One of my friends (Kaiser Sosei) and I were talking about pulse weapons, and he pointed out that changing the way they work could be what they need.
Currently Pulse Lasers are a heavier, slightly faster, hotter, slightly higher damage, shorter ranged version of a normal laser. Most of the time the trade offs just aren't worth it for the minor (25%) reduction in beam duration over a standard.
How about if they were a continuously firing weapon like the MG or Flamer? As long as you can afford the heat, you can keep the Wub-Wub-Wub going. It would make it a REAL brawling weapon since while that PPC stalker is waiting for his weapons to recharge, you can still be in there, dealing damage and slicing him up. The long duration would help simulate the addition +2 to hit they're supposed to give.
If you need a balance mechanism besides the short range and weight, you could give each pulse laser a cap for how long they can fire (10 seconds SPL, 20 seconds MPL, 30 seconds LPL, etc) before the weapon needs a brief cool down. If you suspend firing before the maximum is reached, then the weapon will begin its cool down period anyway, just for a shorter time, and would be locked from firing until done.
Obviously numbers for damage/second, cooldown time, etc, would have to be played with, but I think the idea itself has some great potential.
Thank you for your time.
Edited by Cabusha, 30 July 2013 - 07:22 AM.