Heavy and assault mechs benefit from that doubled armor far to much.
Figure if all mechs had 25 base armor, then add in their normal amount on top.
The results would be as such.
Raven before fix 44, after 47
Hunchback before fix 64 after fix 57
Cataphract before fix 88 before, after 69
atlas before fix 124, after 87.
Doubled armor broke the balance of this game. Creating mechs that are so incredibly durable, that the time to kill on them for smaller mechs is absurd. Doubling the armor of a 50 ton mech does little to increase the time to kill, but doubling the armor of an assault is a huge increase to survivability.
Doubled armor was a heavy handed and not well thought out bandaid that has turned the game into what we see today.
Think about it. Pretend a Medium takes 10 seconds to kill an assault, and it takes an assault 5 seconds to kill a medium. PGI decides to double the armor to prolong life. The problem being that it now takes 20 seconds to kill a heavy, and 10 for an assault. A flat change to armor should have made it 10 seconds to kill Medium, and 15 to kill the assault.
a well piloted medium would have every chance against heavier mechs if the armor values on those mechs was at a reasonable level, which currently they are not. The assault mechs have far to much armor and it allows them to weather an assault that should scare them.
Another way this helps balance things is that we have 50 ton medium mechs are large as heavy mechs, and and heavy mechs as large as assault mechs. Now that the overall gap in total armor has been shortened. Such as the quickdraw having 65 armor, and the highlander having 83. That is totally an amount of armor that someone in a QD can overcome, while the guy in the highlander has the advantage in more weapons and armor, but both mechs are roughly the same size.
Edited by Braggart, 29 July 2013 - 12:56 PM.