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Return Of The Jm6-A


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#1 Rusty Shackleferd

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Posted 17 July 2013 - 05:36 PM

After the heat penalty patch and the damage buff to the SRMS, I have found myself raking up some great games with my JM6-A.

http://mwo.smurfy-ne...585c17372c226b5

Although you usually see the Jager running the Dual AC20 or Gauss setup, this loadout carries an equal amount of firepower if you prefer not to run a cheese build.

You need to play more of supporting role when piloting this mech. Use the AC2 at range to keep heads down. Once the range closes, you can continue to fire the AC2 for pin point damage and DPS. The medium lasers come in handy for targeting faster mechs and to add to the damage. Once you have a clear shot, release the SRMS. Although the SRMS can use a closer spread pattern, the missiles add an unsuspecting surprise and will tear through armor.

Unique to this mech and perhaps the C-bill Highlanders and CTF-2X, is it's arm mounted missiles coupled to another direct fire weapon. With its high gun mounts, this mech allows you to pour DPS and mix in some devastating missiles on opponent below and above you. This is perfect for maps like Canyon Network and Alpine Peaks.

Edited by Rusty Shackleferd, 17 July 2013 - 10:13 PM.


#2 RF Greywolf

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Posted 17 July 2013 - 05:52 PM

I like the build! I might have to dust off my JM6-A now...

#3 Raso

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Posted 17 July 2013 - 06:28 PM

Phalanx Because Harmony Gold can eat a bag of d1cks.

http://mwo.smurfy-ne...63d830cdf392fb1
Because some times heat efficiency and speed are a bit more important than extra reach.

#4 Punk Oblivion

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Posted 17 July 2013 - 09:53 PM

"Here comes Punk with his silly XL engine builds!"

This is what I settled on, I call it the executioner, Because any damaged mech I come across is pretty much insta-killed :-P

JM6-A

I keep going back and forth on whether or not I want Artemis... I wish it was free to switch between them once you bought Artemis for a mech... Also this build really makes me want LB5-X's in game haha

#5 Eddie Smurphy

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Posted 18 July 2013 - 02:33 AM

Just loaded up my Jm6a with a 255XL, Endo, DHS 4x 4SRM and 2 AC5 with a silly amount of ammo because I didn't have enough Cbills for Artemis/UAC5's.

1004 dmg on first match. So much fun as well!

#6 Raso

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Posted 18 July 2013 - 04:50 AM

View PostPunk Oblivion, on 17 July 2013 - 09:53 PM, said:

"Here comes Punk with his silly XL engine builds!"

This is what I settled on, I call it the executioner, Because any damaged mech I come across is pretty much insta-killed :-P

JM6-A

I keep going back and forth on whether or not I want Artemis... I wish it was free to switch between them once you bought Artemis for a mech... Also this build really makes me want LB5-X's in game haha


The Jagermech has such a broad torso that I really wouldn't recommend the XL engine if you intend to brawl with it. In my JM6-S I always start to use my side torso lasers far before arm or CT armor.

#7 Sh4dow78

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Posted 18 July 2013 - 06:14 AM

JM6-A just try this :)

#8 Reod Daie

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Posted 18 July 2013 - 08:32 AM

View PostRusty Shackleferd, on 17 July 2013 - 05:36 PM, said:

After the heat penalty patch and the damage buff to the SRMS, I have found myself raking up some great games with my JM6-A.

http://mwo.smurfy-ne...585c17372c226b5

Although you usually see the Jager running the Dual AC20 or Gauss setup, this loadout carries an equal amount of firepower if you prefer not to run a cheese build.

You need to play more of supporting role when piloting this mech. Use the AC2 at range to keep heads down. Once the range closes, you can continue to fire the AC2 for pin point damage and DPS. The medium lasers come in handy for targeting faster mechs and to add to the damage. Once you have a clear shot, release the SRMS. Although the SRMS can use a closer spread pattern, the missiles add an unsuspecting surprise and will tear through armor.

Unique to this mech and perhaps the C-bill Highlanders and CTF-2X, is it's arm mounted missiles coupled to another direct fire weapon. With its high gun mounts, this mech allows you to pour DPS and mix in some devastating missiles on opponent below and above you. This is perfect for maps like Canyon Network and Alpine Peaks.


I'm definitely going to give it a go. Thank you kindly.

#9 Punk Oblivion

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Posted 18 July 2013 - 09:41 AM

View PostRaso, on 18 July 2013 - 04:50 AM, said:

The Jagermech has such a broad torso that I really wouldn't recommend the XL engine if you intend to brawl with it. In my JM6-S I always start to use my side torso lasers far before arm or CT armor.


And I do realize it's a risk, but I have never had a lot of problems with it, even less with this new patch killing a lot of PPC boats. I think use of cover, patience, and torso twisting is more than enough to keep your side torsos intact

#10 POOTYTANGASAUR

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Posted 18 July 2013 - 09:50 AM

Well i have run this for a long time and it has enough dhs to power through the heat penalty.
http://mwo.smurfy-ne...314deb8d1003e3c
It is better than the ac40 jager ever was and it always (hopefully) will be.
Large standard for speed (used to be a 300 but heat penalty was a bit too much for it), bunches of armor, backup weapons, ams, my paint scheme looks sexy as ****. Thats all i got see ya.

#11 Raso

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Posted 18 July 2013 - 11:54 AM

View PostPunk Oblivion, on 18 July 2013 - 09:41 AM, said:


And I do realize it's a risk, but I have never had a lot of problems with it, even less with this new patch killing a lot of PPC boats. I think use of cover, patience, and torso twisting is more than enough to keep your side torsos intact

Ultimately, that's what it is, though, a trade off. Each pilot has to weight the pros and the cons with their play style. For me, I don't see the benefit as being enough to make up for the extra vulnerability, but I salute anyone who has the stones and the piloting know how to make it work.

#12 Punk Oblivion

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Posted 18 July 2013 - 08:06 PM

^^^ Ok, as a reply, I have decided brawling with an XL in 8vs8 is very comfy for me. 12vs12 not so much haha. From now on in 12vs12 I will either have a std engine, or stick with mid-long range builds with XL's

#13 Raso

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Posted 19 July 2013 - 09:07 AM

View PostPunk Oblivion, on 18 July 2013 - 08:06 PM, said:

^^^ Ok, as a reply, I have decided brawling with an XL in 8vs8 is very comfy for me. 12vs12 not so much haha. From now on in 12vs12 I will either have a std engine, or stick with mid-long range builds with XL's


And interesting observation..... Would you care to expand upon the thought?

#14 Punk Oblivion

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Posted 19 July 2013 - 10:10 AM

uh... expand? Basically in 8vs8 I do a lot of flanking/cover hopping until the teams are engaged, then I pick off either damaged or lone mechs, I typically never alpha, especially on this build, I feel firing weapons one after another really messes up the shots from opponents, (I actaually have dueled a couple SRM6X6 cats and won easily because they alpha'd over and over, and a missed alpha really killed their damage output)

In 12vs12 there are just too many mechs, crossing cover to cover, even over short distances can get you some serious damage, and flanking also seems harder, the extra mechs means its harder to sneak around undetected. Not to mention I do take a considerably more friendly fire when I get close to the enemy mechs...

So I guess it's just a matter of taking MORE damage all around, especially BEFORE I even get to engage in a real "brawl" in 12vs12

Edited by Punk Oblivion, 19 July 2013 - 10:12 AM.


#15 warner2

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Posted 22 July 2013 - 06:21 AM

View PostScarface1978, on 18 July 2013 - 06:14 AM, said:


I had thought of this the other day and had not got around to trying it. Will give it a bash.

You can put FF on this build, use the free ton for another heat sink, or another ton of AC20 ammo, and some more armour for your legs.

#16 Zordicron

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Posted 24 July 2013 - 09:16 PM

OP, I have been using that loadout for a long while. It was decent before. SRM buff= facewreckz now. It is also nice and range balanced with the AC2. A little hot in tourmaline though if you fire it all for a bit of duration. I got a std. 260 in mine too, not sure what is different on mine besides that because I also have 12 DHS. eh, suffice to say, I can verify OP loadout is a lot of fun.





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