

How About /unstuck ?
#1
Posted 17 January 2013 - 12:11 PM
I don't care how it works, fire me out like a canon ball and I'll take the leg damage, hover up 100 M and move over which ever way you're facing a few M. Move me back to spawn. Something; anything other than the snow/buliding/rock crack.
#2
Posted 17 January 2013 - 12:21 PM
#3
Posted 17 January 2013 - 12:21 PM
#4
Posted 17 January 2013 - 12:22 PM
#5
Posted 17 January 2013 - 12:24 PM
Kobold, on 17 January 2013 - 12:21 PM, said:
Well, of course there should be a delay. I play NS2 on *SHAMELESS PLUG* these servers where I'm an admin. We have a /stuck plugin that has a timer on it, if it didn't it would be abused all to hell. I'm all for a timer but give us something.
Bitslizer, on 17 January 2013 - 12:22 PM, said:
Thanks, I'll try that next time.
#6
Posted 17 January 2013 - 12:24 PM
I think the terrain needs to be smoothed out a bit, might just be a problem with cryengine instead of the actual game though. Hate stepping on a rock and rubber banding/taking damage for it.
#7
Posted 17 January 2013 - 12:26 PM
-k
Protoculture, on 17 January 2013 - 12:24 PM, said:
Well, of course there should be a delay. I play NS2 on *SHAMELESS PLUG* these servers where I'm an admin. We have a /stuck plugin that has a timer on it, if it didn't it would be abused all to hell. I'm all for a timer but give us something.
Thanks, I'll try that next time.
I can imagine someone in a light duel using this as a random teleporter. Might not be a good idea. I prefer good old fashioned, identify the trouble spots and actually fix the terrain meshes instead of imparting a warp function to move stuck players.
-k
#8
Posted 17 January 2013 - 12:33 PM
Kdogg788, on 17 January 2013 - 12:26 PM, said:
-k
I agree that this would be the ideal, but would also take way more time to fix than some kind of bandaid /unstuck and you're back at spawn or whatever. I mean, it can't be any worse than people just ALT-F4ing out right?
#9
Posted 17 January 2013 - 12:36 PM
#11
Posted 17 January 2013 - 12:41 PM
#12
Posted 17 January 2013 - 12:43 PM

#13
Posted 17 January 2013 - 12:45 PM
#14
Posted 17 January 2013 - 12:58 PM
#15
Posted 17 January 2013 - 01:02 PM
#16
Posted 17 January 2013 - 01:05 PM
What I did was:
F9 for location info, screenshot, sent to report.
Now all I will do when I have the opportunity is revisit those spots to see if they got fixed.
#17
Posted 17 January 2013 - 01:34 PM
Corralis, on 17 January 2013 - 12:43 PM, said:

Do you really think it would be necessary to move someone 10 yards to get unstuck???
#18
Posted 02 August 2013 - 10:19 PM
#19
Posted 02 August 2013 - 11:28 PM
I get it.

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