I am, on 29 July 2013 - 09:38 PM, said:
Most people bring asslt mechs because dying fast isn't very fun, and they tend to hold up longer.
Because an Atlas or Highlander that does sub 100 damage is a rarity. Oh wait, it isn't. You are correct mostly though. Also, people are infatuated with the bigger mechs as well.
Let's pretend we had two options, the Trebuchet or the Catapult. Both have energy and missile options with one option to carry ballistics. Which would be popular. Let's do the same with a BlackJack and JagerMech. How about a Quickdraw and a Stalker.
Steel Claws, on 30 July 2013 - 06:48 AM, said:
How much have you actually played lately? For the last several days it's been light mechs online. I see a good balance of weight classes when I've been playing - including those mediums that everyone who tries to drive them like an assault think suck.
People are getting ready for CapWarrior Online when the bonuses get added. Yesterday we ran into teams of 3 Jenners and 1 Cicada or 3 Spiders and 1 Cicada.
Tor6, on 29 July 2013 - 11:30 PM, said:
How are mediums supposed to really shine in a team when many heavies can do everything they can and more? Heavies are almost or just as fast, better armed, better armored, and often only a tiny bit bigger...
By almost as fast you mean Dragons and Quickdraws? While you can get up to 80 KPH on a JM6, you sacrifice armor and such to do it. Every Medium has the potential to do 92KPH or more.
Galenit, on 30 July 2013 - 01:03 AM, said:
And speed.
Lets say it in other words, remove the mech-trees with the 2x basicskill mumpitz and make a real mechtree.
TBH, the Heavies and Assaults shouldn't have speed tweak in their Elite trees. This will almost solve everything with Heavies being fast.