- reset MC counter to whatever player paid for.
- remove whatever was bought for MC
- return 75% credits for whatever was bought for cbills
- keep cbills (+above return)
- reset all mech and pilot skills, keep 100% exp invested in them
The motivation is that with each patch the game is going to change, especially while still in beta. Thus the choices and purchases may no longer be worth the investment made before the patch, leaving people with little savings and sub-par mechs.
For example, assume hit detection and firing delay was finally fixed, large lasers, PPCs and heavy ACs start to rule the battlefield. People who bought a CAT-A1 will likely have to sell it, as suddenly the ears start to come off within seconds of enemy contact.
As a somewhat less preferable example, consider something got bugged or rolled back into placeholder status (for example ECM made LRMs completely ineffective, or BAP had an opposite effect). Again, people end up having to sell that piece of equipment and possibly rebuild the whole mech in case they depended on it.
The only issue I see with this is that on the day before the patch, someone might buy expensive mechs for MC, sell the components and gamble the system for a few million cbills. For founders/premium players however, I don't think this would have much impact, at most few hours worth of play time.
edit:fixed poll
Edited by superbob, 07 November 2012 - 06:08 AM.