I suggested this months ago, but based for TT rules. The rule states in TT that only direct fire weapons doing 20 points of damage to a single area would force the pilot to make a piloting roll or face knockdown. Since we can't follow TT rules by making a piloting roll, on this it should be based on skill with the mech itself.
For example, say you are a beginner on the mech with no BASIC skills and just starting out, and you take 20 points of damage to one spot. The chance to be knocked down - 16 percent.
If you finish all of the basic skils - that gets cut in half to 8 percent.
If you finish all of the elite skills - that gets cut in half again to 4 percent.
And if you have a mastery aka master level on the mech - that gets cut in half once more to 2 percent. Thus there is still a chance for a knockdown to a mastered mech, but it's very rare, 2 percent out of 100.
Now, if the person however takes say 40 points of damage to one area say in say a 2-3 second time frame, that chance is then DOUBLED.
No basic skills - 32 percent
All BASIC's done - 16 percent
ALL ELITE skills done - 8 percent
MASTER DONE - 4 percent
Now how does direct damage happen? From physical weapons. AC ballistic shots, Gauss cannons, and missiles that can provide impact damage, as well as a collision. The more impact damage in the same area, the greater the knockdown. So if you take a crapload of damage, you're going down and take falling damage in the process.
That's how the rules from tabletop should be applied here in the game. Now if you want to fudge some of my numbers to make it happen, I'm cool with that. But that's how it should be based. The more experience you have in a mech, the less chance of a falldown/knockdown you take, but the more DIRECT DAMAGE you take in a single blow/strike (i.e., 2-3 second window of damage) it can increase the chances of you going down.
This is the most fair and logical way I can describe how a knockdown should take place.
Edited by Tice Daurus, 30 July 2013 - 12:51 PM.