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Hi Paul, Heat Neutral Mechs Are Not Bad For The Game


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#301 Ultimax

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Posted 06 April 2014 - 06:20 PM

View PostMcgral18, on 06 April 2014 - 05:50 PM, said:


It just so happens, the only drawback for the PPCs is heat.


And tonnage, and minimum range.

That's 3 drawbacks.

1 PPC weighs more, and takes up more slots and uses more heat than Large or ER Large Lasers.

All of those are also true, except for tonnage, for the Large Pulse Laser.


View PostMcgral18, on 06 April 2014 - 05:50 PM, said:

Almost no reason not to use them otherwise. Ballistics only have weight. They simply perform better than all other options.


When you say weight, it's not a little bit of weight.

For 1 AC 5 and 3 tons ammo (11 tons) you can fit 1 Large/ER Large Laser and still have 6 tons to dedicate to DHS.

Or you can also take the fact that you get 10x "free" heatsinks in your mech, and use 10 tons to dedicate to 2 ER LLAS and still have 1 ton free in comparison to the AC 5 + 3 Tons Ammo.

2x ER LLAS & 10+1 Heatsinks & Infinite shots vs. 1x AC 5 and 90 shots.
18 point alpha vs. 5 point alpha.
2.24 sustained DPS vs. 3.33 sustained DPS (smurfy)


Here's a chart that is (a less than ideal, admittedly) comparison.



View PostMcgral18, on 06 April 2014 - 05:50 PM, said:

We need balance between weapon types. They already have excessive amounts of damage, but we aren't asking for those to be normalised in this case. We simply want them to have a built in mechanic, which every other weapon system currently has, to spread damage.


That part I understand.

The part I'm saying is, they already have several drawbacks competitor weapons do not in some cases.

Once they do spread the same as those weapons, how do we scale back the drawbacks to bring them inline?



View PostMcgral18, on 06 April 2014 - 05:50 PM, said:

Without it, they are still high damaging weapons, with long range, low heat (ACs), no ammo (PPCs).

Those attributes will balance them to lasers and missiles.


I think that's erroneous

ER LLAS have a better optimal range than PPCs do.

Less heat.

Less tonnage.

No minimum range.

The advantages the PPC has are it's FLD, ECM jamming and slightly higher damage/DPS.



An ER LLAS has a 50% range advantage on a standard LLAS.
We can estimate that an ER LPL (Clan Tech) is likely to have a 50% range advantage vs. a standard LPL.

So 525m vs. the PPCs 540.

No min range
Same weight
Less slots
Shorter cooldown
Higher Damage
Higher DPS
No travel time

Estimated Heat = 9.72

IMO, if we change PPCs to splash damage, the likely stats of the clan ER LPL will be by and large superior - its not FLD but 0.6s is short enough and there is ZERO travel time.

No leading the target, where you put the Reticule is where it will hit.

Edited by Ultimatum X, 06 April 2014 - 07:41 PM.


#302 MustrumRidcully

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Posted 07 April 2014 - 04:16 AM

View PostMavairo, on 06 April 2014 - 06:42 AM, said:


That better not be STO you're talking about! (Because we know how little the test server really matters to lolcryptic)
How is it such beloved IPs keep getting Bargain Bin Game Developers?


That's exactly what I meant, unfortunately. But hey, they have 2 test servers, running all week (except the usual maintanances and patches), and at least sometimes they respond to feedback. Rarely as it pertains to PvP or balance ,of course. It's not like PGI listened to the UI 2.0 feedback, did they?

STO has one other big advantage that MWO never had. It has PvE. Sure, I would prefer to PvP again in STO, I think, but with the balance not there, I can at least do other stuff.

But yeah, would be great if our beloeved IPs wouldn't be getting to Bargain Bin Game Developers, but what did it help SWTOR?

Edited by MustrumRidcully, 07 April 2014 - 04:17 AM.






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