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Cant See *****


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#21 GMAK

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Posted 29 July 2013 - 07:22 PM

View PostRobot Legs, on 29 July 2013 - 03:44 PM, said:

I understand that people have high expectations of graphics these days. I know that one "realistic" thing in most modern games is various atmospheres. From a purely visual standpoint, the different levels of fog, smoke, or whatever, looks GREAT. However, I was just dropped in the lake map, on a "foggy" day, and the #1 game difficulty becomes seeing anything over 300 yards. I might see a red arrow on the hillside, and beneath it is just a blur of tones of grey. There is nothing between me and the enemy.... I think, but basically the fog is overwhelming. I have had trouble in the past, with dark colors, (black/green/blue) so perhaps I'm slightly colorblind, so I'm honestly wondering if others feel the same. I would honestly LOVE it, if they just dropped the atmosphere for gameplay sake, and every day was crystal clear. Old MW games had clear days, simply because the tech did not exist... I honestly feel its a visual frill, we should say goodbye to.



I don't like this map with this fog either. They should remove it.

#22 Koniving

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Posted 29 July 2013 - 08:19 PM

View PostRobot Legs, on 29 July 2013 - 03:47 PM, said:

Oh and FYI, I play on MAX settings, 1650 pixels or sumthin, and literally am jamming my monitor in my face, The only time on a foggy map I can see, is if the guy is cool enough to have a bright pink mech. Otherwise, even on max settings, all those pixels, are just a blur of greens and greys.


Press H.

You'll thank me later.

#23 Smokeyjedi

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Posted 29 July 2013 - 09:00 PM

You can also remove the grain that MWO puts in for sharper image across the board........but fog remains, this will let you see into it better r_ColorGrading = 0 pasted into your user.cfg file will sharpen almost everything at a small rendering cost.(performance)

#24 New Day

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Posted 29 July 2013 - 09:53 PM

View PostSkyfaller, on 29 July 2013 - 05:07 PM, said:

You think that's bad?

Imagine what color blind players have to go through every second in this game.

The target lock HUD is red...in maps that are mostly yellow and green backgrounds. Yeah..we don't see it.

Blue chat text on translucent black backround in the midst of mostly grey/brown air... yeah..we don't see that very well.

Imagine what's like for blind people: pure black. Now that's what I call discrimination.

#25 Sug

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Posted 29 July 2013 - 10:36 PM

View PostNamesAreStupid, on 29 July 2013 - 09:53 PM, said:

Imagine what's like for blind people: pure black. Now that's what I call discrimination.


UI 2.0 will address that.

#26 GRiPSViGiL

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Posted 29 July 2013 - 11:35 PM

These kind of games may not be for you. Part of being good at them is situational awareness. There is already 3D spotting as long as a teammate has an enemy spotted. Once you get to know the maps you will have a better idea if someone is in range or behind something.

They could probably adjust some of the colors but they won't be able to fix it for everyone unless they make it so you can choose what colors are what.

Edited by GRiPSViGiL, 29 July 2013 - 11:36 PM.


#27 wickwire

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Posted 31 July 2013 - 04:56 AM

I agree with the OP, Forest Colony is too dark!

#28 Unnatural Growth

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Posted 31 July 2013 - 05:11 AM

View PostDakkath, on 29 July 2013 - 06:06 PM, said:

This isn't gameplay balance worthy, moving thread.
Edit: I think also that they are making a color blind mode soon.


I hope so, that would be great. That pale yellow color of the targeting reticule is very hard for me to see against most backgrounds.

#29 Cairngorm

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Posted 31 July 2013 - 05:37 AM

I presume UI 2.0 will adress that, ui color should be adjustable, to suit your preferences.

#30 scJazz

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Posted 31 July 2013 - 09:20 AM

View PostCairngorm, on 31 July 2013 - 05:37 AM, said:

I presume UI 2.0 will adress that, ui color should be adjustable, to suit your preferences.


What totally befuddles me is, how is it possible that in 2012 (game design start) that someone anyone designed a UI that did not take into account Color Blindness? Seriously, after 3 decades of serious computer video game design history how is this possible?

#31 wickwire

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Posted 31 July 2013 - 12:35 PM

View PostscJazz, on 31 July 2013 - 09:20 AM, said:


What totally befuddles me is, how is it possible that in 2012 (game design start) that someone anyone designed a UI that did not take into account Color Blindness? Seriously, after 3 decades of serious computer video game design history how is this possible?

for the same reason not every game has a FOV slider sadly...





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