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Poll: Re - Ammunition (72 member(s) have cast votes)

Now that we know that a Re-Amm Mech exists and is cannon, should we have the opportunity to have one within our lance?

  1. Yes, PGI I would like this now (1 votes [1.39%])

    Percentage of vote: 1.39%

  2. No, PGI I dont want this Mech (62 votes [86.11%])

    Percentage of vote: 86.11%

  3. Yes PGI, but not until we have bigger maps and longer missions (6 votes [8.33%])

    Percentage of vote: 8.33%

  4. No PGI, this type of Mech would give the LRM Boats an unfair advantage (3 votes [4.17%])

    Percentage of vote: 4.17%

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#21 Sir Wulfrick

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Posted 31 July 2013 - 02:35 PM

If we had mission-based games that took a team of say 3-4 lances an hour or so to complete, on some truly giantic maps, then something like this would be viable, though a mobile field base aka Mechwarrior 3 would probably be more appropriate even in that scenario.

I'd love to see some PvE or even PvP 'story' or goal-based operations type games, however I doubt that a large proportion of the client base would agree with me :)

#22 SgtMagor

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Posted 31 July 2013 - 03:05 PM

View PostSir Wulfrick, on 31 July 2013 - 02:35 PM, said:

If we had mission-based games that took a team of say 3-4 lances an hour or so to complete, on some truly giantic maps, then something like this would be viable, though a mobile field base aka Mechwarrior 3 would probably be more appropriate even in that scenario.

I'd love to see some PvE or even PvP 'story' or goal-based operations type games, however I doubt that a large proportion of the client base would agree with me :)


I a big fan of single player games, because of missions and story lines. hope PGI would consider it. ie: MechWarrior Black Knight. also any mech that will add more depth to game i'd be happy to have, serve me some Patron

Edited by SgtMagor, 31 July 2013 - 03:09 PM.


#23 LauLiao

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Posted 31 July 2013 - 03:39 PM

View PostGaan Cathal, on 29 July 2013 - 01:02 PM, said:


For the record, your personal opinion doesn't have anything to do with canon. Canon is set by the owners of the IP, and they include that stuff.



So you're down with Jar-Jar Binks and Quai-Gon. Got it.

#24 DrxAbstract

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Posted 31 July 2013 - 04:04 PM

There is a fundamental problem with field repair+rearm that, admittedly, even i made use of. using Mech 4: Vengeance campaign as an example: If there was a mobile field base on a mission map, i designed my mech to include its use. That meant going lighter on armor and ammo resulting in a faster, heavier hitting chassis with more heat sinks.

Its a given that if this resource was available on maps that players are going to build their mechs around it. Without the need to spend all that tonnage on ammo and perhaps even armor (Much less likely) you're going to run into faster catapults/stalkers/illyas/jagermechs, etc carrying more/bigger back-up weapons to go with their dual gauss/ac20, LRM packs, triple UAC5, etc... They may be somewhat balanced right now, you'd be surprised what can be done with 3-4 extra tons.

My Jenner is also a good example - 4 Mlas, 2 SRM4 with 3 tons of ammo. It's not very hot if i pay attention, but if there's an MFB/rearm option, my 3 tons of ammo is going down to 1 and it's getting 2 extra DHS and that means several more shots/min added to an already heavy arsenal for a Light.

It also means people are going to become even more cowardly than they already are - instead of staying to push forward/hold the line they're going to break off, go running back to base to get their scrapes patched. One guy doing it wouldnt be so bad i imagine, but think of 3, 4, 5 or 6 doing it at once in a sad show of self-preservation... A spectacle to behold as the enemy team stomps the guys they left behind, comes over the hill only to find a lance of people standing in line waiting for the repair bay.

Those two reasons alone are enough to make me cringe at the thought of adding repair and rearm to the battlefield... It would take some heavy-handed moderation to change my mind on the subject, like capping repairs at 10% total armor on a mech/rearm equal to 1 or 2 tons of ammo per game or an expensive module allowing access to a repair bay on the map on the map with a similar cap on restoration.

#25 Zarlaren

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Posted 31 July 2013 - 04:17 PM

Speaking of which where is the Mech Black Knight that was in MW4? We going to see this mech in MWO sometime?

http://images.search...6UsV&fr=sfp-img

Edited by Zarla, 31 July 2013 - 04:22 PM.


#26 Gaan Cathal

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Posted 01 August 2013 - 08:35 AM

View PostLauLiao, on 31 July 2013 - 03:39 PM, said:


So you're down with Jar-Jar Binks and Quai-Gon. Got it.


Like them? No. Are they canon? Yes. Ergo, it's tough **** for me if there's a Star Wars game I like and it has Gungans in it.

#27 Redwood Elf

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Posted 09 August 2013 - 09:16 AM

View PostGaan Cathal, on 01 August 2013 - 08:35 AM, said:


Like them? No. Are they canon? Yes. Ergo, it's tough **** for me if there's a Star Wars game I like and it has Gungans in it.


Gungans are fine...Jar Jar, not so much.



#28 Menetius

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Posted 09 August 2013 - 10:17 AM

In OP's defense, the Patron was NOT built in 3075; it was built in the 2400's.

So anyone saying it's not in the timeline is presenting an illegitimate point.

Then again, we still don't have clan mechs stomping around the inner sphere... soooo... timeline's sort of a moot point in every respect since we're already out of sync.

Edited by Menetius, 09 August 2013 - 10:19 AM.


#29 Oppresor

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Posted 09 August 2013 - 02:41 PM

View PostMaxKarnage, on 29 July 2013 - 12:20 PM, said:

Please people stop making these polls. No means no.


As long as one person agrees or even thinks that it may be possible at a later stage of development; the idea must be kept alive if only to make Newbies aware that it is possible. MechWarrior is an evolving MMO and things do and should change over time; in the case of the Patron we have a real unit that fits into lore.

#30 Khobai

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Posted 09 August 2013 - 03:34 PM

The patron isnt a combat mech though. Its like a forklift... you wouldnt drive a forklift onto a battlefield against tanks.

#31 BookWyrm

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Posted 09 August 2013 - 04:46 PM

Patrón loader? You mean like this but with different bottles?
Posted Image

#32 Clit Beastwood

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Posted 13 August 2013 - 08:01 AM

View PostJestun, on 27 July 2013 - 01:16 AM, said:

Every few weeks we get a new thread about medic or ammo mechs.

Every few weeks it gets a huge amount of no votes.


That's how you know it's definitely going to happen ;)

#33 Jestun

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Posted 13 August 2013 - 08:24 AM

View PostOppresor, on 09 August 2013 - 02:41 PM, said:

in the case of the Patron we have a real unit that fits into lore.


That's not a good enough reason to completely change the dynamic of the game.

#34 Oppresor

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Posted 17 August 2013 - 01:14 PM

View PostBookWyrm, on 09 August 2013 - 04:46 PM, said:

Patrón loader? You mean like this but with different bottles?
Posted Image


Simply Brilliant!

View PostJestun, on 13 August 2013 - 08:24 AM, said:


That's not a good enough reason to completely change the dynamic of the game.


Yet! But if MWO is as long lived as I would like it to be; and I mean measured in many years not just a year or so, then side objectives like Recon crash sites, investigate the Neolithic remains at grid E5 or if we bring the Patron into it, escort patron to Ammo DZ then provide covering fire while Depth Fire units are re-armed for Base siege are possibilities. The other thing to remember is that these side objectives should also carry bonuses; for example, Scan Ancient script on Monolith = 10 GXP.

Posted Image

I believe that anything (Apart from energy shields & Respawns) should be possible at some stage in the future as long as it doesn't conflict (Heavily) with the timeline.





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