Jump to content

New Feature - Capture Disable Timer For 5 Minutes For Assault Only.


2 replies to this topic

#1 kayzie

    Member

  • Pip
  • 11 posts

Posted 30 July 2013 - 06:19 AM

Ok in some games (especially assault only) it's capwarrior online. Is it just me or somebody else too felt annoying about this? First 5 mins of the game, race to cap? really?? May I suggest to input some kinda capture disable timer for let's say beginning 5 minutes of the game? Makes perfect sense right? Only for assault mode. Thank you.

#2 James The Fox Dixon

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 2,572 posts
  • LocationEpsilon Indi

Posted 30 July 2013 - 06:43 AM

Bring something lighter to counter the cap or leave some mechs behind. Maybe PGI should make weapons fire ineffective for five minutes as well? Afterall, capture the enemy base is a win condition.

#3 Roheryn

    Member

  • PipPipPip
  • 85 posts

Posted 30 July 2013 - 06:46 AM

Yeah...there is absolutely NO Defense at all to a base Capture...there is absolutely no decision a team can make during the first 5 minutes of a game that will keep their base from being captured. If only there was some way to stop an enemy team from capturing our base in the first 5 minutes of a game.

Rumor has it that long ago some merc corps. had figured out a way to stop the enemy from base capping, but they have long since stopped playing and the secret is lost with them.

OH HOW I WISH THERE WAS A WAY!

Edited by Roheryn, 30 July 2013 - 06:47 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users