What Can You As A Player Do About 2Xppc+Gauss?
#221
Posted 04 August 2013 - 01:04 PM
#223
Posted 04 August 2013 - 04:12 PM
Look, the problem is the 2xRecharge. MWO should just drop it. They haven't bothered to support it by making the Mechs tougher. The reason the 2xArmor is too weak is that when big weapons take 6-8 seconds to recharge you can countdown your opponent's recharge and turn away as they fire so the damage hits your Mech's shoulder. At 2-4 second recharge there is no time to turn away and you just get cored. Pretty simple to understand if you ever played MechWarrior before MWO.
#224
Posted 04 August 2013 - 05:15 PM
#225
Posted 04 August 2013 - 05:27 PM
I drop in a very high ELO bracket with my team and, while not universal, the absolute cutthroat 'win at all costs even if it's boring' teams will grab a bunch of Highlanders, slap on the topic-title build, and pop-tart like their life depends upon it. Dull, boring, lame, cheesy - call it whatever you wish, but it does happen. It's really a shame, too. There's nothing that can be done (at present) to prevent it, though some 'unofficial' tournaments and leagues have started restricting weapons types in their rules, which has brought a welcome change that leads to more diversity in encounters - pilot skill starts to matter a whole lot more when maneuvering and keeping weapons on target are required!
#226
Posted 04 August 2013 - 05:47 PM
Lightfoot, on 04 August 2013 - 04:12 PM, said:
I just alpha the lot, the heat penalty doesn't matter, if you have the opportunity for the full alpha, you take it, same as before, you cycle gauss until you've cooled for another anyway, if you get in a brawl you drop back to the 2xPPC + Gauss like you had to do previously to keep burst damage up.
#227
Posted 04 August 2013 - 07:05 PM
Rippthrough, on 04 August 2013 - 05:47 PM, said:
I just alpha the lot, the heat penalty doesn't matter, if you have the opportunity for the full alpha, you take it, same as before, you cycle gauss until you've cooled for another anyway, if you get in a brawl you drop back to the 2xPPC + Gauss like you had to do previously to keep burst damage up.
Fun fact: alpha'ing 3 PPCs after the ghost heat update only generates 2.08 more heat than 4 PPCs did prior to ghost heat.
#228
Posted 04 August 2013 - 07:18 PM
SubRyan, on 04 August 2013 - 05:15 PM, said:
You can be reported for this lol, so I wouldn't recommend doing this unless you're ok with getting temp-banned.
#229
Posted 04 August 2013 - 09:20 PM
#231
Posted 04 August 2013 - 11:06 PM
FearTheAmish, on 04 August 2013 - 09:23 AM, said:
So your saying for LRM's to not counter snipers they have to be much more peek and shoot (so staying down), Have ECM (limit the number of jump snipers). Most good LRM teams run 1 ECM atlass with LRMS and 2 stalker LRM boats and a spotter with tag. This allows them to rain on a position either causing the snipers to move or keep them down if they bounce up LRMS are incoming.
What is this I don't even.... you realize snipers peek and shoot because to stay exposed is to invite death, whether that comes from enemy LRMs or from enemy snipers. If a sniper can peek and shoot and successfully avoid counter-sniper fire, he will easily be avoiding LRM fire as well. I don't see what your ECM Atlas does to stop enemy snipers from finding and hitting their targets, considering that they are scanning for enemy mechs by eye, and not relying on targeting data. And like I said, a spotter with TAG is easily negated by simply jumping and powering down. TAG doesn't maintain target lock on a mech that is shut down. You'd have to send your spotter in suicidally close with BAP, within 150 meters, to target a shut-down mech, and at that range he'll easily get one or two-shotted by the best players.
#232
Posted 04 August 2013 - 11:32 PM
#233
Posted 04 August 2013 - 11:41 PM
Wrayeth, on 04 August 2013 - 11:32 PM, said:
The 2PPC+Gauss build is not working the way it is supposed to based on the IP. And I say this as a person who pilots a Catapult-K2 with 2PPC+Gauss. I've had mech duels that ended in 8 seconds, with just 3 shots. And I'm a mediocre pilot.
The weapon configuration should be allowed and it should be viable, but the way all the damage converges into one spot simply breaks the damage/armor model of TT. It rewards skill, in the same way that an AWP contest in Counterstrike rewards the faster and/or more accurate player, but that's not the style of gameplay that was advertised for MechWarrior Online.
Actually, Homeless Bill's convergence system would've required *more* skill from the shooter to land all shots into the same location. It's easy for someone like me to get lucky once in a while and string together 3 consecutive shots that land in the same spot for a kill. It's much harder for someone to land 9 separate shots on a moving/twisting/evading target, all into the same armor panel. If you have a shooting contest, one in which you must fire more shots to demonstrate consistent accuracy is a more valid way to determine who is really the better marksman.
But since that's not going to be implemented, I'd settle for them raising PPC heat to canonical a values, lowering heat cap to 30, and slowing down PPC projectile velocity. If you slow down the projectile enough, a mech moving laterally forces the shooter to lead off the target, converging weapons on the background and preventing all damage from landing in a single spot... unless the shooter has the skill to compensate for the offset angle, chain fires in a rapid sequence adjusting each time, like an exhibition shooter smashing targets in a rapid fire sequence. Note that even if that case, though, the victim mech has time to move and twist and turn, to take the hits on different armor panels.
Edited by YueFei, 04 August 2013 - 11:46 PM.
#234
Posted 05 August 2013 - 03:35 AM
SubRyan, on 04 August 2013 - 11:01 PM, said:
How is this ban worthy?
Because it is???
http://mwomercs.com/...ost__p__1514160
Mech Suicide Abuse
Some players have been repeatedly finding ways to destroy their ‘Mechs as quickly as possible.
This behaviour denies an otherwise healthy team of an active member, and makes the battle imbalanced. As such, this is prohibited and includes instances of players intentionally and repeatedly running out of bounds, or into the enemy team without tactical intent, or any other way in which a player has found to be self-destructing their `Mech.
#235
Posted 05 August 2013 - 03:42 AM
Quote
Pretty much. The heat penalties they implemented were completely ineffective, and worse yet they punished the hitscan/spread weapons that were keeping lights in check, so now light mechs are out of control again. The best thing PGI could do at this point is just get rid of those stupid heat penalties. Heat was never the problem. It was always convergence as well as a problem with center/side torsos being way underarmored.
Edited by Khobai, 05 August 2013 - 03:44 AM.
#236
Posted 05 August 2013 - 05:30 AM
Wrayeth, on 04 August 2013 - 11:32 PM, said:
I think the issue is that it's arguably the only viable weapon set-up, period. Large Lasers can't compete at long range anymore (thanks, PGI!) and with Medium Lasers generating extra heat and SRMs doing anemic damage, there aren't that many good brawling loadouts, either.
#238
Posted 05 August 2013 - 06:50 AM
Russ genuinely thought that people used 6 PPC Stalkers. This thought scares me. Please hold me.
#239
Posted 05 August 2013 - 06:57 AM
Plenty of videos going around, what you mean is by the time staking penalties were in 4xPPC builds were in.
Funny your sig calls out PGI for not knowing what they are doing.
Yet you can't even remember what was being played.
You guys keep forgetting that PPC and GUASS is being looked at.
Russ is winding you guys up and you can't even see it.
#240
Posted 05 August 2013 - 07:01 AM
Cybermech, on 05 August 2013 - 06:57 AM, said:
People who knew what they were doing used 4 PPC or 2 PPC + 2 ERPPC (or some other mech with Gauss + 2 PPC). The 6 PPC build is a joke that requires an XL engine; and the Stalker has perhaps the largest side torso hitboxes in the game. They also couldn't even alpha strike very much even before the ghost heat change was implemented. It's just a bad build. 6 PPC Stalkers were an endangered species since months ago.
Cybermech, on 05 August 2013 - 06:57 AM, said:
So says he who thinks 6 PPC Stalkers were a threat.
Edited by FupDup, 05 August 2013 - 07:04 AM.
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