As you probably know, ejection systems are a big part of the Battletech Lore. 99% of mechs have them and they range from ejector seats up to having the entire head lift off and parachute down to safety.
Further more in the game you have an automatic ejection system, wherein you will automatically eject if for example you get an ammo explosion or lose the CT. This of course can be disabled, and then its down to the pilot to pull the cord and eject himself (Dangerous).
Why should we have a system in MWO? Well because of the above, you can knock a mech out (cause the pilot to bail) even when the mech isn't destroyed.
So what if my pilot dies? Well you could have it that you lose any and all XP and or C-Bills earned that match. Thats a powerful incentive not to die. Of course if you manage to kill another mechwarrior you would get a hefty bonus.
Apart from anything else it would look amazing.


Ejecting!
Started by Squid von Torgar, Aug 01 2013 06:54 AM
3 replies to this topic
#1
Posted 01 August 2013 - 06:54 AM
#2
Posted 01 August 2013 - 08:22 AM
Ejecting needs to be implemented; That's widely agreed upon.
HOW it's implemented is much debated, however. I do like the idea of losing all your rewards if you die.
How about this:
1. You cannot eject until your mech receives catastrophic damage. In game terms, this is when your mech is cored or legged.
2. At that point, you get a "Catastrophic Failure: Core Breach Detected. Destruction Imminent" or "Catastrophic Failure: Legs Destroyed" warning. The mech still reads as a viable target to enemy mechs, but you are completely disabled - "dead in the water".
3. If you don't eject before your mech's engine or cockpit is completely destroyed, you die and lose your rewards for the match.
4. If you manage to eject, you get your rewards as usual and are listed as Ejected instead of Dead.
So basically, instead of instant destruction, the mech is completely disabled first, giving the pilot a brief window of opportunity to eject before it is completely destroyed. If the cockpit is destroyed, however, the pilot dies.
HOW it's implemented is much debated, however. I do like the idea of losing all your rewards if you die.
How about this:
1. You cannot eject until your mech receives catastrophic damage. In game terms, this is when your mech is cored or legged.
2. At that point, you get a "Catastrophic Failure: Core Breach Detected. Destruction Imminent" or "Catastrophic Failure: Legs Destroyed" warning. The mech still reads as a viable target to enemy mechs, but you are completely disabled - "dead in the water".
3. If you don't eject before your mech's engine or cockpit is completely destroyed, you die and lose your rewards for the match.
4. If you manage to eject, you get your rewards as usual and are listed as Ejected instead of Dead.
So basically, instead of instant destruction, the mech is completely disabled first, giving the pilot a brief window of opportunity to eject before it is completely destroyed. If the cockpit is destroyed, however, the pilot dies.
Edited by Bhael Fire, 01 August 2013 - 08:33 AM.
#3
Posted 01 August 2013 - 08:34 AM
My idea was that the auto eject is by default turned on, you can at any time elect to turn it off.
Once on any of the following cause you to eject
Ammo Explosion
Losing Both legs
Engine Destroyed
CT destroyed
However if you have turned auto eject off, then you need to eject yourself. The time scale is the mech falling to the ground. If you can punch out before it hits the dirt you are deemed to be alive. If not you are deemed to have died. Of course headshots that kill the head section would automatically kill you regardless.
I think that most people would keep auto eject on, but their could be situations where turning it off would work (like hitting heat overide). It just adds another thing to think about and I would love to see the eject animations from both perspectives.
Once on any of the following cause you to eject
Ammo Explosion
Losing Both legs
Engine Destroyed
CT destroyed
However if you have turned auto eject off, then you need to eject yourself. The time scale is the mech falling to the ground. If you can punch out before it hits the dirt you are deemed to be alive. If not you are deemed to have died. Of course headshots that kill the head section would automatically kill you regardless.
I think that most people would keep auto eject on, but their could be situations where turning it off would work (like hitting heat overide). It just adds another thing to think about and I would love to see the eject animations from both perspectives.
Edited by Squid von Torgar, 01 August 2013 - 08:35 AM.
#4
Posted 01 August 2013 - 08:40 AM
This is probably one of the better solutions offered up. I approve...ship it. 
Though, I'd suggest that the Auto-Eject happen whenever the mech sustains critical damage, instead of when the mech would normally be destroyed anyway (i.e., CT, engine, or both legs destroyed). This would make it a harder decision to leave auto eject on.
Otherwise, aside from the small risk of ammo explosions there'd be no reason to ever turn auto eject off....especially for energy builds.

Though, I'd suggest that the Auto-Eject happen whenever the mech sustains critical damage, instead of when the mech would normally be destroyed anyway (i.e., CT, engine, or both legs destroyed). This would make it a harder decision to leave auto eject on.
Otherwise, aside from the small risk of ammo explosions there'd be no reason to ever turn auto eject off....especially for energy builds.
Edited by Bhael Fire, 01 August 2013 - 09:12 AM.
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