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Ammo Explosion Damages Should Give 0 Xp


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#1 GammaGauss

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Posted 06 August 2013 - 01:35 AM

If i am hammering battlemechs and only hiting their armors i will finish the game with 300 DMG or something like that.
Next battle, i am in my Cap mech a very fast litle mech with very few weapons, while runing toward the next cap i see a smoking LRM carrier with a left rear torso very damaged, i am angrily firing my small laser into the hole previously made by my friends and luckily i hit his ammo, i finish the game with 1000+ DMG, very nice XP when i actualy did 3 points of damages..

Tell me if i am wrong but this is today how this game work.

Edited by GammaGauss, 06 August 2013 - 01:37 AM.


#2 Zarlaren

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Posted 06 August 2013 - 02:41 AM

Well if you have a half ton to spare you can buy case to prevent ammo explosion destroying your mech.

#3 GammaGauss

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Posted 06 August 2013 - 04:09 AM

t

View PostZarla, on 06 August 2013 - 02:41 AM, said:

Well if you have a half ton to spare you can buy case to prevent ammo explosion destroying your mech.


off topic..
Tthis is not the problem and look at the builds a lot of players doesnt use cases.

#4 Gideon Grey

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Posted 06 August 2013 - 05:10 AM

So you want to further hamper the ability of lights to earn decent rewards? That capper in your example is helping his team but earning very little reward. Is it really a problem if they get a bonus occasionally because they crit ammo? How is this any different than when I, in my Jenner, spend five minutes dancing around an assault stripping its armor only to have a teammate finish off my target with a 2PPC+Gauss from 700m and get the kill rewards. There is always a chance for someone to get a little bonus reward that is less than hard earned. On the flip side, if a light (or others) goes ammo hunting (legs for example) why shouldn't they be rewarded?

#5 Zarlaren

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Posted 06 August 2013 - 05:14 AM

View PostGammaGauss, on 06 August 2013 - 04:09 AM, said:

t


off topic..
Tthis is not the problem and look at the builds a lot of players doesnt use cases.


If they risk having there ammo going off it is there fault as the Case does prevent instant death. I have it on my Victor cause I learned that ammo explodes and causes sudden destruction of a mech. And how would a sudden destruction of a mech from ammo explosion penalize xp gains?

#6 GammaGauss

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Posted 06 August 2013 - 07:28 AM

View PostGideon Grey, on 06 August 2013 - 05:10 AM, said:

So you want to further hamper the ability of lights to earn decent rewards? That capper in your example is helping his team but earning very little reward. Is it really a problem if they get a bonus occasionally because they crit ammo? How is this any different than when I, in my Jenner, spend five minutes dancing around an assault stripping its armor only to have a teammate finish off my target with a 2PPC+Gauss from 700m and get the kill rewards. There is always a chance for someone to get a little bonus reward that is less than hard earned. On the flip side, if a light (or others) goes ammo hunting (legs for example) why shouldn't they be rewarded?



Well played light mechs can deal outstanding damages they don't need a bonus.

#7 Gideon Grey

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Posted 06 August 2013 - 10:41 AM

View PostGammaGauss, on 06 August 2013 - 07:28 AM, said:



Well played light mechs can deal outstanding damages they don't need a bonus.


Yes, I'm aware. I am a decent enough light pilot to know this. (But thanks for the subtle suggestion that I suck). But that's not exactly my entire point now was it? This "bonus" as you call it is available to anyone who detonates the ammo, so why is it a big deal. And as I said why is it any worse than someone "kill stealing" and getting bonus points because they happened to get the death blow? That particular mechanic is weighted against lights since we don't generally carry the quick pinpoint mega alphas of heavier mechs and therefore are less prone to the quick finishing kill. So if this is ok, why do ammo explosions torque you off?

Edited by Gideon Grey, 06 August 2013 - 10:43 AM.






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