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Heat Scale And Some Other Issues


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#1 Kymlaar

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Posted 30 July 2013 - 12:11 PM

I love this game, but I find myself annoyed at the devs.

SRMs just got to the point where I and others were interested in using them, and now SRM-4 and SRM-6 is linked. This is unacceptable for a couple reasons, not the least of which is that missiles fired are based on tubes available on the chassis. LRMs also suffer from this, and should not be linked as a result. AMS and ECM make excellent counters to LRMs, and artificial reductions in usefulness via heat penalties and tube limitations is unneeded and undesirable.

LL/ERLL/LPL were never a problem what with the damage over time nature of them. ERLL especially are rarely used due to their heat to damage ratio.

This new heat system will damage the game in that an equation is needed in order to determine basic functionality of a mech. People won't understand the system, and will become frustrated with the game rather than giving it a chance. Between trial mechs and it being a complex game, the cost of entry in terms of patience is high. With our new heat scaling system, the cost has just increased due to frustration at a difficult system. That being said, I don't argue with the results of the system, just the implementation.

Weapons shouldn't generate magical heat unless there's a universal, understandable system in place for this. An energy-type system would help with this, with engines having a reservoir of energy that recharges fast, and incurs heat penalties if you go into an energy deficit. Different weapons should be given different energy values to fire.

My final problem, and this isn't about this patch but the game in general. The tube system for missiles. As it stands, certain mechs have advantages over others that are nothing but cosmetic choice. If a mech doesn't have enough tubes to fire what is being fired, then it should just magic up the others. The current system changes the way a weapon works on different mechs, and it shouldn't. I know just recently that I had to avoid using 1x srm-4 1x srm-6 on a Quickdraw because when I applied both, the SRM-4 launched from a 6 port, and the SRM-6 launched from a 5 port, meaning that one missile was always wasted.

Long story short, the game has weight, hardpoints, and a few other considerations to balance and give pros/cons to various chassis. The chassis shouldn't be given further pros/cons by things that are unknowable until you buy and attempt to configure the chassis.

Edited by Kymlaar, 30 July 2013 - 02:47 PM.


#2 nimgrim

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Posted 30 July 2013 - 03:34 PM

Its perfectly straight forward, let me explain...

As it currently stands you can fire 2 ER PPCs or PPCs at once without incurring a heat penalty unless you have any missiles (LRM or SRM) mounted on your mech, if that is the case and the month you are playing in ends in a Y you incur double heat penalty (consult heat scale chart) even if the moon is in the 8th house. This formula holds true unless the mech you are shooting at also has a small laser. If that is the case determine the difference in ages between you and your target to the nearest hour. Subtract 1/50th of that number (rounded normally) and add an amount of heat equal to the average (mean) of the the integer value of your name using the system of A=1, B=2, C=3. Etc.

If 4 or more PPCs are fired than you add the amount of heat equal the heat penalty and additional heat equal to the tonnage of all the mechs you own multiplied by one 1/10th the ratio of difference between the current distance the Earth is from the Sun and one standard AU. Keep in mind the AC/2 exception rule is still in effect (see chart H5) unless the the current day of the week starts with a T.

Edited by nimgrim, 30 July 2013 - 03:38 PM.


#3 Kymlaar

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Posted 30 July 2013 - 03:38 PM

BEGONE FOUL WIZARD! Your explanation of MWO's arcane heat scaling means NOTHING to me without the useful charts (to be provided in a later post by PGI) and blackboard pictures I know will be appearing soon.

...
Granted, even then I'll need to whip out my slide rule (like the astronauts used! :) ) to do the math on the fly.

Edited by Kymlaar, 30 July 2013 - 03:39 PM.


#4 Anais Opal

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Posted 30 July 2013 - 03:44 PM

the base heat for the hottest weapon is applied to ALL weapons fired.

i go into it here

http://mwomercs.com/...-the-new-patch/

#5 LastPaladin

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Posted 30 July 2013 - 03:56 PM

View PostKymlaar, on 30 July 2013 - 12:11 PM, said:

This new heat system will damage the game in that an equation is needed in order to determine basic functionality of a mech. People won't understand the system, and will become frustrated with the game rather than giving it a chance.


Bingo! Someone give this guy a kewpie doll.

This stuff needs to be pretty intuitive, not something you have to whip out a calculator in order to figure out. One set heat amount per weapon is intuitive. Strange additional penalties that happen sometimes, with certain weapons, in certain combinations (and on certain mechs even), if far from intuitive. Unless the new player is a hardcore BT fan that really, really wants to play, many are just going to get frustrated by this crazy patchwork system and play a different game that actually makes sense.

#6 Dracol

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Posted 30 July 2013 - 04:10 PM

I'm hoping UI 2.0 has something like this in the description of weapons affected by the heat penalty.
example for ppcs "more then 2 ppcs/erppcs fired within .5 secs or less will receive additional heat beyond what they normally produce. Use caution when firing 3 or more ppcs/erppcs. You have been warned."

That should take care of anyone who can't understand how the system works.

Edited by Dracol, 30 July 2013 - 04:10 PM.


#7 Anais Opal

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Posted 30 July 2013 - 04:20 PM

View PostDracol, on 30 July 2013 - 04:10 PM, said:

I'm hoping UI 2.0 has something like this in the description of weapons affected by the heat penalty.
example for ppcs "more then 2 ppcs/erppcs fired within .5 secs or less will receive additional heat beyond what they normally produce. Use caution when firing 3 or more ppcs/erppcs. You have been warned."

That should take care of anyone who can't understand how the system works.



Think you expect too much from the playerbase there honey :)





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