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Catapult K2 Build Submission


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#1 Naimes

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Posted 28 July 2013 - 03:19 AM

This is my K2 build. Its not particularly innovative but it does serve as a general upgrade to the stock catapult and would be nice for anyone who appreciates the laser sniping style of combat with a more universal range while sidestepping any boating balancing issues.

http://mwo.smurfy-ne...bb0c85e06936040

#2 EpicStoryGuy

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Posted 28 July 2013 - 05:06 AM

I like the weapons, how often do you get your side torso's blown off with the XL? Also, how is the heat generation?

#3 Naimes

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Posted 28 July 2013 - 06:10 AM

Catapults dont have the same issue other mechs do with the xl as the side torso's hug the center in a very compact package. I never worry about getting my torso sides blow off because any critical damage generally gets applied to the center.

Heat is a small issue if you alpha with this mech. I personally fire each weapon type in there own group and map my machine guns to the third fire group with the key remapped to the "e" key for easy access once you punch through the targets armor. Moduals include a seismic sensor and a small coolent shot just in case you get in a knife fight and need another shot from the er ppc's.

Edited by Naimes, 28 July 2013 - 06:12 AM.


#4 Thejuggla

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Posted 28 July 2013 - 10:10 AM

Seems like heat would be a major problem with 2 lasers 2 ppcs and only 12 heats sinks. If you are not firing weapons at a steady pace id say youre losing dps compared to having less weaponary more heatsinks. Although I find the catapult works good for popping off a few shots then cooling down behind cover since it is a slim mech and quite fast with bigger engines. Not sure what to do without making major changes. 2 stacks of AMS ammo really nessesaary? Most games I rarely even go through one. Also I'd drop down to 1 ton of machine gun ammo, you shouldn't be able to survive long enough at that range to even make use of it.

I've mastered the catapult and k2 being my favorite. I always went with the XL 300 I find its a good balance. My final build for the k2 has 2 ppc, 2 small laser, 2 ac2s with 3 tons of ammo, 15 dhs, small lasers would probably be better off being another heatsink, but you can manage the 15 dhs really easily.

Edited by Thejuggla, 28 July 2013 - 10:13 AM.


#5 theta123

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Posted 28 July 2013 - 10:12 AM

Tragos

This is the K2 build i used from day 1 till the arrival of the jagermechs. Together with a Dual LL/AC5/ML, i played this build for many matches and i really liked it. I had some complaints by people before regarding its slow speed. But i compensated by ALWAYS sticking to friendly mechs

#6 EyeOne

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Posted 28 July 2013 - 01:50 PM

I would guess that it would be way too hot. In smurfy I usually go for 30% minimum.

#7 Nunspa

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Posted 28 July 2013 - 02:06 PM

View Posttheta123, on 28 July 2013 - 10:12 AM, said:

Tragos

This is the K2 build i used from day 1 till the arrival of the jagermechs. Together with a Dual LL/AC5/ML, i played this build for many matches and i really liked it. I had some complaints by people before regarding its slow speed. But i compensated by ALWAYS sticking to friendly mechs



Dude give this a shot

CPLT-K2

I tweaked it for you... twin ultra... when they jam swap to another weapon, and right back.. added an extra ton of ammo and made you a little faster moving a HS into the engine (for better cooling)

This is my build...

Close up it has a nasty alpha (40pt) and it's quick on its feet

CPLT-K2 - Twin AC/10s

Edited by Nunspa, 28 July 2013 - 02:13 PM.


#8 Zervziel

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Posted 28 July 2013 - 02:36 PM

Has FF armor and Endo steel. How do you have any room in that mech for heatsinks? *checks Smurfy* Ah 22% cooling efficiency. That explains it.

#9 Durahl

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Posted 28 July 2013 - 03:05 PM

My very successful CPLT-K2 Build.
2x ERPPC
2x MLAS
2x MGUN +1t Ammo
1x AMS +1t Ammo
XL300 = 74.8-82.2 kph
20DHS = 1.44 Cooling Efficiency
Standard Armor 422/422
Standard Structure

Drop a HS and 3pt of Armor in each leg and you can mount a B.A.P. if you feel like it.
Pretty much one of my most favored builds.

Already saw someone else playing the exact same build today.

#10 Angel of Annihilation

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Posted 28 July 2013 - 06:01 PM

Well I am having good luck with the following:

2 ER PPCs
2 ML
1 UAC/5
300XL
17 DHS

In my first 6 matches I have 13 kills for only 3 deaths.

Edited by Viktor Drake, 28 July 2013 - 06:02 PM.


#11 Naimes

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Posted 28 July 2013 - 06:34 PM

Awsome builds every one and I will try them myself.

With my build I went for range and manuverability over sustained dps as I value being able to outrun my opponent over outgunning them. With the jager in play the catapult isnt really suited for the brawling spot anymore in my opinion so I decided to keep myself out of the line of fire as much as possible with greater speed and armor for quick withdrawls. I guess the best way to put it is I treat my catapult as if it was a lightly armored medium mech avoiding damage but having the right tool for the job at any range (hence the er based weapons)

I never alpha in my mech with every type of weapon in its own pairing. My previous build was a bit more practical (2 ac/2, 2 er ppc, and 2 small laser) but I rarely got in close enough to for the small lasers or wanted to stop long enough to get enough shots into an assault before peeling off to another point of interest so I swapped my weapon pallete accordinly.

Thus far it has worked out very well for me. I have gone from a rather abysmal negative number on my kill/death ratio to a 1.44 positive and I generally pump out 400 - 440 damage on the leaderboard at the end of most matches (at least the ones in which my team stood a chance to begin with).

Again though I will try each of these as Im sure they will give me more insight into my favorite mech. If you have anymore by all means I would love to try them out.

#12 Vaan

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Posted 28 July 2013 - 09:40 PM

This is my build..

http://mwo.smurfy-ne...57ab7e4fc1ebb21

2x erppcs for long range and 2x ML & 1x AC10 for close range.. I have tried using UAC5 but 2 issues on that is prone to overheat easily and not very ideal combination for targeting fast movement mechs if you group your UAC5 with medium lasers..

#13 Angel of Annihilation

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Posted 28 July 2013 - 11:18 PM

View PostVaan, on 28 July 2013 - 09:40 PM, said:

This is my build..

http://mwo.smurfy-ne...57ab7e4fc1ebb21

2x erppcs for long range and 2x ML & 1x AC10 for close range.. I have tried using UAC5 but 2 issues on that is prone to overheat easily and not very ideal combination for targeting fast movement mechs if you group your UAC5 with medium lasers..


why would you ever group an AC with MLs? I mean with the AC you have to actually lead and with the MLs you just point and shoot. Totally bad idea.

I have to admit I am not 100% sold on my UAC/5 myself mostly due to Jamming so damn often when you need it however the other options aren't great in my opinion. AC/5 isn't enough damage, LB-10X is short range and not really good for concentrating damage and the AC/10 ends up being just heavy enough I got to reduce heatsinks or armor, neither I can really afford.

#14 Takony

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Posted 29 July 2013 - 02:01 AM

To OP:

Your build is too hot. You don't need the ER versions.
Regular PPC is fine, between 90m and 750m you are golden with them, and under 90M you still have LL-s to leg lights.
MGs are personal choice, I like more heatsinks better, same with AMS: using cover frees up 2.5 tons for me :) .
315XL is nice, but IMHO overkill, 300XL is fine, you get marginal speed increase, for tons lost you could invest in DHS.

About the XL question: XL is abso-*******-lutely viable in Catapults, and should be used all the time. Pairing it with a 20 dmg bomb called "Gauss" in your side torso is another question though ...

#15 theta123

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Posted 29 July 2013 - 03:19 AM

View PostNunspa, on 28 July 2013 - 02:06 PM, said:



Dude give this a shot

CPLT-K2

I tweaked it for you... twin ultra... when they jam swap to another weapon, and right back.. added an extra ton of ammo and made you a little faster moving a HS into the engine (for better cooling)

This is my build...

Close up it has a nasty alpha (40pt) and it's quick on its feet

CPLT-K2 - Twin AC/10s

I dislike UAC-5's. But the other tweaks are welcome and i will surely implent them

As for your Twin AC10 build, i ran that for months and i gotta say=its LOVELY

#16 Leonidesalinas

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Posted 29 July 2013 - 04:35 AM

http://mwo.smurfy-ne...e0ffed0b1873855



this is the one i run.


it's been said, but the OP's build is too hot. you can't run both Endo Steel and Ferro Fibrous and have a good build... it's not really possible.

#17 MeiSooHaityu

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Posted 29 July 2013 - 05:48 AM

View PostTakony, on 29 July 2013 - 02:01 AM, said:

To OP:

Your build is too hot. You don't need the ER versions.
Regular PPC is fine, between 90m and 750m you are golden with them, and under 90M you still have LL-s to leg lights.
MGs are personal choice, I like more heatsinks better, same with AMS: using cover frees up 2.5 tons for me :) .
315XL is nice, but IMHO overkill, 300XL is fine, you get marginal speed increase, for tons lost you could invest in DHS.

About the XL question: XL is abso-*******-lutely viable in Catapults, and should be used all the time. Pairing it with a 20 dmg bomb called "Gauss" in your side torso is another question though ...


Agreed. When I ran a similar setup, it was 2 PPCs and 2LLasers. The heat is far more manageable and the mech is still very effective.

#18 Marmon Rzohr

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Posted 29 July 2013 - 09:48 AM

Hey.

Assuming you'd like to run the weapons already there i'd go with something like this:
http://mwo.smurfy-ne...512aede267d23ac

I dropped the AMS, downgraded the engine to a 300 (still fast), and added more heatsinks.
It's a bit low on MG ammo, but since you want ERs you'll want to be sniping anyway, so the MGs are there for a few crucial seconds of fire in close quarters.

If you find yourself needing the MGs in close quarters more, you can change it up by downgrading the ER LLs to LLs and adding more ammo. Though personally i'd drop MGs altogether and keep at range. Also LLs tend to make a bit more sense since it's quite hard to get damage on a single area at high ranges with lasers, so the extra range isn't that great. And if you go for regular LLs they do well in up close situations too (while ERs tend to be a bit too hot up close).

Cheers :)

#19 Shufflemuffin5

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Posted 29 July 2013 - 02:18 PM

View PostTakony, on 29 July 2013 - 02:01 AM, said:

To OP:

Your build is too hot. You don't need the ER versions.
Regular PPC is fine, between 90m and 750m you are golden with them, and under 90M you still have LL-s to leg lights.
MGs are personal choice, I like more heatsinks better, same with AMS: using cover frees up 2.5 tons for me B) .
315XL is nice, but IMHO overkill, 300XL is fine, you get marginal speed increase, for tons lost you could invest in DHS.

About the XL question: XL is abso-*******-lutely viable in Catapults, and should be used all the time. Pairing it with a 20 dmg bomb called "Gauss" in your side torso is another question though ...


The amount of matches i died because my Guass blew i think i can count on one hand. I run http://mwo.smurfy-ne...79afbc7533dfab0 or http://mwo.smurfy-ne...26fe8d946a25630 and use him as a brawler mostly. People really under estimate the capabilities of this chassis. Being quick and agile delivering 40 point alphas every ~3 seconds can really ruin peoples days. Can honestly say that the only mechs i really ever have a problem with in either of these 2 builds are a good brawler Atlas (can take more of my pew pew than i can take of his) and an equally quick + better armored victor. Other than that you can dance around most assaults and overpower most heavy/lights.

And on the XL engine topic, i would almost say its pointless NOT to put an XL in as 80% of the time i die, its to CT cores (even with spreading dmg between torsos). Pults have big noses :D





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