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Quickdraw Appears Larger Than Cataphract In Every Way


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#1 LordBraxton

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Posted 21 June 2013 - 07:40 PM

I keep staring at them side by side

Quickdraw has, a fatter torso, larger arms, and thicker legs, and is taller

than our only 70 tonner

It makes me so sad, I am starting to enjoy the quickdraw, but in that Dragon, hard mode, kind of way

is the 60ton bracket supposed to be oversized underdog hardmode?

if it was properly scaled this could have been a competitive mech

#2 Fate 6

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Posted 21 June 2013 - 07:44 PM

All fast mechs with missiles are enormous in this game (with the exception of light mechs). Dragon, Cent, Treb, Awesome, Quickdraw, all huge. It makes the speed issue even more important since now you are in a huge mech and you need to avoid people as much as possible.

#3 LordBraxton

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Posted 21 June 2013 - 07:56 PM

View PostFate 6, on 21 June 2013 - 07:44 PM, said:

All fast mechs with missiles are enormous in this game (with the exception of light mechs). Dragon, Cent, Treb, Awesome, Quickdraw, all huge. It makes the speed issue even more important since now you are in a huge mech and you need to avoid people as much as possible.


and now SRMs suck as well....

whhhhyyy?

you are right though, I never noticed that

does PGI consider missile systems to take up that much more space?

really though the quickdraw looks 75 tons

#4 Tennex

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Posted 21 June 2013 - 08:01 PM

because it is lol

mech sizing is all sorts of messed up
Posted Image

View Postarmyof1, on 21 June 2013 - 03:07 PM, said:


Posted Image



and now there's proof, thanks to Ghogiel
Posted Image

the current size difference between the stalker and catapult only accounts for a ~5 ton difference.

Edited by Tennex, 22 June 2013 - 07:46 AM.


#5 LordBraxton

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Posted 21 June 2013 - 08:05 PM

Tennex you are my hero

PGI

WHADDAFUCKYOUTHINKIN!?!?!?

Ugh why are mediums and heavies all the size of assaults

#6 LegoPirate

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Posted 21 June 2013 - 08:08 PM

volume =/= mass

#7 Tennex

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Posted 21 June 2013 - 08:10 PM

View PostLegoPirate, on 21 June 2013 - 08:08 PM, said:

volume =/= mass


even the volume is wrong.

#8 LegoPirate

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Posted 21 June 2013 - 08:11 PM

thats the point. the volume can be however large or small they want. volume doesnt correlate to mass without a set density. and since atlas's are less dense then water (and ice), lets not really worry about that.

#9 Tennex

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Posted 21 June 2013 - 08:12 PM

View PostLegoPirate, on 21 June 2013 - 08:11 PM, said:

thats the point. the volume can be however large or small they want. volume doesnt correlate to mass without a set density. and since atlas's are less dense then water (and ice), lets not really worry about that.


so then the only thing that matters should be gameplay.

and mechs being larger than they should be gives them an unreasonable disadvantage

Edited by Tennex, 21 June 2013 - 08:15 PM.


#10 LegoPirate

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Posted 21 June 2013 - 08:15 PM

the cat is fine, minus its huge head hitbox. the qkd is a bit oversized, but theyd basically have to redo the mech entirely to resize it.

#11 Tie Ma

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Posted 21 June 2013 - 08:18 PM

View PostLegoPirate, on 21 June 2013 - 08:15 PM, said:

the cat is fine, minus its huge head hitbox. the qkd is a bit oversized, but theyd basically have to redo the mech entirely to resize it.



i think the figure is saying that the stalker is too small. well more specifically that the size difference between the two is too small... not necessarily saying that the catapult is too big

View PostTennex, on 21 June 2013 - 08:01 PM, said:

mech sizing is all sorts of messed up

and now there's proof
Posted Image

the current size difference between the stalker and catapult only accounts for a ~5 ton difference.

Edited by Tie Ma, 21 June 2013 - 08:19 PM.


#12 Stoicblitzer

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Posted 21 June 2013 - 08:20 PM

View PostLordBraxton, on 21 June 2013 - 08:05 PM, said:

PGI

WHADDAFUCKYOUTHINKIN!?!?!?

Ugh why are mediums and heavies all the size of assaults

shut your face. this is PGI's vision™ for MWO. go buy some more .

#13 General Taskeen

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Posted 21 June 2013 - 09:25 PM

Hey Devs, your 3D Models are well made, love the camo's, 3D modulation, and all that.

But resizing is a must. Something that is a tad more uniform across Mech tonnage types.

Edited by General Taskeen, 21 June 2013 - 09:28 PM.


#14 Astrolux

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Posted 21 June 2013 - 09:37 PM

would be awesome if the devs treated this like a beta and gave us some feedback on our feedback about the mech sizing. Let's wait and see if it happens.

#15 General Taskeen

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Posted 21 June 2013 - 09:43 PM

I believe they have commented on it a couple times, but their decision process was not entirely clear.

But, sizing does affect balance, and in the case with some Mechs it affects them negatively. The Awesome Mech, for example, is the GO TO problem child of the Assault Mechs that is incredibly wide, with large hitboxes (while the original 'Awesome' was a lot thinner). Or all the 50 ton Mediums not being uniform in height, the shortness/too skinny Stalker, etc.

#16 SubRyan

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Posted 22 June 2013 - 01:28 AM

View PostTennex, on 21 June 2013 - 08:01 PM, said:

because it is lol

mech sizing is all sorts of messed up

and now there's proof
Posted Image

the current size difference between the stalker and catapult only accounts for a ~5 ton difference.


Could you provide a scale based on cockpit size of the mech? That would make the Atlas huge or scale everything else down in size

#17 armyof1

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Posted 22 June 2013 - 01:50 AM

View PostLegoPirate, on 21 June 2013 - 08:15 PM, said:

the cat is fine, minus its huge head hitbox. the qkd is a bit oversized, but theyd basically have to redo the mech entirely to resize it.


They brought it upon themselves because they're lazy. They must have re-used the Highlander's frame and changed it up a bit and hey here is the Quickland... I mean the Quickdraw.

#18 LordBraxton

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Posted 22 June 2013 - 06:43 AM

Its not aesthetics that upset me

also I don;t buy volume=/= mass

when every mech is loaded with the same types of armor\weapons\internal structure it should be fairly constant

a 60 ton mech can carry less armor and firepower

its only advantage SHOULD be a smaller profile and faster speed

the quickdraw's massive profile kind of negates its speed advantage

Edited by LordBraxton, 22 June 2013 - 06:45 AM.


#19 Nicholas Carlyle

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Posted 22 June 2013 - 06:48 AM

All that matters is 35 tons should be smaller than 45 tons, should be smaller than 50 tons should be smaller than 60 tons etc. etc.

This is about game play. Unlike human style FPS, we aren't all the same size, and we can't all bring the same guns.

Size and speed matter. If my Centurion has to bring noticeably less guns than a heavy, while the heavy is capable of moving at a fairly similar speed, the only thing the Centurion has left is size.

#20 LordBraxton

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Posted 22 June 2013 - 06:49 AM

View PostNicholas Carlyle, on 22 June 2013 - 06:48 AM, said:

All that matters is 35 tons should be smaller than 45 tons, should be smaller than 50 tons should be smaller than 60 tons etc. etc.

This is about game play. Unlike human style FPS, we aren't all the same size, and we can't all bring the same guns.

Size and speed matter. If my Centurion has to bring noticeably less guns than a heavy, while the heavy is capable of moving at a fairly similar speed, the only thing the Centurion has left is size.


*applause*

If only PGI would READ this





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