

Double Everythign
#1
Posted 28 July 2013 - 02:54 PM
It'll work I guarantee it.
#2
Posted 28 July 2013 - 03:05 PM
How about:
Leave armour, leave speed, leave CBills, leave cost, double recharge times (except MG's of course).
#3
Posted 28 July 2013 - 03:12 PM

But double armor would be nice, its to easiy to kill someone now…
#4
Posted 28 July 2013 - 03:22 PM
19cico96, on 28 July 2013 - 03:12 PM, said:

But double armor would be nice, its to easiy to kill someone now…
Double armour is the same as halving firepower. I much prefer halving firepower in that case, either by damage value reductions, or by actually going back and fixing the broken heat system so we can't fire so many weapons all the time.
#5
Posted 28 July 2013 - 06:26 PM

#6
Posted 28 July 2013 - 06:28 PM
Wolfways, on 28 July 2013 - 03:05 PM, said:
How about:
Leave armour, leave speed, leave CBills, leave cost, double recharge times (except MG's of course).
Well, weapon velocities will be doubled, duh. He said everything.
#7
Posted 28 July 2013 - 06:31 PM

#8
Posted 28 July 2013 - 06:44 PM
Edited by Stoicblitzer, 28 July 2013 - 06:44 PM.
#10
Posted 28 July 2013 - 07:53 PM
Edited by Mystere, 28 July 2013 - 07:53 PM.
#12
Posted 28 July 2013 - 09:07 PM
#13
Posted 29 July 2013 - 01:27 AM
- Double ammo explosion chances.
- Double UAC/5 jam rate and duration
- Double shutdown/powerup time
- Double Seismic range
- Double missile lock decay
Make it happen.
Edited by The Cheese, 29 July 2013 - 01:32 AM.
#14
Posted 29 July 2013 - 02:41 AM
19cico96, on 28 July 2013 - 03:12 PM, said:

But double armor would be nice, its to easiy to kill someone now…
stjobe, on 28 July 2013 - 03:22 PM, said:
Doubling internal structure on the other hand, would lengthen TTKs and make component/weapon losses a more significant part of the game (and give CASE more of a reason to live).
#16
Posted 29 July 2013 - 04:28 AM
#19
Posted 29 July 2013 - 06:47 AM
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