Just decided to bring out my AC/2's for some giggles and I noticed chain fireing them with my macro induces some serious heat spikes that are NOT supposed to be there.
What did I miss? Also, how much of a delay do I need to run to fix this?
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Ac/2's Hidden Nerf?
Started by Treye Snow, Jul 29 2013 09:35 PM
4 replies to this topic
#1
Posted 29 July 2013 - 09:35 PM
#2
Posted 29 July 2013 - 09:59 PM
its a bug
#3
Posted 30 July 2013 - 10:33 AM
.5 seconds is the standard delay time if I remember correctly.
Hope this helps.
Hope this helps.
#4
Posted 30 July 2013 - 10:38 AM
Mr Terribad, on 29 July 2013 - 09:35 PM, said:
Just decided to bring out my AC/2's for some giggles and I noticed chain fireing them with my macro induces some serious heat spikes that are NOT supposed to be there.
What did I miss? Also, how much of a delay do I need to run to fix this?
What did I miss? Also, how much of a delay do I need to run to fix this?
Bug. Spent a while trying to prove it through debates, finally making this.
It's the "delay" that causes it. Firing them at the same time removes the "spikes."
In truth they only appear for a couple of bullets and disappear.
Here ya go. I build the mech before your eyes, test it, bring it into a real match, demonstrate it again, and with almost no ammo left I kick butt with a Hunchback, XL engine, and small lasers. If nothing else, watch it for the butt kicking.
Note: The slower firing speed is with macro. The rapid speed is just holding down fire (after setting the pattern with a macro fire to space them).
#5
Posted 30 July 2013 - 11:10 AM
note if you have the fire speed ability your going to get hit by this alot worse.
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