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Saitek Controls


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Poll: Hardware Controllers (2 member(s) have cast votes)

Do you like the idea

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Would you buy these if they were integrated with MWO

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  2. No (0 votes [0.00%])

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#1 Syrkres

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Posted 30 July 2013 - 07:51 AM

I know this sort of belongs over under Hardware, but also could be dropped in here because it's more of a suggestion than an issue with trying to get hardware to work.

Saitek Makes a slew of hardware additions for gaming, mostly for flight sims, but they could easily be adapted for driving Giant Robots...

With either a Kick starter or enough push from PGI some either custom versions of these items or even just PGI outputs would allow us to use a lot of them.


Posted Image
BIP (Backlit Information Panel) - is a simple panel which has a bunch of red/green/yellow words than can be controlled by the game (sure not all apply but many do). Simply changing the wording panel (which appears to bolt on) would allow us to add our own sets of sensors.
- Heat (.vs. Pilot heat)
- Ammo (low/yellow) (emtpy/red)
- AMS (low/yellow)(empty/red)
- etc


Posted Image
Switch Panel -this can probably be used straight up without modification. - Gear up can easily mean Tube doors open, and toggle switches for a lot of other things (arm lock, etc).

Posted Image
Instrument Panel - I think this is where PGI/Saitek can really make a killing. These could easily be adapted to panels we see in the Mech cockpit. With outputs from PGI we can get realtime input to these devices. These are mini 5" LCD panels which are programmed to display outputs from games.
- Minimap
- Heat Sinks
- Ammo
- Twist/yaw/tilt
- Speed

Posted Image
Rudder Pedals - to control mech - should be able to be used without any changes.

Posted Image
TPM (Throttle/Prop/Mixture) - this may be able to be used as is. again for things like like toggles, Tube doors, Tag, Arm Lock.

I know waaaaaay back in Closed beta you started with that ugly joystick/console thing, but I think this would give users much more flexibility, and be much easier to use, because it's already pretty much done, mostly needed is output from the game.

Maybe PGI can put together a bundle include the X-65F joystick/throttle for a package deal..


Just some thoughts for a very cool setup.

Edited by Syrkres, 30 July 2013 - 07:55 AM.


#2 EyeDie I

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Posted 30 July 2013 - 10:58 AM

whoa, slow down, maybe they should add more joystick support before they support all these controllers.something like the options in world of warplanes with sensitivity and deadzone options.the game is optimized for mouse and keyboard so more people can play,(i use a joystick,really a 'nojoy'stick)





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