Wintersdark, on 28 July 2013 - 07:54 PM, said:
I'm curious as to what you were expecting, or wanting to find by this, DaZur?
I've forward the premise elsewhere that competitive players, the particular nuances requisite of the competitive environment and their overarching reasons for balance may actually, in part or whole, be contrary to the needs and want of the collective playerbase. This poll was an attempt to prove or disprove some of my premises... In short, It backfired on some and added weight to others. End result... Apparently I do not have an accurate pulse of the community.
Wintersdark, on 28 July 2013 - 07:54 PM, said:
I'm also fairly curious about what exactly you mean by casual, and competitive? I've read this as Casual: I primarily solo/small group drop and Competitive: I'm part of an organized unit. I ask, because the rest of the questions can be very leading depending on if you read it as I believe you meant it, or if you meant it in a different manner.
In general I qualify a "casual player" as a player that while is desirous of winning / being competitive, places greater emphasis on having fun, is more likely to field the "frankenmechs" and use weapons and weapon configurations that the competitive majority view as worthless. In short a casual player plays to have fun first win or lose...
A competitive player typically is associated with a unit or clan and approaches MW:O gameplay in a more serious manor. Their mech and weapon choices are reflective of what combination affords the most optimum weapon platform to be as competitive as their peers in a high-tier / Elo environment.
Wintersdark, on 28 July 2013 - 07:54 PM, said:
Because, contrary to popular belief, "self described casual" does not in any way translate to "poor player" or "stupid".
I agree with you 100 percent... Sadly, the larger majority of competitive players do not see it that way.
Edited by DaZur, 29 July 2013 - 08:38 AM.