Jump to content

[Suggesiton] Change Module Cost Model


2 replies to this topic

#1 Sprouticus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 2,781 posts
  • LocationChicago, Il, USA

Posted 29 July 2013 - 07:28 AM

I have suggested this a few times in the last year, but I'll try again. No official response ever, so maybe no one has seen them previously.


Right now the most annoying 'feature' by far in the mechlab is the need to move modules around. Tracking down and moving modules is completley unnecessary, and simply frustrates the user


I am FINE with high c-bill costs along with the gXP for modules. They are end game and supposed to be this way.


But instead of paying gXP to unlock modules and then high C-Bill costs for each module you buy, integrate the C-Bill cost into unlocking them, then a small cost to actually equip them on them mechs. This way you can equip a module set for a nominal fee and leave them on the mech. Call the initial CB costs a research fee, and the purchase of the modules the produciton costs.


Example:

Current system:

Module unlock: 10000gXP
Module purchase: 6 Million CB each

Proposed model:

Module unlock: 10000gXP & 10 Million CB
Module purchase: 100k CB


In the end, most people will NOT buy more than one module with the current system. So it would actually pull MORE money out of the economy with the new system. Add to that the benefit of the users not having to shuffle modules around, and everyone wins.

#2 Bhael Fire

    Banned - Cheating

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,002 posts
  • Twitter: Link
  • Twitch: Link
  • LocationThe Outback wastes of planet Outreach.

Posted 29 July 2013 - 07:36 AM

I once thought that way when I only had around 10-12 million c-bills at any given time. However, once you've accumulated enough c-bills (in the 30+ million range), you'll start buying more than one of the same module eventually just out of shear laziness. That's kind of the point in the way it's currently designed.

#3 Sprouticus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 2,781 posts
  • LocationChicago, Il, USA

Posted 29 July 2013 - 10:57 AM

View PostBhael Fire, on 29 July 2013 - 07:36 AM, said:

I once thought that way when I only had around 10-12 million c-bills at any given time. However, once you've accumulated enough c-bills (in the 30+ million range), you'll start buying more than one of the same module eventually just out of shear laziness. That's kind of the point in the way it's currently designed.



I disagree. I have roughly 20 million currently, and have purchased 42 mechs & 37 mech bays. I have purchased every single module (even the crappy ones I never use) and will probably continue to do so.

There are PLENTY of options for spending C-Bills. Forcing me to remove and re-add modules for each mech should not be one of them.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users