

New Terra Map, Terra Bad.
#1
Posted 30 July 2013 - 03:16 PM
#2
Posted 30 July 2013 - 04:00 PM

#3
Posted 30 July 2013 - 04:01 PM
#4
Posted 30 July 2013 - 04:01 PM
#5
Posted 30 July 2013 - 04:04 PM
#6
Posted 30 July 2013 - 04:07 PM
Oompah, on 30 July 2013 - 03:16 PM, said:
#7
Posted 30 July 2013 - 04:08 PM
#8
Posted 30 July 2013 - 04:09 PM
#9
Posted 30 July 2013 - 04:10 PM
#10
Posted 30 July 2013 - 04:37 PM
#11
Posted 30 July 2013 - 04:41 PM
Soul Collector, on 30 July 2013 - 04:37 PM, said:
then learn to pilot something besides atlas, the sloth wondermech.
Edited by dal10, 30 July 2013 - 04:41 PM.
#12
Posted 30 July 2013 - 06:08 PM
If pugging, just open a vein now and cut to the chase.
#13
Posted 30 July 2013 - 09:01 PM
There are many flanking route's open if you have them and i've seen Jenners and spiders (with the occasional Victor battle) have amazing airborne fights as they battled to protect the slower mechs from being shot in the back.
Theres room for improvement BUT still good times to be had there no doubt about it.
#14
Posted 30 July 2013 - 09:06 PM
Oompah, on 30 July 2013 - 03:16 PM, said:
It's 1o hotter than Caustic, so yeah.
EDIT: I meant Tourmaline.
Edited by NamesAreStupid, 31 July 2013 - 09:54 AM.
#15
Posted 30 July 2013 - 09:13 PM
#16
Posted 30 July 2013 - 09:16 PM
#17
Posted 30 July 2013 - 09:22 PM
The only bad things i see in this map is the little damage the lava does to a mech and I've found some strange "invisible walls" in the acces bridges that go to that huge platform construction in the center.
Overall I like the map so far.
#18
Posted 30 July 2013 - 10:14 PM
#19
Posted 30 July 2013 - 10:22 PM
#20
Posted 30 July 2013 - 10:27 PM
Thanks PGI for this!!!
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users