When Will This Game Get Its Most Precious(In My Opinion) Component?
#1
Posted 20 July 2013 - 12:11 PM
When this game approached the end of Closed Beta, It was bandied around that Community warfare would arrive 2-3 months after open beta launch.
Its been ... longer.
Can I get a statement from the powers that be on how much longer we will have to wait?
Rick (Woodstock)
#2
Posted 20 July 2013 - 12:21 PM
If they get it in sooner than that, like by December of this year then go them, but for now don't expect the whole shebang by launch. Expect it several months after.
#3
Posted 20 July 2013 - 01:19 PM
#4
Posted 20 July 2013 - 01:26 PM
They have to make community warfare something awesome or the game will tank, so they're obviously going to take their time to make their best possible effort (i hope).
#6
Posted 20 July 2013 - 04:23 PM
#7
Posted 23 July 2013 - 06:08 AM
The fact that is was meant to be ready in some form near the start of Open Beta, kinda implies they were already a long way down the road with it. And they've been tight lipped on everything else.
We MIGHT get a nice surprise in September is all I'm saying
#8
Posted 23 July 2013 - 12:51 PM
Good Luck with that. But hey! You can pre-order MOAR MECHS! UNSEEN! GIEV MONEY! We promise, the first phase of CW will be in by launch. Oh, what is the first phase of CW? What do loyalty points do? AHAHAHAHAHAA!
Oh... you're serious? Let me laugh even harder.
#9
Posted 23 July 2013 - 01:26 PM
Edited by Hellcat420, 23 July 2013 - 01:28 PM.
#10
Posted 23 July 2013 - 01:48 PM
Just hoping they can get match maker to work properly again; it's been broken for the last month. Getting a *little* annoyed with 8:0 wipes.
#11
Posted 23 July 2013 - 01:51 PM
#12
Posted 23 July 2013 - 01:55 PM
#13
Posted 23 July 2013 - 06:06 PM
Belphegore, on 20 July 2013 - 01:26 PM, said:
They have to make community warfare something awesome or the game will tank, so they're obviously going to take their time to make their best possible effort (i hope).
Agree with the first part of your statements but I don't think Community Warfare or the lack thereof wil sink the game. Take WoTs for example. Clan Wars pretty much sucks but they still are one of the most popular MMOs of all times. I think worldwide they have over 2 million active players.
#14
Posted 24 July 2013 - 11:30 AM
Viktor Drake, on 23 July 2013 - 06:06 PM, said:
Agree with the first part of your statements but I don't think Community Warfare or the lack thereof wil sink the game. Take WoTs for example. Clan Wars pretty much sucks but they still are one of the most popular MMOs of all times. I think worldwide they have over 2 million active players.
Not to mention, WoT developed features and content excruciatingly slow as I remember.
#15
Posted 24 July 2013 - 11:43 AM
Outlaw, on 23 July 2013 - 01:51 PM, said:
I do think that would help keep the competitive community healthy, as right now our best options are:
synced 8-mans - which, in addition to being somewhat unreliable, can throw the rest of the 8-man queue for a loop when every 3 or 4 matches you have to tell a team 'sorry, missed a league drop *explodes*'
standard 8-mans - which just swaps having SOME control over what opponents you play to having none, and has no settings or options of any kind other than 'conquest' or 'assault'. (hint: pick conquest, the gameplay is more dynamic)
'moshpit' or 'madness' drops - everyone meets up solo or in small groups in a TS channel, syncdrops, and then organizes into subchannels based on match arrangement. This is actually a lot of fun, and can lead to some great matches (Marik Madness, Teamspeak Tuesday, etc.), but doesn't exactly let a dedicated team hone their skills, and can lead to some serious matchmaker fumbles.
4-man lance drops. - wherin your team is at the mercy of ELO.
The community has made several attempts to self-organize and get some really good fights, and synced 8s can work, but it's a clunky workaround.. we'd see a lot more participation, and higher quality matches (as well as more informative info on what's going on in weapon/mech balancing), with a player-managed lobby.
#16
Posted 28 July 2013 - 10:05 AM
Krellmane, on 24 July 2013 - 11:30 AM, said:
Not to mention, WoT developed features and content excruciatingly slow as I remember.
You can get away with that when you are one of the first to the game. Right now MWO has to compete with every other FTP game out there. It seems like hundreds and more crop up every day. CW will be important if it ever comes, but it will be meaningless if they cannot figure out the in match issues.
All in all, I think PGI was a little overzealous at the start. They need to under promise and over deliver. They have taken the opposite approach and have then seen the justified anger of the player base. As much as i would like CW soon an update to dx 11 (I mean come on 9 is from like 05) or better matchmaking would be better in my book. An update such as these would do a lot to put ease into the minds of the players and give them confidence in PGI's ability to pull off something like CW.
Edited by Slab Squathrust, 28 July 2013 - 10:07 AM.
#17
Posted 28 July 2013 - 12:29 PM
With all the netcode issues several months back, UI bug, and the apparent nature of having to wrestle with the CryEngine, I'm not surprised they find themselves hard pressed to get these features down.
#18
Posted 29 July 2013 - 02:12 AM
Donnie Silveray, on 28 July 2013 - 12:29 PM, said:
With all the netcode issues several months back, UI bug, and the apparent nature of having to wrestle with the CryEngine, I'm not surprised they find themselves hard pressed to get these features down.
Finally someone who's making sense!
#19
Posted 29 July 2013 - 03:40 AM
They said the teasers start on CW in August....so....Feb/14 would be the timeline.
With the public server, it is likely we "first see it" sooner but then never see it on live server for many more months (based on past patch quality experience)
#20
Posted 29 July 2013 - 04:00 AM
Chemie, on 29 July 2013 - 03:40 AM, said:
They said the teasers start on CW in August....so....Feb/14 would be the timeline.
With the public server, it is likely we "first see it" sooner but then never see it on live server for many more months (based on past patch quality experience)
The teasers were mockups made in photoshop, and to actually build the interface takes a lot more than a few images on a screen. Plus they have stated the feature is something they want for launch, it's not been a priority to have it out asap.
The same goes for CW, they want it there for launch, but they won't rush it out before that.
They've been focusing on pushing updates to gameplay balance, game stability, graphics, and things like lag, up until then.
As-well as keeping the content coming, so that the current players have a reason to stick around.
Development takes time, even with a large team... and MWO's is tiny compared to games which can be feature complete in a year and a half. What they've done in 2 years is a miracle.
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