Team Leader, on 29 July 2013 - 08:09 PM, said:
I think I was following you up until those last couple paragraphs.. It sounds like.. you want each "round" of weapons fire to be a lot slower and..
I dont even know. Could you rephrase that please?
The game started with TT values but firing once every 10 seconds didn't feel right so fire rates where increased to 4 seconds but damage and heat where left the same. heat dissipation rates where left at 10 second intervals. so mechs got a 250% increase in damage and heat generation. once every 10 seconds to 2.5 times every 10 seconds.(10/4=2.5). later on armor was doubled but its still missing 50% vs TT. part of the reason we are dieing fast. armor is weaker in MWO then in TT with pin point group fire making it worse.
Using TT heat mechanic with full dissipation set for 4 seconds means that if you have 20 single heat sink you get rid of 20 heat in 4 seconds. this trivialities heat as something to worry about because all you have to do is wait 4 seconds to start firing again. however the longer you make the dissipation period the harsher any accumulated heat becomes. with movement modifiers you become vulnerable.
If however you set full dissipation rate to say 30-60 seconds. you need to scale back weapon heat and damage so your out put is proportional to one TT turn. this allows you to adjust the fire rate without altering the inter weapon balance. this is done later. for right now all you want to do is adjust the game so the fire rate feels good. and once every 4 seconds i think is fine. it makes you go come on, come on recycle. it adds a bit of stress/ fun. weapon damage and heat generated go down on paper per cycle time but when fired continuously for your selected dissipation time period it becomes the full 10/10 heat/damage for a PPC just done in multiple shots. TT stats are preserved for later changing. PGI didn't do that. hence the 250% buff and 200% armor buff.
Once every 10 seconds for 10 damage/heat and you increase fire rate to 2.5 times TT every 10 seconds you do 25 heat and 25 damage. PGI didnt correct for the increase. it should have been fire rate 4, 2.5 damage, 2.5 heat. that way you keep TT stats/ performance without being distorted and having to adjust armor later. this is the correct way to do things in my world. I have done some formula optimization in product development.
PGI makes too many interconnected changes.
The next goal is to make heat something to be concerned about means it needs something other then a simple shut down mechanic if your accumulated heat is going up then engine output should be going down to compensate with over rides to prevent auto shutdown. this is shown in movement speed modifiers and how heat affects myomers. movement modifiers are not present in the game and are really needed to off set heat. the use of a heat cap and instantaneous heat makes movement modifiers a bit too spiky and would need another mechanic to make it happen. PGI making there job harder.
Change to an accumulated heat system. and display what your heat would be in 30 seconds. in the back ground you record the instantaneous heat and that goes down every second. if you fire again you add the new heat to whats left over and calculate a new accumulated heat for a new 30 second window. so if you want to dissipate all your heat then you have to wait 30 seconds. i dont think that is a trivial mount of time. if heat accumulation is insufficient to affect the game just increase heat per shot. with movment modifiers making you slower and less able to trun it makes heat deadly. you cant just pop in and out of cover for sniping. if you heat is high you move back under cover at a snales pace.
single heat sinks will almost always be out classed by double heat sinks. the only limit is with internal space. you could out do double if you have excess tonnage. but the game is not designed for this.
DHS simply out classes SHS.
SHS = x damage, DHS= ~2x damage
SHS builds can be viable if you adpot a hit and run stratagy to leverag time for heat disapation and build a high dmage alpha.
SHS alpha = DHS alpha but you have to run away for twice the time it take for the DHS build to disapate the heat. this works only for the TT heat system not for MWO instantanous heat, heat cap with shutdown mechnic...
Not sure why PGI fears heat neutral builds, we have them all ready. heat neutrality can be fixed by increasing heat proportional for all weapons.