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While Still In Beta, Add Option To Reset Account Every Patch.


11 replies to this topic

Poll: Account reset checkbox y/n? (42 member(s) have cast votes)

Do you want players to have the option to reset their account on patch day?

  1. Yeah (25 votes [59.52%])

    Percentage of vote: 59.52%

  2. Nope (17 votes [40.48%])

    Percentage of vote: 40.48%

If yeah, what would you want to be reset?

  1. MC purchases (22 votes [20.95%])

    Percentage of vote: 20.95%

  2. CB purchases (19 votes [18.10%])

    Percentage of vote: 18.10%

  3. Mech XP efficiencies (15 votes [14.29%])

    Percentage of vote: 14.29%

  4. GXP efficiencies/modules (18 votes [17.14%])

    Percentage of vote: 17.14%

  5. Player statistics (16 votes [15.24%])

    Percentage of vote: 15.24%

  6. I said nope! (15 votes [14.29%])

    Percentage of vote: 14.29%

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#1 superbob

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Posted 05 November 2012 - 03:38 AM

By reset I mean something like what happened when the last patch before open beta was applied:
  • reset MC counter to whatever player paid for.
  • remove whatever was bought for MC
  • return 75% credits for whatever was bought for cbills
  • keep cbills (+above return)
  • reset all mech and pilot skills, keep 100% exp invested in them
The mechanism I propose is either a checkbox somewhere in the client or site user profile (perhaps the beta screen), which, if checked, clears the account for a reset on the next patch day. The reset will be voluntary and potentially costly (you lose 25% of your cbills!) but still preferable then having to sell mechs and equipment at normal rates, also allowing you to redistribute the exp differently to accommodate the changes in new patch.



The motivation is that with each patch the game is going to change, especially while still in beta. Thus the choices and purchases may no longer be worth the investment made before the patch, leaving people with little savings and sub-par mechs.


For example, assume hit detection and firing delay was finally fixed, large lasers, PPCs and heavy ACs start to rule the battlefield. People who bought a CAT-A1 will likely have to sell it, as suddenly the ears start to come off within seconds of enemy contact.

As a somewhat less preferable example, consider something got bugged or rolled back into placeholder status (for example ECM made LRMs completely ineffective, or BAP had an opposite effect). Again, people end up having to sell that piece of equipment and possibly rebuild the whole mech in case they depended on it.

The only issue I see with this is that on the day before the patch, someone might buy expensive mechs for MC, sell the components and gamble the system for a few million cbills. For founders/premium players however, I don't think this would have much impact, at most few hours worth of play time.

edit:fixed poll

Edited by superbob, 07 November 2012 - 06:08 AM.


#2 RedHairDave

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Posted 05 November 2012 - 08:09 AM

meh, if whatever you are running gets nurfed to useless, then just hang on, its like an investment. when its buffed later, you will have it ready to go.

#3 superbob

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Posted 07 November 2012 - 03:51 AM

View PostRedHairDave, on 05 November 2012 - 08:09 AM, said:

meh, if whatever you are running gets nurfed to useless, then just hang on, its like an investment. when its buffed later, you will have it ready to go.

Do you still feel that way?

#4 Darksky

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Posted 07 November 2012 - 04:08 AM

With basic Free play games ther is no launch (open beta = launch)

#5 superbob

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Posted 07 November 2012 - 04:26 AM

View PostDarksky, on 07 November 2012 - 04:08 AM, said:

With basic Free play games ther is no launch (open beta = launch)

Even F2P games aren't supposed to stay beta forever.

Allowing people to take back their choices would greatly benefit the testing process, for example right now I'd buy me a CAT-A1 and have some fun with Artemis, knowing it's going to be nerfed into oblivion within a week. But that's ok, I'd just reset again and then spend all my MC next patch looking for other broken/OP builds.

Now that all my purchases are final, I no longer feel the incentive to test everything. I'd be spending my own money doing it, for example buying mechs I've little interest in.

Back when everyone got a lot of MC and payoffs were plentiful, I used to buy every mech and variant there was during the 2week patch period, play them and test weird loadouts. After the game became more and more grind oriented, I got less mechs between patches and became more picky about them. Now I no longer feel like I'm obliged to test the game thoroughly.

#6 cmopatrick

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Posted 07 November 2012 - 05:24 AM

(the poll appears broken: you need an option in the required second section that allows the "nope" folks to vote without having to lie).

#7 superbob

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Posted 07 November 2012 - 06:09 AM

View Postcmopatrick, on 07 November 2012 - 05:24 AM, said:

(the poll appears broken: you need an option in the required second section that allows the "nope" folks to vote without having to lie).

fixed that, thanks.

#8 sC4r

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Posted 05 March 2013 - 11:52 PM

View PostDarksky, on 07 November 2012 - 04:08 AM, said:

With basic Free play games ther is no launch (open beta = launch)


pretty much this

f2p games often dont get to the point where there is a "launch" and eventually it will not be called or considered as beta
so dont expect anything you suggest

#9 Torquemada

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Posted 06 March 2013 - 02:00 AM

As other have said, this game is effectively live now. This means that there is no economic advantage for PGI to allow us to reset our game. They now need us to want to spend money on the game in order to make it viable. If we had the option to reset everything then there would be little to no incentive for purchasing extra MC's and so MWO might no longer be a viable game due to no revenue.

#10 Syllogy

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Posted 06 March 2013 - 09:24 AM

No resets.

Went through this with Closed Beta. It's not worth the frustration of losing everything just so someone can play with something without having to fear spending the $2 it takes to do so.

#11 James The Fox Dixon

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Posted 27 July 2013 - 10:04 AM

With the implementation of community warfare, I would highly recommend that they do a c-bill reset with a caveat that current players get to keep everything they've accumulated in terms of mechs, bays, etc... This will even the playing field for all players and give people the incentive to participate in CW.

Edited by James The Fox Dixon, 27 July 2013 - 10:04 AM.


#12 Felicitatem Parco

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Posted 27 July 2013 - 10:30 AM

One reason why the developers are not going with this route is that fact that all the MC/C-Bills/XP you have spent this far was spent at your choosing; if they perform a full reset at this point (return all XP, MC, C-bills, ect) then it would effectively give everyone the funds and resources they need to get all the OTHER things in the game that they haven't gotten yet. A full reset will give everyone the chance to go out and buy everything they want without having to grind for it, and that's not how this game really is intended to work.





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