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@alex From Pgi - Wolverine


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#101 xCico

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Posted 27 July 2013 - 03:14 PM

Well art from Alex looks sick too, like it:)

#102 Galen Crayn

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Posted 27 July 2013 - 07:16 PM

Yes, the arms and legs are too long...

#103 Sephlock

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Posted 27 July 2013 - 07:59 PM

Hey do us a favor, find the 3d modeler and smack him on the back of the head for us, then shove your drawings in his face.

#104 Sephlock

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Posted 27 July 2013 - 10:28 PM

What do you listen to when you draw? Please tell me it is the MechWarrior 2: Mercenaries soundtrack, or at least the MechAssault soundtrack.

#105 Lokust Davion

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Posted 27 July 2013 - 11:09 PM

i prefer alex's design over the "classic" ones.

#106 Kiiyor

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Posted 28 July 2013 - 05:50 AM

Nothing but awesome has dripped from the mighty pen of Alex thus far. Have a little faith. Also, the pics you posted aren't very MWO at all, and though some curves would be appreciated, lets wait for the final product before we don our judgement overalls.

#107 Lord of All

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Posted 28 July 2013 - 06:30 AM

View PostKiiyor, on 28 July 2013 - 05:50 AM, said:

Nothing but awesome has dripped from the mighty pen of Alex thus far. Have a little faith. Also, the pics you posted aren't very MWO at all, and though some curves would be appreciated, lets wait for the final product before we don our judgement overalls.


I agree, The one thing I have no issue with on this game is the art! Maybe the size of it but the art is great (even without the blur). ;)

#108 Lightfoot

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Posted 28 July 2013 - 06:41 AM

I like Alex's better. But, I also don't see too many major differences either. Alex's also looks like something that actually functions in RW.

In the end I think you will be very pleased. I already am.

#109 Chavette

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Posted 28 July 2013 - 07:36 AM

View PostSephlock, on 27 July 2013 - 07:59 PM, said:

Hey do us a favor, find the 3d modeler and smack him on the back of the head for us, then shove your drawings in his face.

The 3d modelling is fine. Only thing thats messed up is the scaling.

#110 Tennex

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Posted 28 July 2013 - 07:45 AM

View PostChavette, on 28 July 2013 - 07:36 AM, said:

The 3d modelling is fine. Only thing thats messed up is the scaling.


depends on perspective. but still the 3D models are very inconsistent. some of them look very close to the concept art, Catapult, while others look wildly different stalker.

its my opinion that the ones that look closer to the concept art look better.

i mean they spend all this time deliberating the concept art, why go and deviate from that in the 3D version usually the proportions are a little worse.

#111 Lord of All

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Posted 28 July 2013 - 08:46 AM

View PostTennex, on 28 July 2013 - 07:45 AM, said:



i mean they spend all this time deliberating the concept art, why go and deviate from that in the 3D version usually the proportions are a little worse.


I'm pretty sure that's a mechanics issue (I.E. hitbox and movement).

#112 Carrioncrows

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Posted 28 July 2013 - 07:11 PM

Maybe it's just me but i like the idea of a Recessed cockpit.

In the original TRO artwork the cockpit is almost in the middle of the mech.

Alex does great stuff but with out the lower cockpit something just feels off.

No doube he's probably done and done by now but a Crude Example.

Posted Image
Posted Image

Edited by Carrioncrows, 29 July 2013 - 04:52 AM.


#113 xengk

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Posted 28 July 2013 - 07:37 PM

View PostAlex Iglesias, on 26 July 2013 - 12:20 PM, said:

by popular demand, lunchbox
Posted Image


Spaghetti mech in a dress with boombox and holding a lunchbox...
I can almost hear MC Hammer playing the background.

#114 Gaan Cathal

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Posted 29 July 2013 - 02:49 AM

View PostGeneral Taskeen, on 26 July 2013 - 11:43 AM, said:

It would be interesting Devs, if you could program a way for certain weapons like the Wolverine's HD mounted laser to be put on a swivel and have an arc of fire in front of the Mech. It might be possible if its tied to the arm crosshair or something. Just a thought.

That way you can put a ball turret laser in that spot :) Would that not be super cool?


Ball/pintle turrets in BTech are Torso-Mounted weapons with exactly the same fire arcs as "deep set" ones. It's just a different method of gimballing/converging them.

#115 Bishop Steiner

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Posted 29 July 2013 - 06:20 AM

View PostCarrioncrows, on 28 July 2013 - 07:11 PM, said:

Maybe it's just me but i like the idea of a Recessed cockpit.

In the original TRO artwork the cockpit is almost in the middle of the mech.

Alex does great stuff but with out the lower cockpit something just feels off.

No doube he's probably done and done by now but a Crude Example.

Posted Image
Posted Image

Actually that is just an armor plate. The cockpit is still above the ball, just has the shutter look like Loose used on the Hunchback cockpit.

Posted Image

from 1st Ed Mechwarrior
Posted Image

Another first edition rendition
Posted Image

#116 DoubleD

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Posted 29 July 2013 - 06:22 AM

At least it's got a "handheld" weapon... <3

#117 Carrioncrows

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Posted 29 July 2013 - 06:23 AM

View PostBishop Steiner, on 29 July 2013 - 06:20 AM, said:

Actually that is just an armor plate. The cockpit is still above the ball, just has the shutter look like Loose used on the Hunchback cockpit.

Another first edition rendition



Blasphemy.

You are rocking my entire world here.

#118 EyeOne

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Posted 29 July 2013 - 07:48 AM

This thread is awesome.

#119 Deathlike

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Posted 29 July 2013 - 10:46 AM

What do you guys think if the Wolverine replaces the Flea in the current release lineup?

If the engine update fails to go through, the Wolverine is actually the perfect platform to debut MASC (there are some variants that include it). I'm not trying to get anyone's hopes up (most likely, it would debut next year, probably in March 2014 from projections), but I'm thinking this is being considered for the "in case of emergency" scenario.

#120 Alex Iglesias

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Posted 29 July 2013 - 10:47 AM

why do these cameras keep peeking over my shoulder!?





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