The Heat Scaling System penalizes Users who fire too many identical weapons at a time, HOWEVER there is no in-game utility that allows users to chainfire banks of weapons. The current in-game Chainfire feature only functions to fire individual weapons with a 0.5 second interval, but there is no way for a User to use in-game mechanics to fire 3xSRM6 followed by 2xSRM6 with an exact 0.5 second spacing.
This means that Users are being actively encouraged to download and install software macros in order to fire banks of weapons in 0.5 second intervals.
I feel that MW:O requires a Banked weapon Chainfire system before Game Launch, or a temporary suspension of the Heat Scaling system should be enacted until a Weapon Bank Chainfire system is implemented. The Heat Scaling System is intended specifically for Users to fire SEVERAL weapons with 0.5 second intervals, and this game needs to provide a utility for that action to be performed. The current chainfire utility is insufficient to be considered "functional."
Edited by Prosperity Park, 27 July 2013 - 10:50 AM.















