable mechs sacrifice armor, speed, and weapons to mount the JJ, so they are at a disadvantage in a fight.

Edited by James The Fox Dixon, 27 July 2013 - 10:08 AM.


#36 James The Fox Dixon

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Posted 29 July 2013 - 06:26 AM

Slight bump

#37 James The Fox Dixon

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Posted 02 August 2013 - 06:59 AM

Bump to keep it from getting lost in oblivion.

#38 MacKoga

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Posted 02 August 2013 - 11:13 AM

  • Thrust based on JJ count, tonnage, and maybe also engine strength would be fantastic.
  • Vector thrust would be similarly great.
  • Having JJs that have a high on-launch burst of accelleration would be great. Or having regular JJs allow a pilot to pause, charge, then launch at higher velocity, per use, would be even better.
I would like to see reticule shake be cleaned up to be more brawl friendly while keeping down long range poptarting.

DFA / landing on enemies should have a high chance of knocking them down; if the jumping mech has JJ fuel remaining and taps the jets after hitting the other mech but before hitting the ground themself, their chances of also not falling over should be improved.

Sacrificing tonnage and slots for jump jets that could otherwise have gone to a more powerful engine, better weapons, ammo, cooling, AMS, etc, should feel worth it.

#39 James The Fox Dixon

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Posted 02 August 2013 - 11:34 AM

View PostMacKoga, on 02 August 2013 - 11:13 AM, said:

  • Thrust based on JJ count, tonnage, and maybe also engine strength would be fantastic.
  • Vector thrust would be similarly great.
  • Having JJs that have a high on-launch burst of accelleration would be great. Or having regular JJs allow a pilot to pause, charge, then launch at higher velocity, per use, would be even better.
I would like to see reticule shake be cleaned up to be more brawl friendly while keeping down long range poptarting.


DFA / landing on enemies should have a high chance of knocking them down; if the jumping mech has JJ fuel remaining and taps the jets after hitting the other mech but before hitting the ground themself, their chances of also not falling over should be improved.

Sacrificing tonnage and slots for jump jets that could otherwise have gone to a more powerful engine, better weapons, ammo, cooling, AMS, etc, should feel worth it.


Those are really excellent ideas that you presented. How would you incorporate them into what I proposed?

#40 Corvus Antaka

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Posted 02 August 2013 - 05:53 PM

with 3PV coming we need jumpjets that do not allow for popsniping, or we may as well call this game PPC/Gauss wack-a-mole online.





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