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What If Instead Of Heat-Stacking You Implemented Delayed/staggered Weapon Recharge


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#1 Noodlesoup

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Posted 26 July 2013 - 06:24 PM

i.e.

If you fire 2 PPCs they recharge simultaneously in 4 seconds.

If you fire 3 PPCs then only the first two recharge in 4 seconds and the 3rd doesn't start to recharge until the first two are done

OR

Add some pre-determined delay to each subsequent weapon. I.E. if you fire 3 PPCs then the first 2 recharge in 4 seconds and the 3rd recharges in 5 seconds. if you fire 4 PPCs then the first 2 recharge in 4 seconds, and the 3rd recharges in 5 seconds, and the 4th recharges in 7 seconds and so on and so forth.

The "fluff" behind this mechanic could be along the lines of limited energy/capacitance/ammo handlers to re-load multiple weapons simultaneously etc.

The current mechanic actually defies the laws of physics in a certain sense

first, when you put two heating elements together, say for example a 300watt heater and another 300watt heater, you get 600 watts of heating. if you add a third 300watt heater, you don't magically get 1200 watts of heating suddenly..

Either way, i feel that staggered/delayed recharge is a more intuitive mechanic that is easy to see/understand when playing the game versus the magical "heat multiplier" that happens if you fire before the 0.5 second delay occurs. (which you don't even really get to see, because if you shutdown, your heat meter goes away, so you don't actually know how badly you screwed up and you're hoping you don't just randomly explode while shutdown). with staggered/delayed recharge you would get visual feedback that firing too many weapons simultaneously is making them recharge slower.

Ultimately, the current heat-stacking does perform the function of preventing people from stacking certain weapons, but it's really "un-fun" and "un-intuitive" and hard to logically explain.

#2 Firewuff

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Posted 28 July 2013 - 08:05 PM

The current mechanic does make perfect sense . the engine overheats from too much of a draw causing the additional heat. Power supplies in computers get less efficient the closer you get to its Max draw.

As for the scheme above. It turns an alpha into a chain fire after thebfirs shot or kills the DPS too much.

#3 Big Giant Head

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Posted 29 July 2013 - 04:07 AM

Thats cooldown mechanic you are going to balance game with. Devs went with heat mechanic only which I think it wont do much of change without triggering other problems. But we have to w8 so we can see the change.

#4 Redwood Elf

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Posted 29 July 2013 - 09:07 AM

View PostFirewuff, on 28 July 2013 - 08:05 PM, said:

The current mechanic does make perfect sense . the engine overheats from too much of a draw causing the additional heat. Power supplies in computers get less efficient the closer you get to its Max draw.

As for the scheme above. It turns an alpha into a chain fire after thebfirs shot or kills the DPS too much.


Makes sense? How? How does firing 3 LRM15s at the same time draw more energy form the reactor, since the heat generated is actually from the rocket exhaust?





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