Sad About The Atd43 Description Of Dropship Mode
#21
Posted 31 July 2013 - 03:29 AM
A common Union class DropShip carries 12 Mechs. For what possible reason - after getting into a drop position - would the commander order 1/4 of the available force to be dropped? Then they are going to hover over the battlefield and wait to see if anyone dies, so they can drop another single Mech to replace it? This all sounds too convoluted and "gamey".
I would rather PGI went more towards making the matches more like snap battlefield engagements with (possibly) dynamic objectives. Short snappy battles, but with more variety & colour than the basic two we have now.
DM
#22
Posted 31 July 2013 - 03:50 AM
oldradagast, on 30 July 2013 - 05:40 AM, said:
The ONLY thing keeping alpha-snipers and other "situationally perfect" builds in check was that they may drop on a map that is ill-suited to that super-special build. Now, that won't happen. Alpine will be nothing but sniping and LRM's, hot maps will be nothing but Gauss with some extra ballistics, etc. Incredibly dull and repetitive. Very disappointing... Oh, but on the plus side, you'll have to create mechs of each weight class specifically tailored to each map style, which will sell more Mech Bays, so I guess that's all that matters.
This is a step away from the whole theme of Battletech - making use of what you have vs. having exactly what you want - and will make the meta-game even more stale.
They simply lack the capacity of critical thinking. Non city maps will turn into lrmfests, cold maps into boatfests, big maps into snipefests. You read it here first.
#23
Posted 31 July 2013 - 04:39 AM
Deadmeat313, on 31 July 2013 - 03:29 AM, said:
A common Union class DropShip carries 12 Mechs. For what possible reason - after getting into a drop position - would the commander order 1/4 of the available force to be dropped? Then they are going to hover over the battlefield and wait to see if anyone dies, so they can drop another single Mech to replace it? This all sounds too convoluted and "gamey".
Yeah respawning in games is lame. You should only get one life, then after that you're locked out and can't play anymore. I hate it when developers make software into a game.
#24
Posted 01 August 2013 - 12:27 PM
Please make it happen.
#25
Posted 02 August 2013 - 05:06 AM
#26
Posted 02 August 2013 - 05:32 PM
Deadmeat313, on 31 July 2013 - 03:29 AM, said:
A common Union class DropShip carries 12 Mechs. For what possible reason - after getting into a drop position - would the commander order 1/4 of the available force to be dropped? Then they are going to hover over the battlefield and wait to see if anyone dies, so they can drop another single Mech to replace it? This all sounds too convoluted and "gamey".
I would rather PGI went more towards making the matches more like snap battlefield engagements with (possibly) dynamic objectives. Short snappy battles, but with more variety & colour than the basic two we have now.
DM
A bottleneck situation, where adding too many mechs to the melee would just lead to a cluster.... poop?
#27
Posted 03 August 2013 - 07:24 PM
#28
Posted 04 August 2013 - 02:39 AM
8v8 - 2 mechs of each tonnage class
or
12v12 - 3 mechs of each tonnage class
You pick mech from each tonnage class and the mode starts in a lobby and then people can lock in the class they want to play unless other teammates have taken up the slots then they would have to choose another class mech until the parameters are set to then start the match and it is Team Death match to win.
Dropship mode would be a different mode like Conquest and Assault are.
Edited by GRiPSViGiL, 04 August 2013 - 02:40 AM.
#29
Posted 04 August 2013 - 02:47 AM
The development of this game has crossed over into pure comedy at this point.
#30
Posted 04 August 2013 - 04:41 AM
Adding a respawn gamemode directly addresses some of the flaws in the current game... namely the snowball effect that happens when your team gets a disconnector, afker, or bad player that gets himself killed. Because of that snowball effect there is often no way for your team to recover from a losing situation.
Respawns were the best thing PGI could add to the game to make the gameplay more dynamic and exciting while also balancing out disconnects/afks/players of varying skill.
Highly disappointed that they abandoned this idea.
#31
Posted 04 August 2013 - 04:58 AM
Khobai, on 04 August 2013 - 04:41 AM, said:
Adding a respawn gamemode directly addresses some of the flaws in the current game... namely the snowball effect that happens when your team gets a disconnector, afker, or bad player that gets himself killed. Because of that snowball effect there is often no way for your team to recover from a losing situation.
Respawns were the best thing PGI could add to the game to make the gameplay more dynamic and exciting while also balancing out disconnects/afks/players of varying skill.
Highly disappointed that they abandoned this idea.
Exactly. It also means that Conquest is actually about controlling the map rather than just a small twist to Assault game mode.
#32
Posted 04 August 2013 - 05:45 AM
mike29tw, on 04 August 2013 - 04:58 AM, said:
Exactly. It also means that Conquest is actually about controlling the map rather than just a small twist to Assault game mode.
It also rules out any kind of stopwatch gamemode for comp matches or any decent kind of attack vs defender situation etc.
All those will become TDM with some buildings and objectives that never get completed because its easier and faster to just kill the enemy as once you kill them they can never come back.
Stopwatch will never work as you have to complete the objective to set a time, not just kill the enemy team.
Which means for the attackers to set a time they have to kill the enemy team, then walk up to the objectives and complete them with no resistance at all........boring.....it may as well just be TDM at that point.
The defenders just kill the enemy and no time is set, as they enemy cant respawn to try and set one.....if both teams do this when defending then every single match is a draw..........how exciting......
I'm really disappointed that they changed dropship into some weird lobby setup......... This lobby setup should of been setup so people in groups / clans / corps can fight each other / been used in CW. (probably minus the map information also, rather just a general *this planet is hot, expect caustic / tourma etc.)
Nobody talking about a lobby meant for them to be like this.....im sure of it.........
Amazes me.
Edited by Fooooo, 04 August 2013 - 05:50 AM.
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